forked from Minki/linux
tcp: Make shifting not clear the hints
The earlier version was just very basic one which is "playing safe" by always clearing the hints. However, clearing of a hint is extremely costly operation with large windows, so it must be avoided at all cost whenever possible, there is a way with shifting too achieve not-clearing. Signed-off-by: Ilpo Järvinen <ilpo.jarvinen@helsinki.fi> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -1379,6 +1379,11 @@ static int tcp_shifted_skb(struct sock *sk, struct sk_buff *prev,
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BUG_ON(!pcount);
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/* Tweak before seqno plays */
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if (!tcp_is_fack(tp) && tcp_is_sack(tp) && tp->lost_skb_hint &&
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!before(TCP_SKB_CB(tp->lost_skb_hint)->seq, TCP_SKB_CB(skb)->seq))
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tp->lost_cnt_hint += pcount;
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TCP_SKB_CB(prev)->end_seq += shifted;
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TCP_SKB_CB(skb)->seq += shifted;
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@ -1408,8 +1413,6 @@ static int tcp_shifted_skb(struct sock *sk, struct sk_buff *prev,
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/* Difference in this won't matter, both ACKed by the same cumul. ACK */
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TCP_SKB_CB(prev)->sacked |= (TCP_SKB_CB(skb)->sacked & TCPCB_EVER_RETRANS);
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tcp_clear_all_retrans_hints(tp);
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if (skb->len > 0) {
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BUG_ON(!tcp_skb_pcount(skb));
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return 0;
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@ -1417,6 +1420,15 @@ static int tcp_shifted_skb(struct sock *sk, struct sk_buff *prev,
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/* Whole SKB was eaten :-) */
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if (skb == tp->retransmit_skb_hint)
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tp->retransmit_skb_hint = prev;
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if (skb == tp->scoreboard_skb_hint)
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tp->scoreboard_skb_hint = prev;
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if (skb == tp->lost_skb_hint) {
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tp->lost_skb_hint = prev;
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tp->lost_cnt_hint -= tcp_skb_pcount(prev);
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}
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TCP_SKB_CB(skb)->flags |= TCP_SKB_CB(prev)->flags;
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if (skb == tcp_highest_sack(sk))
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tcp_advance_highest_sack(sk, skb);
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