drm/i915: Reorganise rules for get_fence/put_fence
By simplifying the rules to calling get_fence when writing to the through the GTT in a tiled manner, and calling put_fence before writing to the object through the GTT in a linear manner, the code becomes clearer and there is less chance of making a mistake. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> [danvet: fixed up conflict with ppgtt code and spelling in a new comment.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -1256,13 +1256,15 @@ int __must_check i915_gem_object_get_fence(struct drm_i915_gem_object *obj,
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struct intel_ring_buffer *pipelined);
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int __must_check i915_gem_object_put_fence(struct drm_i915_gem_object *obj);
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static inline void
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static inline bool
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i915_gem_object_pin_fence(struct drm_i915_gem_object *obj)
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{
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if (obj->fence_reg != I915_FENCE_REG_NONE) {
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struct drm_i915_private *dev_priv = obj->base.dev->dev_private;
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dev_priv->fence_regs[obj->fence_reg].pin_count++;
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}
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return true;
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} else
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return false;
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}
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static inline void
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@ -1078,10 +1078,7 @@ int i915_gem_fault(struct vm_area_struct *vma, struct vm_fault *vmf)
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if (!obj->has_global_gtt_mapping)
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i915_gem_gtt_bind_object(obj, obj->cache_level);
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if (obj->tiling_mode == I915_TILING_NONE)
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ret = i915_gem_object_put_fence(obj);
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else
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ret = i915_gem_object_get_fence(obj, NULL);
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ret = i915_gem_object_get_fence(obj, NULL);
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if (ret)
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goto unlock;
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@ -2395,19 +2392,19 @@ i915_find_fence_reg(struct drm_device *dev,
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}
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/**
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* i915_gem_object_get_fence - set up a fence reg for an object
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* i915_gem_object_get_fence - set up fencing for an object
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* @obj: object to map through a fence reg
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* @pipelined: ring on which to queue the change, or NULL for CPU access
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* @interruptible: must we wait uninterruptibly for the register to retire?
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*
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* When mapping objects through the GTT, userspace wants to be able to write
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* to them without having to worry about swizzling if the object is tiled.
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*
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* This function walks the fence regs looking for a free one for @obj,
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* stealing one if it can't find any.
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*
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* It then sets up the reg based on the object's properties: address, pitch
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* and tiling format.
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*
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* For an untiled surface, this removes any existing fence.
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*/
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int
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i915_gem_object_get_fence(struct drm_i915_gem_object *obj,
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@ -2418,6 +2415,9 @@ i915_gem_object_get_fence(struct drm_i915_gem_object *obj,
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struct drm_i915_fence_reg *reg;
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int ret;
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if (obj->tiling_mode == I915_TILING_NONE)
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return i915_gem_object_put_fence(obj);
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/* XXX disable pipelining. There are bugs. Shocking. */
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pipelined = NULL;
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@ -530,18 +530,13 @@ pin_and_fence_object(struct drm_i915_gem_object *obj,
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if (has_fenced_gpu_access) {
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if (entry->flags & EXEC_OBJECT_NEEDS_FENCE) {
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if (obj->tiling_mode) {
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ret = i915_gem_object_get_fence(obj, ring);
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if (ret)
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goto err_unpin;
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ret = i915_gem_object_get_fence(obj, ring);
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if (ret)
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goto err_unpin;
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if (i915_gem_object_pin_fence(obj))
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entry->flags |= __EXEC_OBJECT_HAS_FENCE;
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i915_gem_object_pin_fence(obj);
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} else {
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ret = i915_gem_object_put_fence(obj);
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if (ret)
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goto err_unpin;
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}
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obj->pending_fenced_gpu_access = true;
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}
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}
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@ -2152,13 +2152,11 @@ intel_pin_and_fence_fb_obj(struct drm_device *dev,
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* framebuffer compression. For simplicity, we always install
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* a fence as the cost is not that onerous.
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*/
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if (obj->tiling_mode != I915_TILING_NONE) {
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ret = i915_gem_object_get_fence(obj, pipelined);
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if (ret)
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goto err_unpin;
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ret = i915_gem_object_get_fence(obj, pipelined);
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if (ret)
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goto err_unpin;
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i915_gem_object_pin_fence(obj);
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}
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i915_gem_object_pin_fence(obj);
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dev_priv->mm.interruptible = true;
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return 0;
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