vt,console,kdb: implement atomic console enter/leave functions
These functions allow the kernel debugger to save and restore the state of the system console. Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Jason Wessel <jason.wessel@windriver.com> CC: David Airlie <airlied@linux.ie> CC: Andrew Morton <akpm@linux-foundation.org>
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@ -187,10 +187,15 @@ static DECLARE_WORK(console_work, console_callback);
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* fg_console is the current virtual console,
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* last_console is the last used one,
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* want_console is the console we want to switch to,
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* saved_* variants are for save/restore around kernel debugger enter/leave
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*/
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int fg_console;
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int last_console;
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int want_console = -1;
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int saved_fg_console;
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int saved_last_console;
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int saved_want_console;
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int saved_vc_mode;
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/*
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* For each existing display, we have a pointer to console currently visible
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@ -3413,6 +3418,62 @@ int con_is_bound(const struct consw *csw)
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}
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EXPORT_SYMBOL(con_is_bound);
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/**
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* con_debug_enter - prepare the console for the kernel debugger
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* @sw: console driver
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*
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* Called when the console is taken over by the kernel debugger, this
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* function needs to save the current console state, then put the console
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* into a state suitable for the kernel debugger.
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*
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* RETURNS:
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* Zero on success, nonzero if a failure occurred when trying to prepare
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* the console for the debugger.
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*/
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int con_debug_enter(struct vc_data *vc)
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{
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int ret = 0;
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saved_fg_console = fg_console;
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saved_last_console = last_console;
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saved_want_console = want_console;
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saved_vc_mode = vc->vc_mode;
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vc->vc_mode = KD_TEXT;
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console_blanked = 0;
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if (vc->vc_sw->con_debug_enter)
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ret = vc->vc_sw->con_debug_enter(vc);
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return ret;
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}
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EXPORT_SYMBOL_GPL(con_debug_enter);
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/**
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* con_debug_leave - restore console state
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* @sw: console driver
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*
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* Restore the console state to what it was before the kernel debugger
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* was invoked.
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*
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* RETURNS:
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* Zero on success, nonzero if a failure occurred when trying to restore
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* the console.
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*/
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int con_debug_leave(void)
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{
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struct vc_data *vc;
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int ret = 0;
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fg_console = saved_fg_console;
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last_console = saved_last_console;
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want_console = saved_want_console;
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vc_cons[fg_console].d->vc_mode = saved_vc_mode;
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vc = vc_cons[fg_console].d;
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if (vc->vc_sw->con_debug_leave)
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ret = vc->vc_sw->con_debug_leave(vc);
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return ret;
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}
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EXPORT_SYMBOL_GPL(con_debug_leave);
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/**
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* register_con_driver - register console driver to console layer
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* @csw: console driver
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@ -55,6 +55,16 @@ struct consw {
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void (*con_invert_region)(struct vc_data *, u16 *, int);
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u16 *(*con_screen_pos)(struct vc_data *, int);
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unsigned long (*con_getxy)(struct vc_data *, unsigned long, int *, int *);
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/*
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* Prepare the console for the debugger. This includes, but is not
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* limited to, unblanking the console, loading an appropriate
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* palette, and allowing debugger generated output.
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*/
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int (*con_debug_enter)(struct vc_data *);
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/*
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* Restore the console to its pre-debug state as closely as possible.
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*/
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int (*con_debug_leave)(struct vc_data *);
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};
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extern const struct consw *conswitchp;
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@ -69,6 +79,9 @@ int register_con_driver(const struct consw *csw, int first, int last);
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int unregister_con_driver(const struct consw *csw);
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int take_over_console(const struct consw *sw, int first, int last, int deflt);
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void give_up_console(const struct consw *sw);
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int con_debug_enter(struct vc_data *vc);
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int con_debug_leave(void);
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/* scroll */
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#define SM_UP (1)
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#define SM_DOWN (2)
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