drm/i915/gt: Discard stale context state from across idling
Before we idle, on parking, we switch to the kernel context such that we have a scratch context loaded while the GPU idle, protecting any precious user state. Be paranoid and assume that the idle state may have been trashed, and reset the kernel_context image after idling. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Imre Deak <imre.deak@intel.com> Reviewed-by: Matthew Auld <matthew.auld@intel.com> Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20200102131707.1463945-4-chris@chris-wilson.co.uk
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@ -20,6 +20,7 @@ static int __engine_unpark(struct intel_wakeref *wf)
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{
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struct intel_engine_cs *engine =
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container_of(wf, typeof(*engine), wakeref);
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struct intel_context *ce;
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void *map;
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ENGINE_TRACE(engine, "\n");
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@ -34,6 +35,11 @@ static int __engine_unpark(struct intel_wakeref *wf)
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if (!IS_ERR_OR_NULL(map))
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engine->pinned_default_state = map;
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/* Discard stale context state from across idling */
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ce = engine->kernel_context;
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if (ce)
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ce->ops->reset(ce);
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if (engine->unpark)
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engine->unpark(engine);
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@ -213,16 +213,8 @@ int intel_gt_resume(struct intel_gt *gt)
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intel_llc_enable(>->llc);
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for_each_engine(engine, gt, id) {
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struct intel_context *ce;
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intel_engine_pm_get(engine);
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ce = engine->kernel_context;
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if (ce) {
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GEM_BUG_ON(!intel_context_is_pinned(ce));
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ce->ops->reset(ce);
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}
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engine->serial++; /* kernel context lost */
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err = engine->resume(engine);
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@ -152,6 +152,10 @@ static int mock_context_pin(struct intel_context *ce)
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return intel_context_active_acquire(ce);
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}
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static void mock_context_reset(struct intel_context *ce)
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{
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}
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static const struct intel_context_ops mock_context_ops = {
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.alloc = mock_context_alloc,
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@ -161,6 +165,7 @@ static const struct intel_context_ops mock_context_ops = {
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.enter = intel_context_enter_engine,
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.exit = intel_context_exit_engine,
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.reset = mock_context_reset,
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.destroy = mock_context_destroy,
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};
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