forked from Minki/linux
[media] v4l2 framework doc: clarify locking
high-latency devices. Thanks to Hans de Goede for our discussions on this topic. Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Thanks-to: Hans de Goede <hdegoede@redhat.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
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@ -612,6 +612,12 @@ You can set a pointer to a mutex_lock in struct video_device. Usually this
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will be either a top-level mutex or a mutex per device node. If you want
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finer-grained locking then you have to set it to NULL and do you own locking.
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It is up to the driver developer to decide which method to use. However, if
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your driver has high-latency operations (for example, changing the exposure
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of a USB webcam might take a long time), then you might be better off with
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doing your own locking if you want to allow the user to do other things with
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the device while waiting for the high-latency command to finish.
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If a lock is specified then all file operations will be serialized on that
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lock. If you use videobuf then you must pass the same lock to the videobuf
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queue initialize function: if videobuf has to wait for a frame to arrive, then
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@ -619,6 +625,11 @@ it will temporarily unlock the lock and relock it afterwards. If your driver
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also waits in the code, then you should do the same to allow other processes
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to access the device node while the first process is waiting for something.
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In the case of videobuf2 you will need to implement the wait_prepare and
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wait_finish callbacks to unlock/lock if applicable. In particular, if you use
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the lock in struct video_device then you must unlock/lock this mutex in
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wait_prepare and wait_finish.
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The implementation of a hotplug disconnect should also take the lock before
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calling v4l2_device_disconnect.
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