forked from Minki/linux
drm/gem-vram: Support pinning buffers to current location
Pinning a buffer prevents it from being moved to a different memory location. For some operations, such as buffer updates, it is not important where the buffer is located. Setting the pin function's pl_flag argument to 0 will pin the buffer to whereever it is stored. v2: * document pin flags in PRIME pin helper Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Gerd Hoffmann <kraxel@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190613073041.29350-2-tzimmermann@suse.de
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@ -224,7 +224,9 @@ EXPORT_SYMBOL(drm_gem_vram_offset);
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*
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*
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* Pinning a buffer object ensures that it is not evicted from
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* Pinning a buffer object ensures that it is not evicted from
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* a memory region. A pinned buffer object has to be unpinned before
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* a memory region. A pinned buffer object has to be unpinned before
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* it can be pinned to another region.
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* it can be pinned to another region. If the pl_flag argument is 0,
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* the buffer is pinned at its current location (video RAM or system
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* memory).
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*
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*
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* Returns:
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* Returns:
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* 0 on success, or
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* 0 on success, or
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@ -242,7 +244,9 @@ int drm_gem_vram_pin(struct drm_gem_vram_object *gbo, unsigned long pl_flag)
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if (gbo->pin_count)
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if (gbo->pin_count)
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goto out;
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goto out;
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drm_gem_vram_placement(gbo, pl_flag);
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if (pl_flag)
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drm_gem_vram_placement(gbo, pl_flag);
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for (i = 0; i < gbo->placement.num_placement; ++i)
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for (i = 0; i < gbo->placement.num_placement; ++i)
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gbo->placements[i].flags |= TTM_PL_FLAG_NO_EVICT;
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gbo->placements[i].flags |= TTM_PL_FLAG_NO_EVICT;
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@ -691,7 +695,15 @@ int drm_gem_vram_driver_gem_prime_pin(struct drm_gem_object *gem)
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{
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{
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struct drm_gem_vram_object *gbo = drm_gem_vram_of_gem(gem);
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struct drm_gem_vram_object *gbo = drm_gem_vram_of_gem(gem);
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return drm_gem_vram_pin(gbo, DRM_GEM_VRAM_PL_FLAG_VRAM);
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/* Fbdev console emulation is the use case of these PRIME
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* helpers. This may involve updating a hardware buffer from
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* a shadow FB. We pin the buffer to it's current location
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* (either video RAM or system memory) to prevent it from
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* being relocated during the update operation. If you require
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* the buffer to be pinned to VRAM, implement a callback that
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* sets the flags accordingly.
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*/
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return drm_gem_vram_pin(gbo, 0);
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}
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}
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EXPORT_SYMBOL(drm_gem_vram_driver_gem_prime_pin);
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EXPORT_SYMBOL(drm_gem_vram_driver_gem_prime_pin);
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@ -723,7 +735,7 @@ void *drm_gem_vram_driver_gem_prime_vmap(struct drm_gem_object *gem)
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int ret;
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int ret;
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void *base;
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void *base;
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ret = drm_gem_vram_pin(gbo, DRM_GEM_VRAM_PL_FLAG_VRAM);
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ret = drm_gem_vram_pin(gbo, 0);
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if (ret)
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if (ret)
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return NULL;
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return NULL;
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base = drm_gem_vram_kmap(gbo, true, NULL);
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base = drm_gem_vram_kmap(gbo, true, NULL);
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