drm/virtio: Replace IDRs with IDAs
These IDRs were only being used to allocate unique numbers, not to look up pointers, so they can use the more space-efficient IDA instead. Signed-off-by: Matthew Wilcox <willy@infradead.org> Link: http://patchwork.freedesktop.org/patch/msgid/20180926160031.15721-2-willy@infradead.org [ kraxel: resolve conflict ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -191,8 +191,7 @@ struct virtio_gpu_device {
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struct kmem_cache *vbufs;
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bool vqs_ready;
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struct idr resource_idr;
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spinlock_t resource_idr_lock;
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struct ida resource_ida;
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wait_queue_head_t resp_wq;
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/* current display info */
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@ -201,8 +200,7 @@ struct virtio_gpu_device {
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struct virtio_gpu_fence_driver fence_drv;
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struct idr ctx_id_idr;
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spinlock_t ctx_id_idr_lock;
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struct ida ctx_id_ida;
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bool has_virgl_3d;
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@ -55,21 +55,13 @@ static void virtio_gpu_config_changed_work_func(struct work_struct *work)
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static void virtio_gpu_ctx_id_get(struct virtio_gpu_device *vgdev,
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uint32_t *resid)
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{
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int handle;
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idr_preload(GFP_KERNEL);
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spin_lock(&vgdev->ctx_id_idr_lock);
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handle = idr_alloc(&vgdev->ctx_id_idr, NULL, 1, 0, 0);
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spin_unlock(&vgdev->ctx_id_idr_lock);
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idr_preload_end();
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int handle = ida_alloc_min(&vgdev->ctx_id_ida, 1, GFP_KERNEL);
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*resid = handle;
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}
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static void virtio_gpu_ctx_id_put(struct virtio_gpu_device *vgdev, uint32_t id)
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{
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spin_lock(&vgdev->ctx_id_idr_lock);
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idr_remove(&vgdev->ctx_id_idr, id);
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spin_unlock(&vgdev->ctx_id_idr_lock);
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ida_free(&vgdev->ctx_id_ida, id);
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}
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static void virtio_gpu_context_create(struct virtio_gpu_device *vgdev,
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@ -151,10 +143,8 @@ int virtio_gpu_driver_load(struct drm_device *dev, unsigned long flags)
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vgdev->dev = dev->dev;
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spin_lock_init(&vgdev->display_info_lock);
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spin_lock_init(&vgdev->ctx_id_idr_lock);
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idr_init(&vgdev->ctx_id_idr);
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spin_lock_init(&vgdev->resource_idr_lock);
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idr_init(&vgdev->resource_idr);
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ida_init(&vgdev->ctx_id_ida);
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ida_init(&vgdev->resource_ida);
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init_waitqueue_head(&vgdev->resp_wq);
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virtio_gpu_init_vq(&vgdev->ctrlq, virtio_gpu_dequeue_ctrl_func);
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virtio_gpu_init_vq(&vgdev->cursorq, virtio_gpu_dequeue_cursor_func);
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@ -28,21 +28,13 @@
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static void virtio_gpu_resource_id_get(struct virtio_gpu_device *vgdev,
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uint32_t *resid)
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{
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int handle;
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idr_preload(GFP_KERNEL);
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spin_lock(&vgdev->resource_idr_lock);
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handle = idr_alloc(&vgdev->resource_idr, NULL, 1, 0, GFP_NOWAIT);
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spin_unlock(&vgdev->resource_idr_lock);
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idr_preload_end();
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int handle = ida_alloc_min(&vgdev->resource_ida, 1, GFP_KERNEL);
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*resid = handle;
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}
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static void virtio_gpu_resource_id_put(struct virtio_gpu_device *vgdev, uint32_t id)
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{
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spin_lock(&vgdev->resource_idr_lock);
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idr_remove(&vgdev->resource_idr, id);
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spin_unlock(&vgdev->resource_idr_lock);
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ida_free(&vgdev->resource_ida, id);
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}
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static void virtio_gpu_ttm_bo_destroy(struct ttm_buffer_object *tbo)
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