drm/amd/display: revert wait in pipelock

[why]
Previous workaround to prevent a vsync flip to be converted
to immediate flip is no longer needed, and is risky because
there are cases where it can result in infinite loop.

[how]
Remove wait loop (which is potentially infinite) before locking
pipe

Signed-off-by: Jun Lei <Jun.Lei@amd.com>
Reviewed-by: Charlene Liu <Charlene.Liu@amd.com>
Reviewed-by: Eric Yang <eric.yang2@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Jun Lei 2019-07-23 16:56:03 -04:00 committed by Alex Deucher
parent 9a00d0ff92
commit 617089d583

View File

@ -1103,17 +1103,6 @@ void dcn20_pipe_control_lock(
if (pipe->plane_state != NULL)
flip_immediate = pipe->plane_state->flip_immediate;
if (flip_immediate && lock) {
while (pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp)) {
udelay(1);
}
if (pipe->bottom_pipe != NULL)
while (pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp)) {
udelay(1);
}
}
/* In flip immediate and pipe splitting case, we need to use GSL
* for synchronization. Only do setup on locking and on flip type change.
*/