forked from Minki/linux
randstruct: Reorganize Kconfigs and attribute macros
In preparation for Clang supporting randstruct, reorganize the Kconfigs, move the attribute macros, and generalize the feature to be named CONFIG_RANDSTRUCT for on/off, CONFIG_RANDSTRUCT_FULL for the full randomization mode, and CONFIG_RANDSTRUCT_PERFORMANCE for the cache-line sized mode. Cc: linux-hardening@vger.kernel.org Signed-off-by: Kees Cook <keescook@chromium.org> Link: https://lore.kernel.org/r/20220503205503.3054173-4-keescook@chromium.org
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@ -99,10 +99,9 @@ unreproducible parts can be treated as sources:
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Structure randomisation
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-----------------------
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If you enable ``CONFIG_GCC_PLUGIN_RANDSTRUCT``, you will need to
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pre-generate the random seed in
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``scripts/gcc-plugins/randomize_layout_seed.h`` so the same value
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is used in rebuilds.
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If you enable ``CONFIG_RANDSTRUCT``, you will need to pre-generate
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the random seed in ``scripts/gcc-plugins/randomize_layout_seed.h``
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so the same value is used in rebuilds.
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Debug info conflicts
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--------------------
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@ -468,7 +468,7 @@ config CC_HAVE_STACKPROTECTOR_TLS
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config STACKPROTECTOR_PER_TASK
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def_bool y
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depends on !GCC_PLUGIN_RANDSTRUCT
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depends on !RANDSTRUCT
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depends on STACKPROTECTOR && CC_HAVE_STACKPROTECTOR_TLS
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config PHYS_RAM_BASE_FIXED
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@ -540,7 +540,7 @@ static inline bool pti_kernel_image_global_ok(void)
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* cases where RANDSTRUCT is in use to help keep the layout a
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* secret.
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*/
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if (IS_ENABLED(CONFIG_GCC_PLUGIN_RANDSTRUCT))
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if (IS_ENABLED(CONFIG_RANDSTRUCT))
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return false;
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return true;
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@ -66,14 +66,6 @@
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__builtin_unreachable(); \
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} while (0)
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#if defined(RANDSTRUCT_PLUGIN) && !defined(__CHECKER__)
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#define __randomize_layout __attribute__((randomize_layout))
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#define __no_randomize_layout __attribute__((no_randomize_layout))
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/* This anon struct can add padding, so only enable it under randstruct. */
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#define randomized_struct_fields_start struct {
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#define randomized_struct_fields_end } __randomize_layout;
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#endif
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/*
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* GCC 'asm goto' miscompiles certain code sequences:
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*
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@ -242,15 +242,15 @@ struct ftrace_likely_data {
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# define __latent_entropy
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#endif
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#ifndef __randomize_layout
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#if defined(RANDSTRUCT) && !defined(__CHECKER__)
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# define __randomize_layout __designated_init __attribute__((randomize_layout))
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# define __no_randomize_layout __attribute__((no_randomize_layout))
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/* This anon struct can add padding, so only enable it under randstruct. */
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# define randomized_struct_fields_start struct {
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# define randomized_struct_fields_end } __randomize_layout;
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#else
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# define __randomize_layout __designated_init
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#endif
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#ifndef __no_randomize_layout
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# define __no_randomize_layout
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#endif
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#ifndef randomized_struct_fields_start
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# define randomized_struct_fields_start
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# define randomized_struct_fields_end
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#endif
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@ -32,11 +32,11 @@
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#else
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#define MODULE_VERMAGIC_MODVERSIONS ""
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#endif
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#ifdef RANDSTRUCT_PLUGIN
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#ifdef RANDSTRUCT
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#include <generated/randomize_layout_hash.h>
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#define MODULE_RANDSTRUCT_PLUGIN "RANDSTRUCT_PLUGIN_" RANDSTRUCT_HASHED_SEED
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#define MODULE_RANDSTRUCT "RANDSTRUCT_" RANDSTRUCT_HASHED_SEED
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#else
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#define MODULE_RANDSTRUCT_PLUGIN
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#define MODULE_RANDSTRUCT
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#endif
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#define VERMAGIC_STRING \
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@ -44,6 +44,6 @@
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MODULE_VERMAGIC_SMP MODULE_VERMAGIC_PREEMPT \
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MODULE_VERMAGIC_MODULE_UNLOAD MODULE_VERMAGIC_MODVERSIONS \
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MODULE_ARCH_VERMAGIC \
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MODULE_RANDSTRUCT_PLUGIN
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MODULE_RANDSTRUCT
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#endif /* _LINUX_VERMAGIC_H */
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@ -48,7 +48,7 @@ unsigned int __read_mostly sysctl_oops_all_cpu_backtrace;
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int panic_on_oops = CONFIG_PANIC_ON_OOPS_VALUE;
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static unsigned long tainted_mask =
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IS_ENABLED(CONFIG_GCC_PLUGIN_RANDSTRUCT) ? (1 << TAINT_RANDSTRUCT) : 0;
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IS_ENABLED(CONFIG_RANDSTRUCT) ? (1 << TAINT_RANDSTRUCT) : 0;
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static int pause_on_oops;
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static int pause_on_oops_flag;
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static DEFINE_SPINLOCK(pause_on_oops_lock);
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@ -24,8 +24,8 @@ gcc-plugin-cflags-$(CONFIG_GCC_PLUGIN_STRUCTLEAK) \
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gcc-plugin-$(CONFIG_GCC_PLUGIN_RANDSTRUCT) += randomize_layout_plugin.so
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gcc-plugin-cflags-$(CONFIG_GCC_PLUGIN_RANDSTRUCT) \
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+= -DRANDSTRUCT_PLUGIN
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gcc-plugin-cflags-$(CONFIG_GCC_PLUGIN_RANDSTRUCT_PERFORMANCE) \
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+= -DRANDSTRUCT
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gcc-plugin-cflags-$(CONFIG_RANDSTRUCT_PERFORMANCE) \
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+= -fplugin-arg-randomize_layout_plugin-performance-mode
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gcc-plugin-$(CONFIG_GCC_PLUGIN_STACKLEAK) += stackleak_plugin.so
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@ -46,44 +46,6 @@ config GCC_PLUGIN_LATENT_ENTROPY
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* https://grsecurity.net/
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* https://pax.grsecurity.net/
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config GCC_PLUGIN_RANDSTRUCT
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bool "Randomize layout of sensitive kernel structures"
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select MODVERSIONS if MODULES
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help
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If you say Y here, the layouts of structures that are entirely
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function pointers (and have not been manually annotated with
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__no_randomize_layout), or structures that have been explicitly
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marked with __randomize_layout, will be randomized at compile-time.
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This can introduce the requirement of an additional information
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exposure vulnerability for exploits targeting these structure
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types.
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Enabling this feature will introduce some performance impact,
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slightly increase memory usage, and prevent the use of forensic
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tools like Volatility against the system (unless the kernel
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source tree isn't cleaned after kernel installation).
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The seed used for compilation is located at
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scripts/gcc-plugins/randomize_layout_seed.h. It remains after
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a make clean to allow for external modules to be compiled with
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the existing seed and will be removed by a make mrproper or
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make distclean.
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This plugin was ported from grsecurity/PaX. More information at:
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* https://grsecurity.net/
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* https://pax.grsecurity.net/
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config GCC_PLUGIN_RANDSTRUCT_PERFORMANCE
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bool "Use cacheline-aware structure randomization"
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depends on GCC_PLUGIN_RANDSTRUCT
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depends on !COMPILE_TEST # do not reduce test coverage
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help
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If you say Y here, the RANDSTRUCT randomization will make a
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best effort at restricting randomization to cacheline-sized
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groups of elements. It will further not randomize bitfields
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in structures. This reduces the performance hit of RANDSTRUCT
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at the cost of weakened randomization.
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config GCC_PLUGIN_ARM_SSP_PER_TASK
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bool
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depends on GCC_PLUGINS && ARM
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@ -266,4 +266,66 @@ config ZERO_CALL_USED_REGS
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endmenu
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choice
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prompt "Randomize layout of sensitive kernel structures"
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default RANDSTRUCT_FULL if COMPILE_TEST && GCC_PLUGINS
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default RANDSTRUCT_NONE
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help
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If you enable this, the layouts of structures that are entirely
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function pointers (and have not been manually annotated with
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__no_randomize_layout), or structures that have been explicitly
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marked with __randomize_layout, will be randomized at compile-time.
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This can introduce the requirement of an additional information
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exposure vulnerability for exploits targeting these structure
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types.
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Enabling this feature will introduce some performance impact,
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slightly increase memory usage, and prevent the use of forensic
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tools like Volatility against the system (unless the kernel
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source tree isn't cleaned after kernel installation).
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The seed used for compilation is located at
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scripts/randomize_layout_seed.h. It remains after a "make clean"
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to allow for external modules to be compiled with the existing
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seed and will be removed by a "make mrproper" or "make distclean".
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config RANDSTRUCT_NONE
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bool "Disable structure layout randomization"
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help
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Build normally: no structure layout randomization.
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config RANDSTRUCT_FULL
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bool "Fully randomize structure layout"
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depends on GCC_PLUGINS
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select MODVERSIONS if MODULES
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help
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Fully randomize the member layout of sensitive
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structures as much as possible, which may have both a
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memory size and performance impact.
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config RANDSTRUCT_PERFORMANCE
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bool "Limit randomization of structure layout to cache-lines"
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depends on GCC_PLUGINS
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select MODVERSIONS if MODULES
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help
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Randomization of sensitive kernel structures will make a
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best effort at restricting randomization to cacheline-sized
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groups of members. It will further not randomize bitfields
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in structures. This reduces the performance hit of RANDSTRUCT
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at the cost of weakened randomization.
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endchoice
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config RANDSTRUCT
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def_bool !RANDSTRUCT_NONE
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config GCC_PLUGIN_RANDSTRUCT
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def_bool GCC_PLUGINS && RANDSTRUCT
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help
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Use GCC plugin to randomize structure layout.
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This plugin was ported from grsecurity/PaX. More
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information at:
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* https://grsecurity.net/
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* https://pax.grsecurity.net/
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endmenu
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