forked from Minki/linux
vmwgfx: Initialize clip rect loop correctly in surface dirty
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -410,8 +410,9 @@ static int do_surface_dirty_sou(struct vmw_private *dev_priv,
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top = clips->y1;
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top = clips->y1;
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bottom = clips->y2;
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bottom = clips->y2;
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clips_ptr = clips;
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/* skip the first clip rect */
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for (i = 1; i < num_clips; i++, clips_ptr += inc) {
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for (i = 1, clips_ptr = clips + inc;
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i < num_clips; i++, clips_ptr += inc) {
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left = min_t(int, left, (int)clips_ptr->x1);
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left = min_t(int, left, (int)clips_ptr->x1);
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right = max_t(int, right, (int)clips_ptr->x2);
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right = max_t(int, right, (int)clips_ptr->x2);
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top = min_t(int, top, (int)clips_ptr->y1);
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top = min_t(int, top, (int)clips_ptr->y1);
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