mvpp2: remove module bugfix
The remove function does not destroy all
BM Pools when per cpu pool is active.
When reloading the mvpp2 as a module the BM Pools
are still active in hardware and due to the bug
have twice the size now old + new.
This eventually leads to a kernel crash.
v2:
* add Fixes tag
Fixes: 7d04b0b13b
("mvpp2: percpu buffers")
Signed-off-by: Sven Auhagen <sven.auhagen@voleatech.de>
Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -5983,8 +5983,8 @@ static int mvpp2_remove(struct platform_device *pdev)
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{
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struct mvpp2 *priv = platform_get_drvdata(pdev);
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struct fwnode_handle *fwnode = pdev->dev.fwnode;
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int i = 0, poolnum = MVPP2_BM_POOLS_NUM;
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struct fwnode_handle *port_fwnode;
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int i = 0;
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mvpp2_dbgfs_cleanup(priv);
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@ -5998,7 +5998,10 @@ static int mvpp2_remove(struct platform_device *pdev)
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destroy_workqueue(priv->stats_queue);
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for (i = 0; i < MVPP2_BM_POOLS_NUM; i++) {
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if (priv->percpu_pools)
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poolnum = mvpp2_get_nrxqs(priv) * 2;
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for (i = 0; i < poolnum; i++) {
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struct mvpp2_bm_pool *bm_pool = &priv->bm_pools[i];
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mvpp2_bm_pool_destroy(&pdev->dev, priv, bm_pool);
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