[media] coda: do not allocate maximum number of framebuffers for encoder
The encoder only ever needs two buffers, but we'll have to increase CODA_MAX_FRAMEBUFFERS for the decoder. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Kamil Debski <k.debski@samsung.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
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@ -1006,7 +1006,6 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx, struct coda_q_data *q_d
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ysize = round_up(q_data->width, 8) * height;
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/* Allocate frame buffers */
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ctx->num_internal_frames = CODA_MAX_FRAMEBUFFERS;
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for (i = 0; i < ctx->num_internal_frames; i++) {
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ctx->internal_frames[i].size = q_data->sizeimage;
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if (fourcc == V4L2_PIX_FMT_H264 && dev->devtype->product != CODA_DX6)
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@ -1356,6 +1355,7 @@ static int coda_start_streaming(struct vb2_queue *q, unsigned int count)
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goto out;
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}
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ctx->num_internal_frames = 2;
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ret = coda_alloc_framebuffers(ctx, q_data_src, dst_fourcc);
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if (ret < 0) {
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v4l2_err(v4l2_dev, "failed to allocate framebuffers\n");
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