forked from Minki/linux
media: input/touchscreen/sur40: use COLORSPACE_RAW
This driver set the colorspace to SRGB, but that makes no sense for a touchscreen. Use RAW instead. This also ensures consistency with the v4l_pix_format_touch() call that's used in v4l2-ioctl.c. Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Acked-by: Florian Echtler <floe@butterbrot.org> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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@ -186,7 +186,7 @@ static const struct v4l2_pix_format sur40_pix_format[] = {
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.width = SENSOR_RES_X / 2,
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.height = SENSOR_RES_Y / 2,
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.field = V4L2_FIELD_NONE,
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.colorspace = V4L2_COLORSPACE_SRGB,
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.colorspace = V4L2_COLORSPACE_RAW,
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.bytesperline = SENSOR_RES_X / 2,
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.sizeimage = (SENSOR_RES_X/2) * (SENSOR_RES_Y/2),
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},
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@ -195,7 +195,7 @@ static const struct v4l2_pix_format sur40_pix_format[] = {
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.width = SENSOR_RES_X / 2,
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.height = SENSOR_RES_Y / 2,
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.field = V4L2_FIELD_NONE,
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.colorspace = V4L2_COLORSPACE_SRGB,
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.colorspace = V4L2_COLORSPACE_RAW,
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.bytesperline = SENSOR_RES_X / 2,
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.sizeimage = (SENSOR_RES_X/2) * (SENSOR_RES_Y/2),
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}
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