forked from Minki/linux
drm/i915: Don't update the render-clock for every bo.
Only update the render-clock on transition from busy to idle and vice versa, or else we burn a significant percentage of the cpu just rewriting the register -- not quite as power-friendly as intended ;-) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -4052,8 +4052,13 @@ void intel_mark_busy(struct drm_device *dev, struct drm_gem_object *obj)
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if (!drm_core_check_feature(dev, DRIVER_MODESET))
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return;
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dev_priv->busy = true;
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intel_increase_renderclock(dev, true);
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if (!dev_priv->busy) {
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dev_priv->busy = true;
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intel_increase_renderclock(dev, true);
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} else {
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mod_timer(&dev_priv->idle_timer, jiffies +
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msecs_to_jiffies(GPU_IDLE_TIMEOUT));
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}
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list_for_each_entry(crtc, &dev->mode_config.crtc_list, head) {
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if (!crtc->fb)
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