drm/i915 Fix typos in i915_gem_fence.c

This patch fix some spelling typos found in Documentation/Docbook
gpu/ch04s03.html.  This file was generated from comments within
source, so I have to fix typos in i915_gem_fence.c.

Signed-off-by: Masanari Iida <standby24x7@gmail.com>
Acked-by: Randy Dunlap <rdunlap@infradead.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
Masanari Iida 2016-01-05 12:29:17 +09:00 committed by Jiri Kosina
parent 11f0090e26
commit 34fd3e142a

View File

@ -34,8 +34,8 @@
* set of these objects.
*
* Fences are used to detile GTT memory mappings. They're also connected to the
* hardware frontbuffer render tracking and hence interract with frontbuffer
* conmpression. Furthermore on older platforms fences are required for tiled
* hardware frontbuffer render tracking and hence interact with frontbuffer
* compression. Furthermore on older platforms fences are required for tiled
* objects used by the display engine. They can also be used by the render
* engine - they're required for blitter commands and are optional for render
* commands. But on gen4+ both display (with the exception of fbc) and rendering
@ -46,8 +46,8 @@
*
* Finally note that because fences are such a restricted resource they're
* dynamically associated with objects. Furthermore fence state is committed to
* the hardware lazily to avoid unecessary stalls on gen2/3. Therefore code must
* explictly call i915_gem_object_get_fence() to synchronize fencing status
* the hardware lazily to avoid unnecessary stalls on gen2/3. Therefore code must
* explicitly call i915_gem_object_get_fence() to synchronize fencing status
* for cpu access. Also note that some code wants an unfenced view, for those
* cases the fence can be removed forcefully with i915_gem_object_put_fence().
*
@ -532,7 +532,7 @@ void i915_gem_restore_fences(struct drm_device *dev)
* required.
*
* When bit 17 is XORed in, we simply refuse to tile at all. Bit
* 17 is not just a page offset, so as we page an objet out and back in,
* 17 is not just a page offset, so as we page an object out and back in,
* individual pages in it will have different bit 17 addresses, resulting in
* each 64 bytes being swapped with its neighbor!
*