Input: appletouch - fix idle reset logic

Idle count should only be incremented when touchpad button
is not pressed, otherwise reset may happen at a wrong time
and touchpad will never report button release event.

Signed-off-by: Thomas Rohwer <trohwer@tng.de>
Acked-by: Matthew Garrett <mjg59@srcf.ucam.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Thomas Rohwer 2007-09-25 00:06:25 -04:00 committed by Dmitry Torokhov
parent 7b6dff982b
commit cb56073767

View File

@ -328,6 +328,7 @@ static void atp_complete(struct urb* urb)
{
int x, y, x_z, y_z, x_f, y_f;
int retval, i, j;
int key;
struct atp *dev = urb->context;
switch (urb->status) {
@ -468,6 +469,7 @@ static void atp_complete(struct urb* urb)
ATP_XFACT, &x_z, &x_f);
y = atp_calculate_abs(dev->xy_acc + ATP_XSENSORS, ATP_YSENSORS,
ATP_YFACT, &y_z, &y_f);
key = dev->data[dev->datalen - 1] & 1;
if (x && y) {
if (dev->x_old != -1) {
@ -505,7 +507,7 @@ static void atp_complete(struct urb* urb)
the first touch unless reinitialised. Do so if it's been
idle for a while in order to avoid waking the kernel up
several hundred times a second */
if (atp_is_geyser_3(dev)) {
if (!key && atp_is_geyser_3(dev)) {
dev->idlecount++;
if (dev->idlecount == 10) {
dev->valid = 0;
@ -514,7 +516,7 @@ static void atp_complete(struct urb* urb)
}
}
input_report_key(dev->input, BTN_LEFT, dev->data[dev->datalen - 1] & 1);
input_report_key(dev->input, BTN_LEFT, key);
input_sync(dev->input);
exit: