forked from Minki/linux
powerpc/net: Implement powerpc specific csum_shift() to remove branch
Today's implementation of csum_shift() leads to branching based on parity of 'offset' 000002f8 <csum_block_add>: 2f8: 70 a5 00 01 andi. r5,r5,1 2fc: 41 a2 00 08 beq 304 <csum_block_add+0xc> 300: 54 84 c0 3e rotlwi r4,r4,24 304: 7c 63 20 14 addc r3,r3,r4 308: 7c 63 01 94 addze r3,r3 30c: 4e 80 00 20 blr Use first bit of 'offset' directly as input of the rotation instead of branching. 000002f8 <csum_block_add>: 2f8: 54 a5 1f 38 rlwinm r5,r5,3,28,28 2fc: 20 a5 00 20 subfic r5,r5,32 300: 5c 84 28 3e rotlw r4,r4,r5 304: 7c 63 20 14 addc r3,r3,r4 308: 7c 63 01 94 addze r3,r3 30c: 4e 80 00 20 blr And change to left shift instead of right shift to skip one more instruction. This has no impact on the final sum. 000002f8 <csum_block_add>: 2f8: 54 a5 1f 38 rlwinm r5,r5,3,28,28 2fc: 5c 84 28 3e rotlw r4,r4,r5 300: 7c 63 20 14 addc r3,r3,r4 304: 7c 63 01 94 addze r3,r3 308: 4e 80 00 20 blr Seems like only powerpc benefits from a branchless implementation. Other main architectures like ARM or X86 get better code with the generic implementation and its branch. Signed-off-by: Christophe Leroy <christophe.leroy@csgroup.eu> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -112,6 +112,13 @@ static __always_inline __wsum csum_add(__wsum csum, __wsum addend)
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#endif
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#endif
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}
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}
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#define HAVE_ARCH_CSUM_SHIFT
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static __always_inline __wsum csum_shift(__wsum sum, int offset)
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{
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/* rotate sum to align it with a 16b boundary */
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return (__force __wsum)rol32((__force u32)sum, (offset & 1) << 3);
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}
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/*
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/*
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* This is a version of ip_compute_csum() optimized for IP headers,
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* This is a version of ip_compute_csum() optimized for IP headers,
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* which always checksum on 4 octet boundaries. ihl is the number
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* which always checksum on 4 octet boundaries. ihl is the number
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@ -80,6 +80,7 @@ static __always_inline __sum16 csum16_sub(__sum16 csum, __be16 addend)
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return csum16_add(csum, ~addend);
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return csum16_add(csum, ~addend);
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}
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}
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#ifndef HAVE_ARCH_CSUM_SHIFT
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static __always_inline __wsum csum_shift(__wsum sum, int offset)
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static __always_inline __wsum csum_shift(__wsum sum, int offset)
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{
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{
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/* rotate sum to align it with a 16b boundary */
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/* rotate sum to align it with a 16b boundary */
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@ -87,6 +88,7 @@ static __always_inline __wsum csum_shift(__wsum sum, int offset)
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return (__force __wsum)ror32((__force u32)sum, 8);
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return (__force __wsum)ror32((__force u32)sum, 8);
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return sum;
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return sum;
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}
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}
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#endif
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static __always_inline __wsum
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static __always_inline __wsum
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csum_block_add(__wsum csum, __wsum csum2, int offset)
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csum_block_add(__wsum csum, __wsum csum2, int offset)
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