Runtime PM doesn't seem to work correctly on this driver. On top of
that, commit 8b6864e3e1 ("drm/v3d/v3d_drv: Remove unused static
variable 'v3d_v3d_pm_ops'") hints that it most likely never did as the
driver's PM ops were not hooked-up.
So, in order to support regular operation with V3D on BCM2711 (Raspberry
Pi 4), get rid of the PM code. PM will be reinstated once we figure out
the underlying issues.
Signed-off-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de>
Signed-off-by: Peter Robinson <pbrobinson@gmail.com>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220603092610.1909675-3-pbrobinson@gmail.com
linux/string_helpers.h provides a helper to return "yes"/"no" strings.
Replace the open coded versions with str_yes_no(). The places were
identified with the following semantic patch:
@@
expression b;
@@
- b ? "yes" : "no"
+ str_yes_no(b)
Then the includes were added, so we include-what-we-use, and parenthesis
adjusted in drivers/gpu/drm/v3d/v3d_debugfs.c. After the conversion we
still see the same binary sizes:
text data bss dec hex filename
51149 3295 212 54656 d580 virtio/virtio-gpu.ko.old
51149 3295 212 54656 d580 virtio/virtio-gpu.ko
1441491 60340 800 1502631 16eda7 radeon/radeon.ko.old
1441491 60340 800 1502631 16eda7 radeon/radeon.ko
6125369 328538 34000 6487907 62ff63 amd/amdgpu/amdgpu.ko.old
6125369 328538 34000 6487907 62ff63 amd/amdgpu/amdgpu.ko
411986 10490 6176 428652 68a6c drm.ko.old
411986 10490 6176 428652 68a6c drm.ko
98129 1636 264 100029 186bd dp/drm_dp_helper.ko.old
98129 1636 264 100029 186bd dp/drm_dp_helper.ko
1973432 109640 2352 2085424 1fd230 nouveau/nouveau.ko.old
1973432 109640 2352 2085424 1fd230 nouveau/nouveau.ko
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220126093951.1470898-10-lucas.demarchi@intel.com
We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
different objects if there's multiple
- compilers have an easier time too
But also a bit a bikeshed, so feel free to ignore.
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
As a result of commit 987d65d013 (drm: debugfs: make
drm_debugfs_create_files() never fail) and changes to various debugfs
functions in drm/core and across various drivers, there is no need for
the drm_driver.debugfs_init() hook to have a return value. Therefore,
declare it as void.
This also includes refactoring all users of the .debugfs_init() hook to
return void across the subsystem.
v2: include changes to the hook and drivers that use it in one patch to
prevent driver breakage and enable individual successful compilation of
this change.
References: https://lists.freedesktop.org/archives/dri-devel/2020-February/257183.html
Signed-off-by: Wambui Karuga <wambui.karugax@gmail.com>
Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20200310133121.27913-18-wambui.karugax@gmail.com
Since commit 987d65d013 (drm: debugfs: make
drm_debugfs_create_files() never fail), drm_debugfs_create_files() never
fails and should return void. Therefore, remove its use as the
return value of v3d_debugfs_init() and have the function return 0
directly instead.
v2: remove conversion of v3d_debugfs_init() to void to avoid build
breakage and enable individual compilation.
References: https://lists.freedesktop.org/archives/dri-devel/2020-February/257183.html
Signed-off-by: Wambui Karuga <wambui.karugax@gmail.com>
Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20200310133121.27913-4-wambui.karugax@gmail.com
Drop use of the deprecated drmP.h header file.
Made v3d_drv.h self-contained with only sufficient
include files.
Fixed fallout in remaining files.
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-3-sam@ravnborg.org
Looking at a hang recently, I noticed these registers that might tell
me if something obvious was wrong. They didn't help in this case, but
keep it around for the future.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-3-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run. However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).
This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).
So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).
v2: Fix excessive allocation for the clean_job (reported by Dan
Carpenter). Keep refs on jobs until clean_job is finished, to
avoid spurious MMU errors if the output BOs are freed by userspace
before L2 cleaning is finished.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
This adds just enough performance counter support to measure the
clock. We don't have linux kernel drivers for the clock driving the
HW, and this was useful for determining that the V3D HW is running on
a slow clock, not that the driver was slow.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180928232126.4332-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
This driver will be used to support Mesa on the Broadcom 7268 and 7278
platforms.
V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's
complicated CL/shader validation scheme. This massively changes the
GEM behavior, so I've forked off to a new driver.
v2: Mark SUBMIT_CL as needing DRM_AUTH. coccinelle fixes from kbuild
test robot. Drop personal git link from MAINTAINERS. Don't
double-map dma-buf imported BOs. Add kerneldoc about needing MMU
eviction. Drop prime vmap/unmap stubs. Delay mmap offset setup
to mmap time. Use drm_dev_init instead of _alloc. Use
ktime_get() for wait_bo timeouts. Drop drm_can_sleep() usage,
since we don't modeset. Switch page tables back to WC (debug
change to coherent had slipped in). Switch
drm_gem_object_unreference_unlocked() to
drm_gem_object_put_unlocked(). Simplify overflow mem handling by
not sharing overflow mem between jobs.
v3: no changes
v4: align submit_cl to 64 bits (review by airlied), check zero flags in
other ioctls.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4)
Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change)
Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net