Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, move those into a struct for convenience.
v2: Move the anonymous struct into its own function for legibility and
ye olde gcc.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
Before adding a new feature to execlists submission, we should endeavour
to cover the baseline behaviour with selftests. So start the ball
rolling.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Michał Winiarski <michal.winiarski@intel.com>
CC: Michel Thierry <michel.thierry@intel.com>
Cc: Jeff McGee <jeff.mcgee@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180404093329.5383-1-chris@chris-wilson.co.uk