forked from Minki/linux
drm/msm/gem: Add fenced vma unpin
With userspace allocated iova (next patch), we can have a race condition where userspace observes the fence completion and deletes the vma before retire_submit() gets around to unpinning the vma. To handle this, add a fenced unpin which drops the refcount but tracks the fence, and update msm_gem_vma_inuse() to check any previously unsignaled fences. v2: Fix inuse underflow (duplicate unpin) v3: Fix msm_job_run() vs submit_cleanup() race condition Signed-off-by: Rob Clark <robdclark@chromium.org> Link: https://lore.kernel.org/r/20220411215849.297838-10-robdclark@gmail.com Signed-off-by: Rob Clark <robdclark@chromium.org>
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@ -15,6 +15,7 @@ msm_fence_context_alloc(struct drm_device *dev, volatile uint32_t *fenceptr,
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const char *name)
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{
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struct msm_fence_context *fctx;
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static int index = 0;
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fctx = kzalloc(sizeof(*fctx), GFP_KERNEL);
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if (!fctx)
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@ -23,6 +24,7 @@ msm_fence_context_alloc(struct drm_device *dev, volatile uint32_t *fenceptr,
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fctx->dev = dev;
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strncpy(fctx->name, name, sizeof(fctx->name));
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fctx->context = dma_fence_context_alloc(1);
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fctx->index = index++;
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fctx->fenceptr = fenceptr;
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spin_lock_init(&fctx->spinlock);
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@ -34,7 +36,7 @@ void msm_fence_context_free(struct msm_fence_context *fctx)
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kfree(fctx);
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}
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static inline bool fence_completed(struct msm_fence_context *fctx, uint32_t fence)
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bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence)
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{
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/*
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* Note: Check completed_fence first, as fenceptr is in a write-combine
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@ -76,7 +78,7 @@ static const char *msm_fence_get_timeline_name(struct dma_fence *fence)
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static bool msm_fence_signaled(struct dma_fence *fence)
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{
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struct msm_fence *f = to_msm_fence(fence);
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return fence_completed(f->fctx, f->base.seqno);
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return msm_fence_completed(f->fctx, f->base.seqno);
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}
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static const struct dma_fence_ops msm_fence_ops = {
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@ -21,6 +21,8 @@ struct msm_fence_context {
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char name[32];
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/** context: see dma_fence_context_alloc() */
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unsigned context;
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/** index: similar to context, but local to msm_fence_context's */
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unsigned index;
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/**
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* last_fence:
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@ -56,6 +58,7 @@ struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
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volatile uint32_t *fenceptr, const char *name);
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void msm_fence_context_free(struct msm_fence_context *fctx);
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bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
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void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
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struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
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@ -445,7 +445,7 @@ void msm_gem_unpin_vma_locked(struct drm_gem_object *obj, struct msm_gem_vma *vm
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GEM_WARN_ON(!msm_gem_is_locked(obj));
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msm_gem_unmap_vma(vma->aspace, vma);
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msm_gem_unpin_vma(vma);
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msm_obj->pin_count--;
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GEM_WARN_ON(msm_obj->pin_count < 0);
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@ -49,6 +49,8 @@ struct msm_gem_address_space *
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msm_gem_address_space_create(struct msm_mmu *mmu, const char *name,
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u64 va_start, u64 size);
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struct msm_fence_context;
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struct msm_gem_vma {
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struct drm_mm_node node;
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uint64_t iova;
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@ -56,6 +58,9 @@ struct msm_gem_vma {
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struct list_head list; /* node in msm_gem_object::vmas */
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bool mapped;
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int inuse;
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uint32_t fence_mask;
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uint32_t fence[MSM_GPU_MAX_RINGS];
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struct msm_fence_context *fctx[MSM_GPU_MAX_RINGS];
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};
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int msm_gem_init_vma(struct msm_gem_address_space *aspace,
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@ -64,8 +69,8 @@ int msm_gem_init_vma(struct msm_gem_address_space *aspace,
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bool msm_gem_vma_inuse(struct msm_gem_vma *vma);
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void msm_gem_purge_vma(struct msm_gem_address_space *aspace,
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struct msm_gem_vma *vma);
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void msm_gem_unmap_vma(struct msm_gem_address_space *aspace,
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struct msm_gem_vma *vma);
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void msm_gem_unpin_vma(struct msm_gem_vma *vma);
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void msm_gem_unpin_vma_fenced(struct msm_gem_vma *vma, struct msm_fence_context *fctx);
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int msm_gem_map_vma(struct msm_gem_address_space *aspace,
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struct msm_gem_vma *vma, int prot,
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struct sg_table *sgt, int size);
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@ -363,6 +368,11 @@ struct msm_gem_submit {
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struct drm_msm_gem_submit_reloc *relocs;
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} *cmd; /* array of size nr_cmds */
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struct {
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/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
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#define BO_VALID 0x8000 /* is current addr in cmdstream correct/valid? */
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#define BO_LOCKED 0x4000 /* obj lock is held */
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#define BO_ACTIVE 0x2000 /* active refcnt is held */
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#define BO_PINNED 0x1000 /* obj is pinned and on active list */
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uint32_t flags;
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union {
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struct msm_gem_object *obj;
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@ -21,12 +21,6 @@
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* Cmdstream submission:
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*/
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/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
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#define BO_VALID 0x8000 /* is current addr in cmdstream correct/valid? */
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#define BO_LOCKED 0x4000 /* obj lock is held */
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#define BO_ACTIVE 0x2000 /* active refcnt is held */
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#define BO_PINNED 0x1000 /* obj is pinned and on active list */
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static struct msm_gem_submit *submit_create(struct drm_device *dev,
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struct msm_gpu *gpu,
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struct msm_gpu_submitqueue *queue, uint32_t nr_bos,
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@ -231,6 +225,13 @@ static void submit_cleanup_bo(struct msm_gem_submit *submit, int i,
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struct drm_gem_object *obj = &submit->bos[i].obj->base;
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unsigned flags = submit->bos[i].flags & cleanup_flags;
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/*
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* Clear flags bit before dropping lock, so that the msm_job_run()
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* path isn't racing with submit_cleanup() (ie. the read/modify/
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* write is protected by the obj lock in all paths)
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*/
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submit->bos[i].flags &= ~cleanup_flags;
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if (flags & BO_PINNED)
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msm_gem_unpin_vma_locked(obj, submit->bos[i].vma);
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@ -239,8 +240,6 @@ static void submit_cleanup_bo(struct msm_gem_submit *submit, int i,
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if (flags & BO_LOCKED)
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dma_resv_unlock(obj->resv);
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submit->bos[i].flags &= ~cleanup_flags;
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}
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static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
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@ -5,6 +5,7 @@
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*/
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#include "msm_drv.h"
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#include "msm_fence.h"
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#include "msm_gem.h"
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#include "msm_mmu.h"
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@ -39,7 +40,19 @@ msm_gem_address_space_get(struct msm_gem_address_space *aspace)
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bool msm_gem_vma_inuse(struct msm_gem_vma *vma)
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{
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return !!vma->inuse;
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if (vma->inuse > 0)
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return true;
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while (vma->fence_mask) {
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unsigned idx = ffs(vma->fence_mask) - 1;
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if (!msm_fence_completed(vma->fctx[idx], vma->fence[idx]))
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return true;
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vma->fence_mask &= ~BIT(idx);
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}
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return false;
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}
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/* Actually unmap memory for the vma */
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@ -63,13 +76,24 @@ void msm_gem_purge_vma(struct msm_gem_address_space *aspace,
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}
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/* Remove reference counts for the mapping */
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void msm_gem_unmap_vma(struct msm_gem_address_space *aspace,
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struct msm_gem_vma *vma)
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void msm_gem_unpin_vma(struct msm_gem_vma *vma)
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{
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if (GEM_WARN_ON(!vma->inuse))
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return;
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if (!GEM_WARN_ON(!vma->iova))
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vma->inuse--;
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}
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/* Replace pin reference with fence: */
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void msm_gem_unpin_vma_fenced(struct msm_gem_vma *vma, struct msm_fence_context *fctx)
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{
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vma->fctx[fctx->index] = fctx;
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vma->fence[fctx->index] = fctx->last_fence;
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vma->fence_mask |= BIT(fctx->index);
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msm_gem_unpin_vma(vma);
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}
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/* Map and pin vma: */
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int
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msm_gem_map_vma(struct msm_gem_address_space *aspace,
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struct msm_gem_vma *vma, int prot,
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@ -14,9 +14,20 @@ module_param(num_hw_submissions, uint, 0600);
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static struct dma_fence *msm_job_run(struct drm_sched_job *job)
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{
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struct msm_gem_submit *submit = to_msm_submit(job);
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struct msm_fence_context *fctx = submit->ring->fctx;
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struct msm_gpu *gpu = submit->gpu;
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int i;
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submit->hw_fence = msm_fence_alloc(submit->ring->fctx);
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submit->hw_fence = msm_fence_alloc(fctx);
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for (i = 0; i < submit->nr_bos; i++) {
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struct drm_gem_object *obj = &submit->bos[i].obj->base;
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msm_gem_lock(obj);
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msm_gem_unpin_vma_fenced(submit->bos[i].vma, fctx);
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submit->bos[i].flags &= ~BO_PINNED;
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msm_gem_unlock(obj);
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}
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pm_runtime_get_sync(&gpu->pdev->dev);
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