forked from Minki/linux
drm/nouveau/graph/nvc0: Fix engine pointer retrieval
Other methods in this file suggest this is the correct way to retrieve the engine pointer. Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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@ -236,7 +236,7 @@ static int
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gf100_gr_set_shader_exceptions(struct nvkm_object *object, u32 mthd,
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void *pdata, u32 size)
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{
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struct gf100_gr_priv *priv = (void *)nv_engine(object);
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struct gf100_gr_priv *priv = (void *)object->engine;
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if (size >= sizeof(u32)) {
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u32 data = *(u32 *)pdata ? 0xffffffff : 0x00000000;
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nv_wr32(priv, 0x419e44, data);
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