drm/sched: revert "fix timeout handling v2" v2
This reverts commit 0efd2d2f68
.
It's still causing problems for V3D.
v2: keep rearming the timeout.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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parent
3198ec5dfc
commit
68c12d24ce
@ -263,40 +263,15 @@ static void drm_sched_job_timedout(struct work_struct *work)
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{
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struct drm_gpu_scheduler *sched;
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struct drm_sched_job *job;
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int r;
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sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
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spin_lock(&sched->job_list_lock);
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list_for_each_entry_reverse(job, &sched->ring_mirror_list, node) {
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struct drm_sched_fence *fence = job->s_fence;
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if (!dma_fence_remove_callback(fence->parent, &fence->cb))
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goto already_signaled;
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}
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job = list_first_entry_or_null(&sched->ring_mirror_list,
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struct drm_sched_job, node);
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spin_unlock(&sched->job_list_lock);
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if (job)
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sched->ops->timedout_job(job);
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job->sched->ops->timedout_job(job);
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spin_lock(&sched->job_list_lock);
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list_for_each_entry(job, &sched->ring_mirror_list, node) {
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struct drm_sched_fence *fence = job->s_fence;
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if (!fence->parent || !list_empty(&fence->cb.node))
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continue;
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r = dma_fence_add_callback(fence->parent, &fence->cb,
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drm_sched_process_job);
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if (r)
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drm_sched_process_job(fence->parent, &fence->cb);
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already_signaled:
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;
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}
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drm_sched_start_timeout(sched);
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spin_unlock(&sched->job_list_lock);
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}
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