drm/i915: Simplify VLV drain latency computation

The current drain lantency computation relies on hardcoded limits to
determine when the to use the low vs. high precision multiplier.
Rewrite the code to use a more straightforward approach.

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Ville Syrjälä 2015-03-05 21:19:43 +02:00 committed by Daniel Vetter
parent 120305166a
commit abfc00b545

View File

@ -755,12 +755,15 @@ static bool vlv_compute_drain_latency(struct drm_crtc *crtc,
return false;
entries = DIV_ROUND_UP(clock, 1000) * pixel_size;
if (IS_CHERRYVIEW(dev))
*prec_mult = (entries > 32) ? 16 : 8;
else
*prec_mult = (entries > 128) ? 64 : 32;
*prec_mult = IS_CHERRYVIEW(dev) ? 16 : 64;
*drain_latency = (64 * (*prec_mult) * 4) / entries;
if (*drain_latency > DRAIN_LATENCY_MASK) {
*prec_mult /= 2;
*drain_latency = (64 * (*prec_mult) * 4) / entries;
}
if (*drain_latency > DRAIN_LATENCY_MASK)
*drain_latency = DRAIN_LATENCY_MASK;