forked from Minki/linux
[media] v4l: vsp1: Make pipeline inputs array index by RPF index
The pipeline inputs array stores pointers to all RPFs contained in the pipeline. It's currently indexed contiguously by adding RPFs in the order they are found during graph walk. This can't easily support dynamic addition and removal of RPFs while streaming, which will be required for combined VSP+DU support. Make the array indexed by RPF index instead and skip NULL elements when iterating over RPFs. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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@ -161,14 +161,18 @@ const struct vsp1_format_info *vsp1_get_format_info(u32 fourcc)
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void vsp1_pipeline_reset(struct vsp1_pipeline *pipe)
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{
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unsigned int i;
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if (pipe->bru) {
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struct vsp1_bru *bru = to_bru(&pipe->bru->subdev);
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(bru->inputs); ++i)
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bru->inputs[i].rpf = NULL;
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}
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for (i = 0; i < ARRAY_SIZE(pipe->inputs); ++i)
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pipe->inputs[i] = NULL;
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INIT_LIST_HEAD(&pipe->entities);
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pipe->state = VSP1_PIPELINE_STOPPED;
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pipe->buffers_ready = 0;
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@ -66,7 +66,7 @@ enum vsp1_pipeline_state {
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* @stream_count: number of streaming video nodes
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* @buffers_ready: bitmask of RPFs and WPFs with at least one buffer available
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* @num_inputs: number of RPFs
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* @inputs: array of RPFs in the pipeline
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* @inputs: array of RPFs in the pipeline (indexed by RPF index)
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* @output: WPF at the output of the pipeline
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* @bru: BRU entity, if present
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* @lif: LIF entity, if present
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@ -298,8 +298,8 @@ static int vsp1_video_pipeline_validate(struct vsp1_pipeline *pipe,
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if (e->type == VSP1_ENTITY_RPF) {
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rwpf = to_rwpf(subdev);
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pipe->inputs[pipe->num_inputs++] = rwpf;
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rwpf->video->pipe_index = pipe->num_inputs;
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pipe->inputs[rwpf->entity.index] = rwpf;
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rwpf->video->pipe_index = ++pipe->num_inputs;
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} else if (e->type == VSP1_ENTITY_WPF) {
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rwpf = to_rwpf(subdev);
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pipe->output = rwpf;
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@ -324,7 +324,10 @@ static int vsp1_video_pipeline_validate(struct vsp1_pipeline *pipe,
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/* Follow links downstream for each input and make sure the graph
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* contains no loop and that all branches end at the output WPF.
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*/
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for (i = 0; i < pipe->num_inputs; ++i) {
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for (i = 0; i < video->vsp1->pdata.rpf_count; ++i) {
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if (!pipe->inputs[i])
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continue;
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ret = vsp1_video_pipeline_validate_branch(pipe, pipe->inputs[i],
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pipe->output);
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if (ret < 0)
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@ -449,11 +452,16 @@ static void vsp1_video_frame_end(struct vsp1_pipeline *pipe,
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static void vsp1_video_pipeline_frame_end(struct vsp1_pipeline *pipe)
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{
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struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
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unsigned int i;
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/* Complete buffers on all video nodes. */
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for (i = 0; i < pipe->num_inputs; ++i)
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for (i = 0; i < vsp1->pdata.rpf_count; ++i) {
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if (!pipe->inputs[i])
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continue;
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vsp1_video_frame_end(pipe, pipe->inputs[i]);
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}
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if (!pipe->lif)
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vsp1_video_frame_end(pipe, pipe->output);
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@ -97,9 +97,12 @@ static int wpf_s_stream(struct v4l2_subdev *subdev, int enable)
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* inputs as sub-layers and select the virtual RPF as the master
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* layer.
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*/
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for (i = 0; i < pipe->num_inputs; ++i) {
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for (i = 0; i < vsp1->pdata.rpf_count; ++i) {
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struct vsp1_rwpf *input = pipe->inputs[i];
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if (!input)
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continue;
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srcrpf |= (!pipe->bru && pipe->num_inputs == 1)
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? VI6_WPF_SRCRPF_RPF_ACT_MST(input->entity.index)
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: VI6_WPF_SRCRPF_RPF_ACT_SUB(input->entity.index);
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