[IA64] Compare pointer against NULL, not '0'
When comparing a pointer, it's clearer to compare it to NULL than to 0. Signed-off-by: Yoann Padioleau <padator@wanadoo.fr> Signed-off-by: Tony Luck <tony.luck@intel.com>
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				| @ -101,7 +101,7 @@ simscsi_interrupt (unsigned long val) | ||||
| { | ||||
| 	struct scsi_cmnd *sc; | ||||
| 
 | ||||
| 	while ((sc = queue[rd].sc) != 0) { | ||||
| 	while ((sc = queue[rd].sc) != NULL) { | ||||
| 		atomic_dec(&num_reqs); | ||||
| 		queue[rd].sc = NULL; | ||||
| 		if (DBG) | ||||
|  | ||||
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