drm/amdgpu/virtual_dce: No need to pin the cursor bo
For virtual display feature, no need to pin cursor bo. Signed-off-by: Emily Deng <Emily.Deng@amd.com> Reviewed-by: Huang Rui <ray.huang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -2798,7 +2798,7 @@ int amdgpu_device_suspend(struct drm_device *dev, bool suspend, bool fbcon)
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struct drm_framebuffer *fb = crtc->primary->fb;
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struct amdgpu_bo *robj;
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if (amdgpu_crtc->cursor_bo) {
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if (amdgpu_crtc->cursor_bo && !adev->enable_virtual_display) {
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struct amdgpu_bo *aobj = gem_to_amdgpu_bo(amdgpu_crtc->cursor_bo);
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r = amdgpu_bo_reserve(aobj, true);
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if (r == 0) {
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@ -2906,7 +2906,7 @@ int amdgpu_device_resume(struct drm_device *dev, bool resume, bool fbcon)
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list_for_each_entry(crtc, &dev->mode_config.crtc_list, head) {
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struct amdgpu_crtc *amdgpu_crtc = to_amdgpu_crtc(crtc);
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if (amdgpu_crtc->cursor_bo) {
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if (amdgpu_crtc->cursor_bo && !adev->enable_virtual_display) {
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struct amdgpu_bo *aobj = gem_to_amdgpu_bo(amdgpu_crtc->cursor_bo);
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r = amdgpu_bo_reserve(aobj, true);
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if (r == 0) {
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