forked from Minki/linux
drm/i915: Specify which engines to reset following semaphore/event lockups
If the GPU is stuck waiting for an event or for a semaphore, we need to reset the GPU in order to recover. We have to tell the reset routine which engines we want reset, but we were still using the old interface and declaring it as "not-fatal". Fixes:14b730fcb8
("drm/i915/tdr: Prepare error handler to accept mask of hung engines") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Michel Thierry <michel.thierry@intel.com> Reviewed-by: Michel Thierry <michel.thierry@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180320100449.1360-1-chris@chris-wilson.co.uk (cherry picked from commitca98317b89
) Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
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@ -246,7 +246,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
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*/
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tmp = I915_READ_CTL(engine);
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if (tmp & RING_WAIT) {
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i915_handle_error(dev_priv, 0,
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i915_handle_error(dev_priv, BIT(engine->id),
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"Kicking stuck wait on %s",
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engine->name);
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I915_WRITE_CTL(engine, tmp);
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@ -258,7 +258,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
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default:
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return ENGINE_DEAD;
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case 1:
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i915_handle_error(dev_priv, 0,
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i915_handle_error(dev_priv, ALL_ENGINES,
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"Kicking stuck semaphore on %s",
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engine->name);
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I915_WRITE_CTL(engine, tmp);
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