drm/vc4: Add a getparam ioctl for getting the V3D identity regs.

As I extend the driver to support different V3D revisions, userspace
needs to know what version it's targeting.  This is most easily
detected using the V3D identity registers.

v2: Make sure V3D is runtime PM on when reading the registers.
v3: Switch to a 64-bit param value (suggested by Rob Clark in review)

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v2)
Reviewed-by: Rob Clark <robdclark@gmail.com> (v3, over irc)
This commit is contained in:
Eric Anholt
2016-07-01 13:10:38 -07:00
parent deb4765db3
commit af713795c5
2 changed files with 54 additions and 0 deletions

View File

@@ -37,6 +37,7 @@ extern "C" {
#define DRM_VC4_MMAP_BO 0x04
#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_VC4_GET_HANG_STATE 0x06
#define DRM_VC4_GET_PARAM 0x07
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@@ -45,6 +46,7 @@ extern "C" {
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
struct drm_vc4_submit_rcl_surface {
__u32 hindex; /* Handle index, or ~0 if not present. */
@@ -280,6 +282,16 @@ struct drm_vc4_get_hang_state {
__u32 pad[16];
};
#define DRM_VC4_PARAM_V3D_IDENT0 0
#define DRM_VC4_PARAM_V3D_IDENT1 1
#define DRM_VC4_PARAM_V3D_IDENT2 2
struct drm_vc4_get_param {
__u32 param;
__u32 pad;
__u64 value;
};
#if defined(__cplusplus)
}
#endif