* new gpu support: a405, a640, a650
* dpu: color processing support
* mdp5: support for msm8x36 (the thing with a405)
* some prep work for per-context pagetables (ie the part that
  does not depend on in-flight iommu patches)
* last but not least, UABI update for submit ioctl to support
  syncobj (from Bas)

Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Rob Clark <robdclark@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ <CAF6AEGvLMubYPeKZ0rvOp45=+h4HZz-K9XNf0CXYcvPDVbnqLA@mail.gmail.com
This commit is contained in:
Dave Airlie
2020-06-08 13:22:56 +10:00
47 changed files with 1701 additions and 386 deletions

View File

@@ -217,13 +217,28 @@ struct drm_msm_gem_submit_bo {
#define MSM_SUBMIT_FENCE_FD_IN 0x40000000 /* enable input fence_fd */
#define MSM_SUBMIT_FENCE_FD_OUT 0x20000000 /* enable output fence_fd */
#define MSM_SUBMIT_SUDO 0x10000000 /* run submitted cmds from RB */
#define MSM_SUBMIT_SYNCOBJ_IN 0x08000000 /* enable input syncobj */
#define MSM_SUBMIT_SYNCOBJ_OUT 0x04000000 /* enable output syncobj */
#define MSM_SUBMIT_FLAGS ( \
MSM_SUBMIT_NO_IMPLICIT | \
MSM_SUBMIT_FENCE_FD_IN | \
MSM_SUBMIT_FENCE_FD_OUT | \
MSM_SUBMIT_SUDO | \
MSM_SUBMIT_SYNCOBJ_IN | \
MSM_SUBMIT_SYNCOBJ_OUT | \
0)
#define MSM_SUBMIT_SYNCOBJ_RESET 0x00000001 /* Reset syncobj after wait. */
#define MSM_SUBMIT_SYNCOBJ_FLAGS ( \
MSM_SUBMIT_SYNCOBJ_RESET | \
0)
struct drm_msm_gem_submit_syncobj {
__u32 handle; /* in, syncobj handle. */
__u32 flags; /* in, from MSM_SUBMIT_SYNCOBJ_FLAGS */
__u64 point; /* in, timepoint for timeline syncobjs. */
};
/* Each cmdstream submit consists of a table of buffers involved, and
* one or more cmdstream buffers. This allows for conditional execution
* (context-restore), and IB buffers needed for per tile/bin draw cmds.
@@ -236,7 +251,14 @@ struct drm_msm_gem_submit {
__u64 bos; /* in, ptr to array of submit_bo's */
__u64 cmds; /* in, ptr to array of submit_cmd's */
__s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
__u32 queueid; /* in, submitqueue id */
__u32 queueid; /* in, submitqueue id */
__u64 in_syncobjs; /* in, ptr to to array of drm_msm_gem_submit_syncobj */
__u64 out_syncobjs; /* in, ptr to to array of drm_msm_gem_submit_syncobj */
__u32 nr_in_syncobjs; /* in, number of entries in in_syncobj */
__u32 nr_out_syncobjs; /* in, number of entries in out_syncobj. */
__u32 syncobj_stride; /* in, stride of syncobj arrays. */
__u32 pad; /*in, reserved for future use, always 0. */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on