drm/amd/display: revert wait in pipelock
[why] Previous workaround to prevent a vsync flip to be converted to immediate flip is no longer needed, and is risky because there are cases where it can result in infinite loop. [how] Remove wait loop (which is potentially infinite) before locking pipe Signed-off-by: Jun Lei <Jun.Lei@amd.com> Reviewed-by: Charlene Liu <Charlene.Liu@amd.com> Reviewed-by: Eric Yang <eric.yang2@amd.com> Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1103,17 +1103,6 @@ void dcn20_pipe_control_lock(
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if (pipe->plane_state != NULL)
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flip_immediate = pipe->plane_state->flip_immediate;
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if (flip_immediate && lock) {
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while (pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp)) {
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udelay(1);
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}
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if (pipe->bottom_pipe != NULL)
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while (pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp)) {
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udelay(1);
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}
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}
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/* In flip immediate and pipe splitting case, we need to use GSL
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* for synchronization. Only do setup on locking and on flip type change.
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*/
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