drm/vmwgfx: Don't refcount command-buffer managed resource lookups during command buffer validation

The typical pattern of these lookups are
-Lookup
-Put on validate list if not already there.
-Unreference
And since we are the exclusive user of the context during lookup time,
we can be sure that the resource will stay alive during the sequence.
So avoid taking a reference during lookup, and also avoid unreferencing
when done.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit is contained in:
Thomas Hellstrom 2018-09-26 16:28:45 +02:00
parent b139d43dac
commit 508108ea27
2 changed files with 27 additions and 45 deletions

View File

@ -89,8 +89,7 @@ vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man,
if (unlikely(ret != 0))
return ERR_PTR(ret);
return vmw_resource_reference
(drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res);
return drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res;
}
/**

View File

@ -314,10 +314,14 @@ static int vmw_view_res_val_add(struct vmw_sw_context *sw_context,
*
* The view is represented by a view id and the DX context it's created on,
* or scheduled for creation on. If there is no DX context set, the function
* will return -EINVAL. Otherwise returns 0 on success and -EINVAL on failure.
* will return an -EINVAL error pointer.
*
* Returns: Unreferenced pointer to the resource on success, negative error
* pointer on failure.
*/
static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
enum vmw_view_type view_type, u32 id)
static struct vmw_resource *
vmw_view_id_val_add(struct vmw_sw_context *sw_context,
enum vmw_view_type view_type, u32 id)
{
struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *view;
@ -325,17 +329,18 @@ static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
return ERR_PTR(-EINVAL);
}
view = vmw_view_lookup(sw_context->man, view_type, id);
if (IS_ERR(view))
return PTR_ERR(view);
return view;
ret = vmw_view_res_val_add(sw_context, view);
vmw_resource_unreference(&view);
if (ret)
return ERR_PTR(ret);
return ret;
return view;
}
/**
@ -740,34 +745,24 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
u32 first_slot)
{
struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node;
struct vmw_cmdbuf_res_manager *man;
u32 i;
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
man = sw_context->man;
for (i = 0; i < num_views; ++i) {
struct vmw_ctx_bindinfo_view binding;
struct vmw_resource *view = NULL;
if (view_ids[i] != SVGA3D_INVALID_ID) {
view = vmw_view_lookup(man, view_type, view_ids[i]);
view = vmw_view_id_val_add(sw_context, view_type,
view_ids[i]);
if (IS_ERR(view)) {
DRM_ERROR("View not found.\n");
return PTR_ERR(view);
}
ret = vmw_view_res_val_add(sw_context, view);
if (ret) {
DRM_ERROR("Could not add view to "
"validation list.\n");
vmw_resource_unreference(&view);
return ret;
}
}
binding.bi.ctx = ctx_node->ctx;
binding.bi.res = view;
@ -776,8 +771,6 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
binding.slot = first_slot + i;
vmw_binding_add(ctx_node->staged, &binding.bi,
shader_slot, binding.slot);
if (view)
vmw_resource_unreference(&view);
}
return 0;
@ -2136,11 +2129,8 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
cmd->body.type);
if (!IS_ERR(res)) {
struct vmw_resource *tmp_res = res;
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
&cmd->body.shid, res);
vmw_resource_unreference(&tmp_res);
if (unlikely(ret != 0))
return ret;
}
@ -2359,7 +2349,7 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
ret = vmw_resource_val_add(sw_context, res);
if (ret)
goto out_unref;
return ret;
}
binding.bi.ctx = ctx_node->ctx;
@ -2369,11 +2359,8 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
vmw_binding_add(ctx_node->staged, &binding.bi,
binding.shader_slot, 0);
out_unref:
if (res)
vmw_resource_unreference(&res);
return ret;
return 0;
}
/**
@ -2530,8 +2517,8 @@ static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv,
SVGA3dCmdDXClearRenderTargetView body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_rt,
cmd->body.renderTargetViewId);
return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_rt,
cmd->body.renderTargetViewId));
}
/**
@ -2551,8 +2538,8 @@ static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv,
SVGA3dCmdDXClearDepthStencilView body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_ds,
cmd->body.depthStencilViewId);
return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_ds,
cmd->body.depthStencilViewId));
}
static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv,
@ -2904,17 +2891,13 @@ static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv,
ret = vmw_resource_val_add(sw_context, res);
if (ret) {
DRM_ERROR("Error creating resource validation node.\n");
goto out_unref;
return ret;
}
ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res,
&cmd->body.mobid,
cmd->body.offsetInBytes);
out_unref:
vmw_resource_unreference(&res);
return ret;
return vmw_cmd_res_switch_backup(dev_priv, sw_context, res,
&cmd->body.mobid,
cmd->body.offsetInBytes);
}
/**
@ -2933,8 +2916,8 @@ static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv,
SVGA3dCmdDXGenMips body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_sr,
cmd->body.shaderResourceViewId);
return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_sr,
cmd->body.shaderResourceViewId));
}
/**