drma/dmgpu: move cg and pg flags into shared headers
So they can be used by powerplay. Reviewed-by: Eric Huang <JinHuiEric.Huang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@@ -885,7 +885,7 @@ static void cik_enable_sdma_mgcg(struct amdgpu_device *adev,
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{
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u32 orig, data;
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if (enable && (adev->cg_flags & AMDGPU_CG_SUPPORT_SDMA_MGCG)) {
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if (enable && (adev->cg_flags & AMD_CG_SUPPORT_SDMA_MGCG)) {
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WREG32(mmSDMA0_CLK_CTRL + SDMA0_REGISTER_OFFSET, 0x00000100);
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WREG32(mmSDMA0_CLK_CTRL + SDMA1_REGISTER_OFFSET, 0x00000100);
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} else {
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@@ -906,7 +906,7 @@ static void cik_enable_sdma_mgls(struct amdgpu_device *adev,
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{
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u32 orig, data;
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if (enable && (adev->cg_flags & AMDGPU_CG_SUPPORT_SDMA_LS)) {
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if (enable && (adev->cg_flags & AMD_CG_SUPPORT_SDMA_LS)) {
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orig = data = RREG32(mmSDMA0_POWER_CNTL + SDMA0_REGISTER_OFFSET);
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data |= 0x100;
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if (orig != data)
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