forked from Minki/linux
drm/simpledrm: Use offset-adjusted shadow-plane mapping
For framebuffers with non-zero offset fields, shadow-plane helpers provide a pointer to the first byte of the contained data. Use it in simpledrm. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Sam Ravnborg <sam@ravnborg.org> Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-9-tzimmermann@suse.de
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@ -639,7 +639,7 @@ simpledrm_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe,
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struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
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struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
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struct drm_framebuffer *fb = plane_state->fb;
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void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
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void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
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struct drm_device *dev = &sdev->dev;
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int idx;
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@ -677,7 +677,7 @@ simpledrm_simple_display_pipe_update(struct drm_simple_display_pipe *pipe,
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struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
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struct drm_plane_state *plane_state = pipe->plane.state;
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struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
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void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
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void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
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struct drm_framebuffer *fb = plane_state->fb;
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struct drm_device *dev = &sdev->dev;
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struct drm_rect clip;
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