drm/sched: revert "fix timeout handling v2" v2

This reverts commit 0efd2d2f68.

It's still causing problems for V3D.

v2: keep rearming the timeout.

Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Christian König 2018-11-22 11:57:15 +01:00 committed by Alex Deucher
parent 3198ec5dfc
commit 68c12d24ce

View File

@ -263,40 +263,15 @@ static void drm_sched_job_timedout(struct work_struct *work)
{
struct drm_gpu_scheduler *sched;
struct drm_sched_job *job;
int r;
sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
spin_lock(&sched->job_list_lock);
list_for_each_entry_reverse(job, &sched->ring_mirror_list, node) {
struct drm_sched_fence *fence = job->s_fence;
if (!dma_fence_remove_callback(fence->parent, &fence->cb))
goto already_signaled;
}
job = list_first_entry_or_null(&sched->ring_mirror_list,
struct drm_sched_job, node);
spin_unlock(&sched->job_list_lock);
if (job)
sched->ops->timedout_job(job);
job->sched->ops->timedout_job(job);
spin_lock(&sched->job_list_lock);
list_for_each_entry(job, &sched->ring_mirror_list, node) {
struct drm_sched_fence *fence = job->s_fence;
if (!fence->parent || !list_empty(&fence->cb.node))
continue;
r = dma_fence_add_callback(fence->parent, &fence->cb,
drm_sched_process_job);
if (r)
drm_sched_process_job(fence->parent, &fence->cb);
already_signaled:
;
}
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}