forked from Minki/linux
drm/vmwgfx: Don't refcount command-buffer managed resource lookups during command buffer validation
The typical pattern of these lookups are -Lookup -Put on validate list if not already there. -Unreference And since we are the exclusive user of the context during lookup time, we can be sure that the resource will stay alive during the sequence. So avoid taking a reference during lookup, and also avoid unreferencing when done. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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b139d43dac
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508108ea27
@ -89,8 +89,7 @@ vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man,
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if (unlikely(ret != 0))
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return ERR_PTR(ret);
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return vmw_resource_reference
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(drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res);
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return drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res;
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}
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/**
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@ -314,10 +314,14 @@ static int vmw_view_res_val_add(struct vmw_sw_context *sw_context,
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*
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* The view is represented by a view id and the DX context it's created on,
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* or scheduled for creation on. If there is no DX context set, the function
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* will return -EINVAL. Otherwise returns 0 on success and -EINVAL on failure.
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* will return an -EINVAL error pointer.
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*
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* Returns: Unreferenced pointer to the resource on success, negative error
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* pointer on failure.
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*/
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static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
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enum vmw_view_type view_type, u32 id)
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static struct vmw_resource *
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vmw_view_id_val_add(struct vmw_sw_context *sw_context,
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enum vmw_view_type view_type, u32 id)
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{
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struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node;
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struct vmw_resource *view;
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@ -325,17 +329,18 @@ static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
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if (!ctx_node) {
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DRM_ERROR("DX Context not set.\n");
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return -EINVAL;
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return ERR_PTR(-EINVAL);
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}
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view = vmw_view_lookup(sw_context->man, view_type, id);
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if (IS_ERR(view))
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return PTR_ERR(view);
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return view;
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ret = vmw_view_res_val_add(sw_context, view);
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vmw_resource_unreference(&view);
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if (ret)
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return ERR_PTR(ret);
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return ret;
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return view;
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}
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/**
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@ -740,34 +745,24 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
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u32 first_slot)
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{
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struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node;
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struct vmw_cmdbuf_res_manager *man;
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u32 i;
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int ret;
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if (!ctx_node) {
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DRM_ERROR("DX Context not set.\n");
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return -EINVAL;
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}
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man = sw_context->man;
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for (i = 0; i < num_views; ++i) {
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struct vmw_ctx_bindinfo_view binding;
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struct vmw_resource *view = NULL;
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if (view_ids[i] != SVGA3D_INVALID_ID) {
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view = vmw_view_lookup(man, view_type, view_ids[i]);
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view = vmw_view_id_val_add(sw_context, view_type,
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view_ids[i]);
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if (IS_ERR(view)) {
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DRM_ERROR("View not found.\n");
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return PTR_ERR(view);
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}
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ret = vmw_view_res_val_add(sw_context, view);
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if (ret) {
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DRM_ERROR("Could not add view to "
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"validation list.\n");
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vmw_resource_unreference(&view);
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return ret;
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}
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}
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binding.bi.ctx = ctx_node->ctx;
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binding.bi.res = view;
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@ -776,8 +771,6 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
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binding.slot = first_slot + i;
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vmw_binding_add(ctx_node->staged, &binding.bi,
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shader_slot, binding.slot);
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if (view)
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vmw_resource_unreference(&view);
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}
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return 0;
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@ -2136,11 +2129,8 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
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cmd->body.type);
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if (!IS_ERR(res)) {
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struct vmw_resource *tmp_res = res;
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ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
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&cmd->body.shid, res);
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vmw_resource_unreference(&tmp_res);
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if (unlikely(ret != 0))
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return ret;
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}
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@ -2359,7 +2349,7 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
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ret = vmw_resource_val_add(sw_context, res);
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if (ret)
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goto out_unref;
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return ret;
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}
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binding.bi.ctx = ctx_node->ctx;
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@ -2369,11 +2359,8 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
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vmw_binding_add(ctx_node->staged, &binding.bi,
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binding.shader_slot, 0);
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out_unref:
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if (res)
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vmw_resource_unreference(&res);
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return ret;
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return 0;
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}
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/**
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@ -2530,8 +2517,8 @@ static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv,
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SVGA3dCmdDXClearRenderTargetView body;
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} *cmd = container_of(header, typeof(*cmd), header);
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return vmw_view_id_val_add(sw_context, vmw_view_rt,
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cmd->body.renderTargetViewId);
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return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_rt,
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cmd->body.renderTargetViewId));
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}
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/**
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@ -2551,8 +2538,8 @@ static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv,
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SVGA3dCmdDXClearDepthStencilView body;
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} *cmd = container_of(header, typeof(*cmd), header);
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return vmw_view_id_val_add(sw_context, vmw_view_ds,
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cmd->body.depthStencilViewId);
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return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_ds,
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cmd->body.depthStencilViewId));
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}
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static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv,
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@ -2904,17 +2891,13 @@ static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv,
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ret = vmw_resource_val_add(sw_context, res);
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if (ret) {
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DRM_ERROR("Error creating resource validation node.\n");
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goto out_unref;
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return ret;
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}
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ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res,
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&cmd->body.mobid,
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cmd->body.offsetInBytes);
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out_unref:
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vmw_resource_unreference(&res);
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return ret;
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return vmw_cmd_res_switch_backup(dev_priv, sw_context, res,
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&cmd->body.mobid,
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cmd->body.offsetInBytes);
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}
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/**
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@ -2933,8 +2916,8 @@ static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv,
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SVGA3dCmdDXGenMips body;
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} *cmd = container_of(header, typeof(*cmd), header);
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return vmw_view_id_val_add(sw_context, vmw_view_sr,
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cmd->body.shaderResourceViewId);
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return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_sr,
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cmd->body.shaderResourceViewId));
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}
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/**
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