[media] coda: do not allocate maximum number of framebuffers for encoder

The encoder only ever needs two buffers, but we'll have to increase
CODA_MAX_FRAMEBUFFERS for the decoder.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
This commit is contained in:
Philipp Zabel 2013-06-21 03:55:29 -03:00 committed by Mauro Carvalho Chehab
parent c2d2251ac9
commit 2039749ec2

View File

@ -1006,7 +1006,6 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx, struct coda_q_data *q_d
ysize = round_up(q_data->width, 8) * height;
/* Allocate frame buffers */
ctx->num_internal_frames = CODA_MAX_FRAMEBUFFERS;
for (i = 0; i < ctx->num_internal_frames; i++) {
ctx->internal_frames[i].size = q_data->sizeimage;
if (fourcc == V4L2_PIX_FMT_H264 && dev->devtype->product != CODA_DX6)
@ -1356,6 +1355,7 @@ static int coda_start_streaming(struct vb2_queue *q, unsigned int count)
goto out;
}
ctx->num_internal_frames = 2;
ret = coda_alloc_framebuffers(ctx, q_data_src, dst_fourcc);
if (ret < 0) {
v4l2_err(v4l2_dev, "failed to allocate framebuffers\n");