forked from Minki/linux
drm/vmwgfx: Fix SET_SHADER_CONST emulation on guest-backed devices
Emulate the SET_SHADER_CONST legacy command on guest-backed devices by issuing a SET_GB_SHADERCONSTS_INLINE command. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
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@ -1528,6 +1528,39 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
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return 0;
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}
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/**
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* vmw_cmd_set_shader_const - Validate an SVGA_3D_CMD_SET_SHADER_CONST
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* command
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*
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* @dev_priv: Pointer to a device private struct.
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* @sw_context: The software context being used for this batch.
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* @header: Pointer to the command header in the command stream.
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*/
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static int vmw_cmd_set_shader_const(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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SVGA3dCmdHeader *header)
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{
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struct vmw_set_shader_const_cmd {
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SVGA3dCmdHeader header;
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SVGA3dCmdSetShaderConst body;
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} *cmd;
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int ret;
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cmd = container_of(header, struct vmw_set_shader_const_cmd,
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header);
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
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user_context_converter, &cmd->body.cid,
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NULL);
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if (unlikely(ret != 0))
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return ret;
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if (dev_priv->has_mob)
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header->id = SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE;
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return 0;
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}
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/**
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* vmw_cmd_bind_gb_shader - Validate an SVGA_3D_CMD_BIND_GB_SHADER
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* command
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@ -1642,8 +1675,8 @@ static const struct vmw_cmd_entry const vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
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true, true, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader,
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true, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_cid_check,
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true, true, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const,
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true, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_DRAW_PRIMITIVES, &vmw_cmd_draw,
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true, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SETSCISSORRECT, &vmw_cmd_cid_check,
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