staging/lustre/ptlrpc: fix import state during replay

Client doesn't restore import state correctly
on reconnect during replay. It resends lock replay
when final ping was queued by server.
Server fails with "target_queue_recovery_request())
ASSERTION( req->rq_export->exp_lock_replay_needed ) failed"

Add imp_replay_state to store last replay state.
imp_state is restored from imp_replay_state
during reconnect.

Signed-off-by: Andriy Skulysh <Andriy_Skulysh@xyratex.com>
Signed-off-by: Bob Glossman <bob.glossman@intel.com>
Xyratex-bug-id: MRP-2022
Reviewed-on: http://review.whamcloud.com/12163
Intel-bug-id: https://jira.hpdd.intel.com/browse/LU-5651
Reviewed-by: Jian Yu <jian.yu@intel.com>
Reviewed-by: James Simmons <uja.ornl@gmail.com>
Signed-off-by: Oleg Drokin <oleg.drokin@intel.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Andriy Skulysh 2015-03-25 22:07:07 -04:00 committed by Greg Kroah-Hartman
parent 397632e467
commit 502cb58e21
2 changed files with 16 additions and 1 deletions

View File

@ -218,6 +218,8 @@ struct obd_import {
atomic_t imp_timeouts;
/** Current import state */
enum lustre_imp_state imp_state;
/** Last replay state */
enum lustre_imp_state imp_replay_state;
/** History of import states */
struct import_state_hist imp_state_hist[IMP_STATE_HIST_LEN];
int imp_state_hist_idx;

View File

@ -63,6 +63,19 @@ struct ptlrpc_connect_async_args {
static void __import_set_state(struct obd_import *imp,
enum lustre_imp_state state)
{
switch (state) {
case LUSTRE_IMP_CLOSED:
case LUSTRE_IMP_NEW:
case LUSTRE_IMP_DISCON:
case LUSTRE_IMP_CONNECTING:
break;
case LUSTRE_IMP_REPLAY_WAIT:
imp->imp_replay_state = LUSTRE_IMP_REPLAY_LOCKS;
break;
default:
imp->imp_replay_state = LUSTRE_IMP_REPLAY;
}
imp->imp_state = state;
imp->imp_state_hist[imp->imp_state_hist_idx].ish_state = state;
imp->imp_state_hist[imp->imp_state_hist_idx].ish_time =
@ -966,7 +979,7 @@ static int ptlrpc_connect_interpret(const struct lu_env *env,
imp->imp_resend_replay = 1;
spin_unlock(&imp->imp_lock);
IMPORT_SET_STATE(imp, LUSTRE_IMP_REPLAY);
IMPORT_SET_STATE(imp, imp->imp_replay_state);
} else {
IMPORT_SET_STATE(imp, LUSTRE_IMP_RECOVER);
}