Commit Graph

3 Commits

Author SHA1 Message Date
Thomas Gleixner
d2912cb15b treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 500
Based on 2 normalized pattern(s):

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license version 2 as
  published by the free software foundation

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license version 2 as
  published by the free software foundation #

extracted by the scancode license scanner the SPDX license identifier

  GPL-2.0-only

has been chosen to replace the boilerplate/reference in 4122 file(s).

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Enrico Weigelt <info@metux.net>
Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190604081206.933168790@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2019-06-19 17:09:55 +02:00
Thierry Reding
ff58a15a50 drm/vc4: Use correct path to trace include
The header comment in include/trace/define_trace.h specifies that the
TRACE_INCLUDE_PATH needs to be relative to the define_trace.h header
rather than the trace file including it. Most instances get that wrong
and work around it by adding the $(src) directory to the include path.

While this works, it is preferable to refer to the correct path to the
trace file in the first place and avoid any workaround.

Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20170901144954.19620-6-thierry.reding@gmail.com
2017-09-05 11:11:20 +02:00
Eric Anholt
d5b1a78a77 drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00