drm/i915: Specify which engines to reset following semaphore/event lockups

If the GPU is stuck waiting for an event or for a semaphore, we need to
reset the GPU in order to recover. We have to tell the reset routine
which engines we want reset, but we were still using the old interface
and declaring it as "not-fatal".

Fixes: 14b730fcb8 ("drm/i915/tdr: Prepare error handler to accept mask of hung engines")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180320100449.1360-1-chris@chris-wilson.co.uk
This commit is contained in:
Chris Wilson 2018-03-20 10:04:48 +00:00
parent 03380d173a
commit ca98317b89

View File

@ -246,7 +246,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
*/
tmp = I915_READ_CTL(engine);
if (tmp & RING_WAIT) {
i915_handle_error(dev_priv, 0,
i915_handle_error(dev_priv, BIT(engine->id),
"Kicking stuck wait on %s",
engine->name);
I915_WRITE_CTL(engine, tmp);
@ -258,7 +258,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
default:
return ENGINE_DEAD;
case 1:
i915_handle_error(dev_priv, 0,
i915_handle_error(dev_priv, ALL_ENGINES,
"Kicking stuck semaphore on %s",
engine->name);
I915_WRITE_CTL(engine, tmp);