GFS2: Fix alignment issue and tidy gfs2_bitfit

An alignment issue with the existing bitfit algorithm was reported
on IA64. This patch attempts to fix that, and also to tidy up the
code a bit. There is now more documentation about how this works
and it has survived a number of different tests.

Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
This commit is contained in:
Steven Whitehouse 2009-02-17 14:13:35 +00:00 committed by Steven Whitehouse
parent 64d576ba23
commit 223b2b889f

View File

@ -131,82 +131,90 @@ static inline unsigned char gfs2_testbit(struct gfs2_rgrpd *rgd,
return cur_state; return cur_state;
} }
/**
* gfs2_bit_search
* @ptr: Pointer to bitmap data
* @mask: Mask to use (normally 0x55555.... but adjusted for search start)
* @state: The state we are searching for
*
* We xor the bitmap data with a patter which is the bitwise opposite
* of what we are looking for, this gives rise to a pattern of ones
* wherever there is a match. Since we have two bits per entry, we
* take this pattern, shift it down by one place and then and it with
* the original. All the even bit positions (0,2,4, etc) then represent
* successful matches, so we mask with 0x55555..... to remove the unwanted
* odd bit positions.
*
* This allows searching of a whole u64 at once (32 blocks) with a
* single test (on 64 bit arches).
*/
static inline u64 gfs2_bit_search(const __le64 *ptr, u64 mask, u8 state)
{
u64 tmp;
static const u64 search[] = {
[0] = 0xffffffffffffffff,
[1] = 0xaaaaaaaaaaaaaaaa,
[2] = 0x5555555555555555,
[3] = 0x0000000000000000,
};
tmp = le64_to_cpu(*ptr) ^ search[state];
tmp &= (tmp >> 1);
tmp &= mask;
return tmp;
}
/** /**
* gfs2_bitfit - Search an rgrp's bitmap buffer to find a bit-pair representing * gfs2_bitfit - Search an rgrp's bitmap buffer to find a bit-pair representing
* a block in a given allocation state. * a block in a given allocation state.
* @buffer: the buffer that holds the bitmaps * @buffer: the buffer that holds the bitmaps
* @buflen: the length (in bytes) of the buffer * @len: the length (in bytes) of the buffer
* @goal: start search at this block's bit-pair (within @buffer) * @goal: start search at this block's bit-pair (within @buffer)
* @old_state: GFS2_BLKST_XXX the state of the block we're looking for. * @state: GFS2_BLKST_XXX the state of the block we're looking for.
* *
* Scope of @goal and returned block number is only within this bitmap buffer, * Scope of @goal and returned block number is only within this bitmap buffer,
* not entire rgrp or filesystem. @buffer will be offset from the actual * not entire rgrp or filesystem. @buffer will be offset from the actual
* beginning of a bitmap block buffer, skipping any header structures. * beginning of a bitmap block buffer, skipping any header structures, but
* headers are always a multiple of 64 bits long so that the buffer is
* always aligned to a 64 bit boundary.
*
* The size of the buffer is in bytes, but is it assumed that it is
* always ok to to read a complete multiple of 64 bits at the end
* of the block in case the end is no aligned to a natural boundary.
* *
* Return: the block number (bitmap buffer scope) that was found * Return: the block number (bitmap buffer scope) that was found
*/ */
static u32 gfs2_bitfit(const u8 *buffer, unsigned int buflen, u32 goal, u32 gfs2_bitfit(const u8 *buf, const unsigned int len, u32 goal, u8 state)
u8 old_state)
{ {
const u8 *byte, *start, *end; u32 spoint = (goal << 1) & ((8*sizeof(u64)) - 1);
int bit, startbit; const __le64 *ptr = ((__le64 *)buf) + (goal >> 5);
u32 g1, g2, misaligned; const __le64 *end = (__le64 *)(buf + ALIGN(len, sizeof(u64)));
unsigned long *plong; u64 tmp;
unsigned long lskipval; u64 mask = 0x5555555555555555;
u32 bit;
lskipval = (old_state & GFS2_BLKST_USED) ? LBITSKIP00 : LBITSKIP55; BUG_ON(state > 3);
g1 = (goal / GFS2_NBBY);
start = buffer + g1;
byte = start;
end = buffer + buflen;
g2 = ALIGN(g1, sizeof(unsigned long));
plong = (unsigned long *)(buffer + g2);
startbit = bit = (goal % GFS2_NBBY) * GFS2_BIT_SIZE;
misaligned = g2 - g1;
if (!misaligned)
goto ulong_aligned;
/* parse the bitmap a byte at a time */
misaligned:
while (byte < end) {
if (((*byte >> bit) & GFS2_BIT_MASK) == old_state) {
return goal +
(((byte - start) * GFS2_NBBY) +
((bit - startbit) >> 1));
}
bit += GFS2_BIT_SIZE;
if (bit >= GFS2_NBBY * GFS2_BIT_SIZE) {
bit = 0;
byte++;
misaligned--;
if (!misaligned) {
plong = (unsigned long *)byte;
goto ulong_aligned;
}
}
}
return BFITNOENT;
/* parse the bitmap a unsigned long at a time */ /* Mask off bits we don't care about at the start of the search */
ulong_aligned: mask <<= spoint;
/* Stop at "end - 1" or else prefetch can go past the end and segfault. tmp = gfs2_bit_search(ptr, mask, state);
We could "if" it but we'd lose some of the performance gained. ptr++;
This way will only slow down searching the very last 4/8 bytes while(tmp == 0 && ptr < end) {
depending on architecture. I've experimented with several ways tmp = gfs2_bit_search(ptr, 0x5555555555555555, state);
of writing this section such as using an else before the goto ptr++;
but this one seems to be the fastest. */
while ((unsigned char *)plong < end - sizeof(unsigned long)) {
prefetch(plong + 1);
if (((*plong) & LBITMASK) != lskipval)
break;
plong++;
} }
if ((unsigned char *)plong < end) { /* Mask off any bits which are more than len bytes from the start */
byte = (const u8 *)plong; if (ptr == end && (len & (sizeof(u64) - 1)))
misaligned += sizeof(unsigned long) - 1; tmp &= (((u64)~0) >> (64 - 8*(len & (sizeof(u64) - 1))));
goto misaligned; /* Didn't find anything, so return */
} if (tmp == 0)
return BFITNOENT; return BFITNOENT;
ptr--;
bit = fls64(tmp);
bit--; /* fls64 always adds one to the bit count */
bit /= 2; /* two bits per entry in the bitmap */
return (((const unsigned char *)ptr - buf) * GFS2_NBBY) + bit;
} }
/** /**