forked from Minki/linux
staging/lustre/ptlrpc: fix import state during replay
Client doesn't restore import state correctly on reconnect during replay. It resends lock replay when final ping was queued by server. Server fails with "target_queue_recovery_request()) ASSERTION( req->rq_export->exp_lock_replay_needed ) failed" Add imp_replay_state to store last replay state. imp_state is restored from imp_replay_state during reconnect. Signed-off-by: Andriy Skulysh <Andriy_Skulysh@xyratex.com> Signed-off-by: Bob Glossman <bob.glossman@intel.com> Xyratex-bug-id: MRP-2022 Reviewed-on: http://review.whamcloud.com/12163 Intel-bug-id: https://jira.hpdd.intel.com/browse/LU-5651 Reviewed-by: Jian Yu <jian.yu@intel.com> Reviewed-by: James Simmons <uja.ornl@gmail.com> Signed-off-by: Oleg Drokin <oleg.drokin@intel.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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@ -218,6 +218,8 @@ struct obd_import {
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atomic_t imp_timeouts;
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/** Current import state */
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enum lustre_imp_state imp_state;
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/** Last replay state */
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enum lustre_imp_state imp_replay_state;
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/** History of import states */
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struct import_state_hist imp_state_hist[IMP_STATE_HIST_LEN];
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int imp_state_hist_idx;
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@ -63,6 +63,19 @@ struct ptlrpc_connect_async_args {
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static void __import_set_state(struct obd_import *imp,
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enum lustre_imp_state state)
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{
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switch (state) {
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case LUSTRE_IMP_CLOSED:
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case LUSTRE_IMP_NEW:
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case LUSTRE_IMP_DISCON:
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case LUSTRE_IMP_CONNECTING:
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break;
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case LUSTRE_IMP_REPLAY_WAIT:
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imp->imp_replay_state = LUSTRE_IMP_REPLAY_LOCKS;
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break;
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default:
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imp->imp_replay_state = LUSTRE_IMP_REPLAY;
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}
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imp->imp_state = state;
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imp->imp_state_hist[imp->imp_state_hist_idx].ish_state = state;
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imp->imp_state_hist[imp->imp_state_hist_idx].ish_time =
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@ -966,7 +979,7 @@ static int ptlrpc_connect_interpret(const struct lu_env *env,
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imp->imp_resend_replay = 1;
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spin_unlock(&imp->imp_lock);
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IMPORT_SET_STATE(imp, LUSTRE_IMP_REPLAY);
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IMPORT_SET_STATE(imp, imp->imp_replay_state);
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} else {
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IMPORT_SET_STATE(imp, LUSTRE_IMP_RECOVER);
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}
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