forked from Minki/linux
bnx2x: Use PCI Express Capability accessors
Use PCI Express Capability access functions to simplify bnx2x driver. [bhelgaas: split bnx2x and tg3 into separate patches] Signed-off-by: Jiang Liu <jiang.liu@huawei.com> Signed-off-by: Bjorn Helgaas <bhelgaas@google.com>
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@ -1162,14 +1162,9 @@ static int bnx2x_send_final_clnup(struct bnx2x *bp, u8 clnup_func,
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static u8 bnx2x_is_pcie_pending(struct pci_dev *dev)
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{
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int pos;
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u16 status;
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pos = pci_pcie_cap(dev);
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if (!pos)
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return false;
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pci_read_config_word(dev, pos + PCI_EXP_DEVSTA, &status);
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pcie_capability_read_word(dev, PCI_EXP_DEVSTA, &status);
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return status & PCI_EXP_DEVSTA_TRPND;
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}
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@ -6149,8 +6144,7 @@ static void bnx2x_init_pxp(struct bnx2x *bp)
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u16 devctl;
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int r_order, w_order;
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pci_read_config_word(bp->pdev,
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pci_pcie_cap(bp->pdev) + PCI_EXP_DEVCTL, &devctl);
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pcie_capability_read_word(bp->pdev, PCI_EXP_DEVCTL, &devctl);
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DP(NETIF_MSG_HW, "read 0x%x from devctl\n", devctl);
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w_order = ((devctl & PCI_EXP_DEVCTL_PAYLOAD) >> 5);
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if (bp->mrrs == -1)
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@ -9386,15 +9380,10 @@ static int __devinit bnx2x_prev_mark_path(struct bnx2x *bp)
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static bool __devinit bnx2x_can_flr(struct bnx2x *bp)
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{
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int pos;
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u32 cap;
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struct pci_dev *dev = bp->pdev;
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pos = pci_pcie_cap(dev);
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if (!pos)
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return false;
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pci_read_config_dword(dev, pos + PCI_EXP_DEVCAP, &cap);
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pcie_capability_read_dword(dev, PCI_EXP_DEVCAP, &cap);
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if (!(cap & PCI_EXP_DEVCAP_FLR))
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return false;
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@ -9403,7 +9392,7 @@ static bool __devinit bnx2x_can_flr(struct bnx2x *bp)
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static int __devinit bnx2x_do_flr(struct bnx2x *bp)
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{
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int i, pos;
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int i;
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u16 status;
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struct pci_dev *dev = bp->pdev;
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@ -9411,16 +9400,12 @@ static int __devinit bnx2x_do_flr(struct bnx2x *bp)
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if (bnx2x_can_flr(bp))
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return -ENOTTY;
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pos = pci_pcie_cap(dev);
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if (!pos)
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return -ENOTTY;
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/* Wait for Transaction Pending bit clean */
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for (i = 0; i < 4; i++) {
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if (i)
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msleep((1 << (i - 1)) * 100);
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pci_read_config_word(dev, pos + PCI_EXP_DEVSTA, &status);
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pcie_capability_read_word(dev, PCI_EXP_DEVSTA, &status);
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if (!(status & PCI_EXP_DEVSTA_TRPND))
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goto clear;
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}
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