drm/vmwgfx: Sync virtual device headers for new feature

Get the latest device headers for SM5 and other features development.

v2: sync to newer bits (merge later commits)
v3: sync to even newer bits

Co-developed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
This commit is contained in:
Deepak Rawat 2018-12-13 13:39:11 -08:00 committed by Roland Scheidegger
parent 878c6ecd3e
commit 0651dfabd9
8 changed files with 1615 additions and 554 deletions

View File

@ -1,6 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
* Copyright 1998-2015 VMware, Inc.
* Copyright 1998-2020 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@ -261,30 +261,23 @@ typedef enum {
SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
/*
* Reserve some IDs to be used for the SM5 shader types.
*/
SVGA_3D_CMD_DX_RESERVED1 = 1223,
SVGA_3D_CMD_DX_RESERVED2 = 1224,
SVGA_3D_CMD_DX_RESERVED3 = 1225,
SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
SVGA_3D_CMD_DX_MAX = 1227,
SVGA_3D_CMD_SCREEN_COPY = 1227,
/*
* Reserve some IDs to be used for video.
*/
SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
SVGA_3D_CMD_RESERVED1 = 1228,
SVGA_3D_CMD_RESERVED2 = 1229,
SVGA_3D_CMD_RESERVED3 = 1230,
SVGA_3D_CMD_RESERVED4 = 1231,
SVGA_3D_CMD_RESERVED5 = 1232,
SVGA_3D_CMD_RESERVED6 = 1233,
SVGA_3D_CMD_RESERVED7 = 1234,
SVGA_3D_CMD_RESERVED8 = 1235,
SVGA_3D_CMD_GROW_OTABLE = 1236,
SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
@ -298,7 +291,46 @@ typedef enum {
SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
SVGA_3D_CMD_MAX = 1245,
SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
SVGA_3D_CMD_DX_DISPATCH = 1253,
SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256,
SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
SVGA_3D_CMD_RESERVED2_1 = 1265,
SVGA_3D_CMD_RESERVED2_2 = 1266,
SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
SVGA_3D_CMD_RESERVED2_3 = 1270,
SVGA_3D_CMD_RESERVED2_4 = 1271,
SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
SVGA_3D_CMD_MAX = 1278,
SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;
@ -334,6 +366,7 @@ struct {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
@ -341,6 +374,7 @@ struct {
* numMipLevels set to 0.
*/
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
@ -360,6 +394,7 @@ struct {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
@ -369,6 +404,7 @@ struct {
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
@ -512,6 +548,18 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceStretchBltNonMSToMS;
/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
typedef
#include "vmware_pack_begin.h"
struct {
@ -555,6 +603,7 @@ struct {
SVGAGuestImage guest;
SVGA3dSurfaceImageId host;
SVGA3dTransferType transfer;
/*
* Followed by variable number of SVGA3dCopyBox structures. For consistency
* in all clipping logic and coordinate translation, we define the
@ -789,7 +838,7 @@ struct {
uint32 indexBufferSid; /* Valid index buffer sid. */
uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
/* always 0 for DX9 guests, non-zero for OpenGL */
/* always 0 for pre SM guests, non-zero for OpenGL */
/* guests. We can't represent non-multiple of */
/* stride offsets in D3D9Renderer... */
uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
@ -1228,6 +1277,7 @@ struct SVGA3dCmdLogicOpsBitBlt {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
SVGA3dLogicOp logicOp;
SVGA3dLogicOpRop3 logicOpRop3;
/* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
@ -1247,7 +1297,8 @@ struct SVGA3dCmdLogicOpsTransBlt {
uint32 color;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
SVGA3dSignedBox dstBox;
SVGA3dBox clipBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
@ -1266,7 +1317,8 @@ struct SVGA3dCmdLogicOpsStretchBlt {
uint16 mode;
uint16 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
SVGA3dSignedBox dstBox;
SVGA3dBox clipBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
@ -1283,6 +1335,7 @@ struct SVGA3dCmdLogicOpsColorFill {
SVGA3dSurfaceImageId dst;
uint32 color;
SVGA3dLogicOp logicOp;
SVGA3dLogicOpRop3 logicOpRop3;
/* Followed by variable number of SVGA3dRect structures. */
}
#include "vmware_pack_end.h"
@ -1302,7 +1355,8 @@ struct SVGA3dCmdLogicOpsAlphaBlend {
uint32 alphaVal;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
SVGA3dSignedBox dstBox;
SVGA3dBox clipBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
@ -1365,8 +1419,9 @@ struct {
SVGA3dSurface2Flags surface2Flags;
uint8 multisamplePattern;
uint8 qualityLevel;
uint8 pad0[2];
uint32 pad1[3];
uint16 bufferByteStride;
float minLOD;
uint32 pad0[2];
}
#include "vmware_pack_end.h"
SVGAOTableSurfaceEntry;
@ -1543,7 +1598,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
SVGAOTableType type;
PPN baseAddress;
PPN32 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
@ -1599,7 +1654,7 @@ typedef
struct SVGA3dCmdDefineGBMob {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN base;
PPN32 base;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
@ -1618,7 +1673,6 @@ struct SVGA3dCmdDestroyGBMob {
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
/*
* Define a memory object (Mob) in the OTable with a PPN64 base.
*/
@ -1718,6 +1772,27 @@ struct SVGA3dCmdDefineGBSurface_v3 {
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
/*
* Defines a guest-backed surface, adding buffer byte stride.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface_v4 {
uint32 sid;
SVGA3dSurfaceAllFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dMSPattern multisamplePattern;
SVGA3dMSQualityLevel qualityLevel;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
uint32 bufferByteStride;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
/*
* Destroy a guest-backed surface.
*/
@ -2181,4 +2256,20 @@ SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
#endif /* _SVGA3D_CMD_H_ */

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@ -1,6 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
* Copyright 1998-2015 VMware, Inc.
* Copyright 1998-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@ -39,6 +39,8 @@
#include "includeCheck.h"
#include "svga3d_types.h"
/*
* 3D Hardware Version
*
@ -69,386 +71,408 @@ typedef enum {
* DevCap indexes.
*/
typedef enum {
SVGA3D_DEVCAP_INVALID = ((uint32)-1),
SVGA3D_DEVCAP_3D = 0,
SVGA3D_DEVCAP_MAX_LIGHTS = 1,
typedef uint32 SVGA3dDevCapIndex;
/*
* SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
* fixed-function texture units available. Each of these units
* work in both FFP and Shader modes, and they support texture
* transforms and texture coordinates. The host may have additional
* texture image units that are only usable with shaders.
*/
SVGA3D_DEVCAP_MAX_TEXTURES = 2,
SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
SVGA3D_DEVCAP_VERTEX_SHADER = 5,
SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
SVGA3D_DEVCAP_QUERY_TYPES = 15,
SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
SVGA3D_DEVCAP_TEXTURE_OPS = 31,
SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
#define SVGA3D_DEVCAP_INVALID ((uint32)-1)
#define SVGA3D_DEVCAP_3D 0
#define SVGA3D_DEVCAP_MAX_LIGHTS 1
/*
* There is a hole in our devcap definitions for
* historical reasons.
*
* Define a constant just for completeness.
*/
SVGA3D_DEVCAP_MISSING62 = 62,
/*
* SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
* fixed-function texture units available. Each of these units
* work in both FFP and Shader modes, and they support texture
* transforms and texture coordinates. The host may have additional
* texture image units that are only usable with shaders.
*/
#define SVGA3D_DEVCAP_MAX_TEXTURES 2
#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3
#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4
#define SVGA3D_DEVCAP_VERTEX_SHADER 5
#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6
#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7
#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8
#define SVGA3D_DEVCAP_S23E8_TEXTURES 9
#define SVGA3D_DEVCAP_S10E5_TEXTURES 10
#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11
#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12
#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13
#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14
#define SVGA3D_DEVCAP_QUERY_TYPES 15
#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16
#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17
#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18
#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19
#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20
#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21
#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22
#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23
#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24
#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25
#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26
#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27
#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28
#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29
#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30
#define SVGA3D_DEVCAP_TEXTURE_OPS 31
#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32
#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33
#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34
#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35
#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36
#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37
#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38
#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39
#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40
#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41
#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45
#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46
#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47
#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48
#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49
#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50
#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51
#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52
#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53
#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54
#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55
#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56
#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57
#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58
#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59
#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60
#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
/*
* There is a hole in our devcap definitions for
* historical reasons.
*
* Define a constant just for completeness.
*/
#define SVGA3D_DEVCAP_MISSING62 62
/*
* Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
* render targets. This does not include the depth or stencil targets.
*/
SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63
SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
/*
* Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
* render targets. This does not include the depth or stencil targets.
*/
#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64
/*
* Deprecated.
*/
SVGA3D_DEVCAP_DEAD4 = 70,
SVGA3D_DEVCAP_DEAD5 = 71,
SVGA3D_DEVCAP_DEAD7 = 72,
SVGA3D_DEVCAP_DEAD6 = 73,
#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65
#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66
#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67
#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68
#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69
SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD4 70
#define SVGA3D_DEVCAP_DEAD5 71
#define SVGA3D_DEVCAP_DEAD7 72
#define SVGA3D_DEVCAP_DEAD6 73
/*
* This is the maximum number of SVGA context IDs that the guest
* can define using SVGA_3D_CMD_CONTEXT_DEFINE.
*/
SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74
#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75
#define SVGA3D_DEVCAP_DEAD10 76
/*
* This is the maximum number of SVGA surface IDs that the guest
* can define using SVGA_3D_CMD_SURFACE_DEFINE*.
*/
SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
/*
* This is the maximum number of SVGA context IDs that the guest
* can define using SVGA_3D_CMD_CONTEXT_DEFINE.
*/
#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77
SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
/*
* This is the maximum number of SVGA surface IDs that the guest
* can define using SVGA_3D_CMD_SURFACE_DEFINE*.
*/
#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78
SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79
#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81
/*
* Deprecated.
*/
SVGA3D_DEVCAP_DEAD1 = 84,
#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82
#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83
/*
* This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
* ored together, one for every type of video decoding supported.
*/
SVGA3D_DEVCAP_VIDEO_DECODE = 85,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD1 84
#define SVGA3D_DEVCAP_DEAD8 85
#define SVGA3D_DEVCAP_DEAD9 86
/*
* This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
* ored together, one for every type of video processing supported.
*/
SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
#define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */
#define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */
#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */
#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */
SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91
SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD3 92
/*
* Does the host support the SVGA logic ops commands?
*/
SVGA3D_DEVCAP_LOGICOPS = 92,
/*
* Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
*/
#define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */
/*
* Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
*/
SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD2 94
/*
* Deprecated.
*/
SVGA3D_DEVCAP_DEAD2 = 94,
/*
* Does the device support DXContexts?
*/
#define SVGA3D_DEVCAP_DXCONTEXT 95
/*
* Does the device support DXContexts?
*/
SVGA3D_DEVCAP_DXCONTEXT = 95,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD11 96
/*
* What is the maximum size of a texture array?
*
* (Even if this cap is zero, cubemaps are still allowed.)
*/
SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
/*
* What is the maximum number of vertex buffers or vertex input registers
* that can be expected to work correctly with a DXContext?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
* input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
* SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
* but only the registers up to this cap value are guaranteed to render
* correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97
/*
* What is the maximum number of vertex buffers or vertex input registers
* that can be expected to work correctly with a DXContext?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
* input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
* SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
* but only the registers up to this cap value are guaranteed to render
* correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
/*
* What is the maximum number of constant buffers that can be expected to
* work correctly with a DX context?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98
/*
* What is the maximum number of constant buffers that can be expected to
* work correctly with a DX context?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
/*
* Does the device support provoking vertex control?
*
* If this cap is present, the provokingVertexLast field in the
* rasterizer state is enabled. (Guests can then set it to FALSE,
* meaning that the first vertex is the provoking vertex, or TRUE,
* meaning that the last verteix is the provoking vertex.)
*
* If this cap is FALSE, then guests should set the provokingVertexLast
* to FALSE, otherwise rendering behavior is undefined.
*/
#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99
/*
* Does the device support provoking vertex control?
*
* If this cap is present, the provokingVertexLast field in the
* rasterizer state is enabled. (Guests can then set it to FALSE,
* meaning that the first vertex is the provoking vertex, or TRUE,
* meaning that the last verteix is the provoking vertex.)
*
* If this cap is FALSE, then guests should set the provokingVertexLast
* to FALSE, otherwise rendering behavior is undefined.
*/
SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100
#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101
#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102
#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103
#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104
#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105
#define SVGA3D_DEVCAP_DXFMT_Z_D32 106
#define SVGA3D_DEVCAP_DXFMT_Z_D16 107
#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108
#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113
#define SVGA3D_DEVCAP_DXFMT_DXT1 114
#define SVGA3D_DEVCAP_DXFMT_DXT2 115
#define SVGA3D_DEVCAP_DXFMT_DXT3 116
#define SVGA3D_DEVCAP_DXFMT_DXT4 117
#define SVGA3D_DEVCAP_DXFMT_DXT5 118
#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119
#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120
#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121
#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122
#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123
#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124
#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125
#define SVGA3D_DEVCAP_DXFMT_V8U8 126
#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127
#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128
#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129
#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130
#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131
#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132
#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133
#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134
#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135
#define SVGA3D_DEVCAP_DXFMT_BUFFER 136
#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137
#define SVGA3D_DEVCAP_DXFMT_V16U16 138
#define SVGA3D_DEVCAP_DXFMT_G16R16 139
#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140
#define SVGA3D_DEVCAP_DXFMT_UYVY 141
#define SVGA3D_DEVCAP_DXFMT_YUY2 142
#define SVGA3D_DEVCAP_DXFMT_NV12 143
#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155
#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156
#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157
#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158
#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159
#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160
#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161
#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162
#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163
#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164
#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170
#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171
#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172
#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173
#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174
#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175
#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176
#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177
#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178
#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179
#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180
#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181
#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182
#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183
#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184
#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185
#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186
#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187
#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188
#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189
#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190
#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191
#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192
#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193
#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194
#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195
#define SVGA3D_DEVCAP_DXFMT_P8 196
#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197
#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198
#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199
#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200
#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201
#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202
#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203
#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204
#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205
#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206
#define SVGA3D_DEVCAP_DXFMT_ATI1 207
#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208
#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209
#define SVGA3D_DEVCAP_DXFMT_ATI2 210
#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211
#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212
#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213
#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214
#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215
#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216
#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217
#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218
#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219
#define SVGA3D_DEVCAP_DXFMT_YV12 220
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223
#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224
#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226
#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227
#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228
#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229
#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230
#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231
#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232
#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233
#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234
#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235
#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236
#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237
#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238
#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239
#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240
#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241
#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242
#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243
SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
SVGA3D_DEVCAP_DXFMT_UYVY = 141,
SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
SVGA3D_DEVCAP_DXFMT_NV12 = 143,
SVGA3D_DEVCAP_DXFMT_AYUV = 144,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161,
SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180,
SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181,
SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
SVGA3D_DEVCAP_DXFMT_P8 = 196,
SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
SVGA3D_DEVCAP_DXFMT_YV12 = 220,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
/*
* Advertises shaderModel 4.1 support, independent blend-states,
* cube-map arrays, and a higher vertex input registers limit.
*
* (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
*/
#define SVGA3D_DEVCAP_SM41 244
#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245
#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246
/*
* Advertises shaderModel 4.1 support, independent blend-states,
* cube-map arrays, and a higher vertex input registers limit.
*
* (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
*/
SVGA3D_DEVCAP_SM41 = 244,
/*
* Indicates that the device has rendering support for
* the full multisample quality. If this cap is not present,
* the host may or may not support full quality rendering.
*
* See also SVGA_REG_MS_HINT_RESOLVED.
*/
#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247
SVGA3D_DEVCAP_MULTISAMPLE_2X = 245,
SVGA3D_DEVCAP_MULTISAMPLE_4X = 246,
/*
* Advertises support for the SVGA3D LogicOps commands.
*/
#define SVGA3D_DEVCAP_LOGICOPS 248
SVGA3D_DEVCAP_MAX /* This must be the last index. */
} SVGA3dDevCapIndex;
/*
* Advertises support for using logicOps in the DXBlendStates.
*/
#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249
/*
* Note DXFMT range is now non-contiguous.
*/
#define SVGA3D_DEVCAP_RESERVED_1 250
#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251
#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252
#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253
#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254
#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255
#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256
#define SVGA3D_DEVCAP_RESERVED_2 257
#define SVGA3D_DEVCAP_SM5 258
#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259
/* This must be the last index. */
#define SVGA3D_DEVCAP_MAX 260
/*
* Bit definitions for DXFMT devcaps
@ -477,10 +501,10 @@ typedef enum {
#define SVGA3D_DXFMT_MAX (1 << 10)
typedef union {
Bool b;
SVGA3dBool b;
uint32 u;
int32 i;
float f;
int32 i;
float f;
} SVGA3dDevCapResult;
#endif /* _SVGA3D_DEVCAPS_H_ */

View File

@ -1,6 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
* Copyright 2012-2015 VMware, Inc.
* Copyright 2012-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@ -118,12 +118,14 @@ typedef uint8 SVGA3dMultisampleRastEnable;
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16
#define SVGA3D_DX_MAX_CLASS_INSTANCES 253
#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;
typedef uint32 SVGA3dUAViewId;
typedef uint32 SVGA3dShaderId;
typedef uint32 SVGA3dElementLayoutId;
@ -145,6 +147,17 @@ typedef union {
float value[4];
} SVGA3dRGBAFloat;
typedef union {
struct {
uint32 r;
uint32 g;
uint32 b;
uint32 a;
};
uint32 value[4];
} SVGA3dRGBAUint32;
typedef
#include "vmware_pack_begin.h"
struct {
@ -249,6 +262,39 @@ struct SVGA3dCmdDXSetShader {
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
typedef union {
struct {
uint32 cbOffset : 12;
uint32 cbId : 4;
uint32 baseSamp : 4;
uint32 baseTex : 7;
uint32 reserved : 5;
};
uint32 value;
} SVGA3dIfaceData;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetShaderIface {
SVGA3dShaderType type;
uint32 numClassInstances;
uint32 index;
uint32 iface;
SVGA3dIfaceData data;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindShaderIface {
uint32 cid;
SVGAMobId mobid;
uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSamplers {
@ -304,6 +350,26 @@ struct SVGA3dCmdDXDrawIndexedInstanced {
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawIndexedInstancedIndirect;
/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawInstancedIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawInstancedIndirect;
/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawAuto {
@ -312,6 +378,27 @@ struct SVGA3dCmdDXDrawAuto {
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDispatch {
uint32 threadGroupCountX;
uint32 threadGroupCountY;
uint32 threadGroupCountZ;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDispatch;
/* SVGA_3D_CMD_DX_DISPATCH */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDispatchIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDispatchIndirect;
/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetInputLayout {
@ -525,7 +612,7 @@ struct MKS3dDXSOState {
uint32 offset; /* Starting offset */
uint32 intOffset; /* Internal offset */
uint32 vertexCount; /* vertices written */
uint32 sizeInBytes; /* max bytes to write */
uint32 dead;
}
#include "vmware_pack_end.h"
SVGA3dDXSOState;
@ -786,6 +873,31 @@ struct SVGA3dCmdDXTransferFromBuffer {
SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0)
#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
typedef uint32 SVGA3dTransferToBufferFlags;
/*
* Raw byte wise transfer to a buffer surface from another surface
* of the requested box. Supported if SVGA_CAP_DX2 is set. This
* command does not take a context.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTransferToBuffer {
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
SVGA3dSurfaceId destSid;
uint32 destOffset;
uint32 destPitch;
uint32 destSlicePitch;
SVGA3dTransferToBufferFlags flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXTransferToBuffer; /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */
/*
* Raw byte wise transfer from a buffer surface into another surface
* of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
@ -905,6 +1017,20 @@ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */
#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
typedef uint32 SVGA3dBufferExFlags;
typedef
#include "vmware_pack_begin.h"
@ -925,7 +1051,7 @@ struct {
struct {
uint32 firstElement;
uint32 numElements;
uint32 flags;
SVGA3dBufferExFlags flags;
uint32 pad0;
} bufferex;
};
@ -1072,6 +1198,32 @@ struct SVGA3dCmdDXDefineDepthStencilView {
SVGA3dCmdDXDefineDepthStencilView;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
/*
* Version 2 needed in order to start validating and using the flags
* field. Unfortunately the device wasn't validating or using the
* flags field and the driver wasn't initializing it in shipped code,
* so a new version of the command is needed to allow that code to
* continue to work.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineDepthStencilView_v2 {
SVGA3dDepthStencilViewId depthStencilViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
SVGA3DCreateDSViewFlags flags;
uint8 pad0;
uint16 pad1;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineDepthStencilView_v2;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyDepthStencilView {
@ -1081,6 +1233,138 @@ struct SVGA3dCmdDXDestroyDepthStencilView {
SVGA3dCmdDXDestroyDepthStencilView;
/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
#define SVGA3D_UABUFFER_RAW (1 << 0)
#define SVGA3D_UABUFFER_APPEND (1 << 1)
#define SVGA3D_UABUFFER_COUNTER (1 << 2)
typedef uint32 SVGA3dUABufferFlags;
typedef
#include "vmware_pack_begin.h"
struct {
union {
struct {
uint32 firstElement;
uint32 numElements;
SVGA3dUABufferFlags flags;
uint32 padding0;
uint32 padding1;
} buffer;
struct {
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
uint32 padding0;
uint32 padding1;
} tex; /* 1d, 2d */
struct {
uint32 mipSlice;
uint32 firstW;
uint32 wSize;
uint32 padding0;
uint32 padding1;
} tex3D;
};
}
#include "vmware_pack_end.h"
SVGA3dUAViewDesc;
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dUAViewDesc desc;
uint32 structureCount;
uint32 pad[7];
}
#include "vmware_pack_end.h"
SVGACOTableDXUAViewEntry;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineUAView {
SVGA3dUAViewId uaViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dUAViewDesc desc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineUAView;
/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyUAView {
SVGA3dUAViewId uaViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyUAView;
/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearUAViewUint {
SVGA3dUAViewId uaViewId;
SVGA3dRGBAUint32 value;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearUAViewUint;
/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearUAViewFloat {
SVGA3dUAViewId uaViewId;
SVGA3dRGBAFloat value;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearUAViewFloat;
/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXCopyStructureCount {
SVGA3dUAViewId srcUAViewId;
SVGA3dSurfaceId destSid;
uint32 destByteOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXCopyStructureCount;
/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetStructureCount {
SVGA3dUAViewId uaViewId;
uint32 structureCount;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetStructureCount;
/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetUAViews {
uint32 uavSpliceIndex;
/* Followed by a variable number of SVGA3dUAViewId's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetCSUAViews {
uint32 startIndex;
/* Followed by a variable number of SVGA3dUAViewId's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dInputElementDesc {
@ -1099,7 +1383,7 @@ typedef
struct {
uint32 elid;
uint32 numDescs;
SVGA3dInputElementDesc desc[32];
SVGA3dInputElementDesc descs[32];
uint32 pad[62];
}
#include "vmware_pack_end.h"
@ -1261,7 +1545,8 @@ struct {
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
uint32 forcedSampleCount;
uint8 forcedSampleCount;
uint8 mustBeZero[3];
}
#include "vmware_pack_end.h"
SVGACOTableDXRasterizerStateEntry;
@ -1352,6 +1637,71 @@ struct SVGA3dCmdDXDestroySamplerState {
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
typedef uint32 SVGA3dDXSignatureSemanticName;
#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
typedef uint32 SVGA3dDXSignatureRegisterComponentType;
#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
typedef uint32 SVGA3dDXSignatureMinPrecision;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dDXSignatureEntry {
uint32 registerIndex;
SVGA3dDXSignatureSemanticName semanticName;
uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */
SVGA3dDXSignatureRegisterComponentType componentType;
SVGA3dDXSignatureMinPrecision minPrecision;
}
#include "vmware_pack_end.h"
SVGA3dDXShaderSignatureEntry;
#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
/*
* The SVGA3dDXSignatureHeader structure is added after the shader
* body in the mob that is bound to the shader. It is followed by the
* specified number of SVGA3dDXSignatureEntry structures for each of
* the three types of signatures in the order (input, output, patch
* constants).
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dDXSignatureHeader {
uint32 headerVersion;
uint32 numInputSignatures;
uint32 numOutputSignatures;
uint32 numPatchConstantSignatures;
}
#include "vmware_pack_end.h"
SVGA3dDXShaderSignatureHeader;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShader {
@ -1415,7 +1765,8 @@ SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
/*
* The maximum number of streamout decl's in each streamout entry.
*/
#define SVGA3D_MAX_STREAMOUT_DECLS 64
#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
#define SVGA3D_MAX_STREAMOUT_DECLS 512
typedef
#include "vmware_pack_begin.h"
@ -1434,10 +1785,16 @@ typedef
#include "vmware_pack_begin.h"
struct SVGAOTableStreamOutputEntry {
uint32 numOutputStreamEntries;
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
uint32 pad[250];
uint32 numOutputStreamStrides;
uint32 mobid;
uint32 offsetInBytes;
uint8 usesMob;
uint8 pad0;
uint16 pad1;
uint32 pad2[246];
}
#include "vmware_pack_end.h"
SVGACOTableDXStreamOutputEntry;
@ -1447,13 +1804,47 @@ typedef
struct SVGA3dCmdDXDefineStreamOutput {
SVGA3dStreamOutputId soid;
uint32 numOutputStreamEntries;
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
/*
* Version 2 needed in order to start validating and using the
* rasterizedStream field. Unfortunately the device wasn't validating
* or using this field and the driver wasn't initializing it in shipped
* code, so a new version of the command is needed to allow that code
* to continue to work. Also added new numOutputStreamStrides field.
*/
#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineStreamOutputWithMob {
SVGA3dStreamOutputId soid;
uint32 numOutputStreamEntries;
uint32 numOutputStreamStrides;
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineStreamOutputWithMob;
/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindStreamOutput {
SVGA3dStreamOutputId soid;
uint32 mobid;
uint32 offsetInBytes;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyStreamOutput {
@ -1470,6 +1861,15 @@ struct SVGA3dCmdDXSetStreamOutput {
#include "vmware_pack_end.h"
SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetMinLOD {
SVGA3dSurfaceId sid;
float minLOD;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */
typedef
#include "vmware_pack_begin.h"
struct {
@ -1581,33 +1981,38 @@ struct SVGADXContextMobFormat {
uint32 rasterizerStateId;
uint32 depthStencilViewId;
uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
} renderState;
uint32 pad0[8];
struct {
uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
uint32 soid;
} streamOut;
uint32 pad0[11];
uint32 pad1[10];
uint32 uavSpliceIndex;
uint8 numViewports;
uint8 numScissorRects;
uint16 pad1[1];
uint16 pad2[1];
uint32 pad2[3];
uint32 pad3[3];
SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
uint32 pad3[32];
uint32 pad4[32];
SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
uint32 pad4[64];
uint32 pad5[64];
struct {
uint32 queryID;
uint32 value;
} predication;
uint32 pad5[2];
SVGAMobId shaderIfaceMobid;
uint32 shaderIfaceOffset;
struct {
uint32 shaderId;
SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
@ -1619,11 +2024,38 @@ struct SVGADXContextMobFormat {
SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
uint32 pad7[380];
uint32 pad7[64];
uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
uint32 pad8[188];
}
#include "vmware_pack_end.h"
SVGADXContextMobFormat;
/*
* There is conflicting documentation on max class instances (253 vs 256). The
* lower value is the one used throughout the device, but since mob format is
* more involved to increase if needed, conservatively use the higher one here.
*/
#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
typedef
#include "vmware_pack_begin.h"
struct SVGADXShaderIfaceMobFormat {
struct {
uint32 numClassInstances;
uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
} shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
uint32 pad0[1018];
}
#include "vmware_pack_end.h"
SVGADXShaderIfaceMobFormat;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTempSetContext {

View File

@ -1,6 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
* Copyright 2007-2015 VMware, Inc.
* Copyright 2007-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@ -40,11 +40,25 @@
#include "includeCheck.h"
#define SVGA3D_NUM_CLIPPLANES 6
#define SVGA3D_MAX_CONTEXT_IDS 256
#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
/*
* While there are separate bind-points for RenderTargetViews and
* UnorderedAccessViews in a DXContext, there is in fact one shared
* semantic space that the guest-driver can use on any given draw call.
* So there are really only 8 slots that can be spilt up between them, with the
* spliceIndex controlling where the UAV's sit in the collapsed array.
*/
#define SVGA3D_MAX_RENDER_TARGETS 8
#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
#define SVGA3D_MAX_UAVIEWS 8
#define SVGA3D_MAX_CONTEXT_IDS 256
#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
#define SVGA3D_DX11_1_MAX_UAVIEWS 64
/*
* Maximum canonical size of a surface in host-backed mode (pre-GBObjects).
*/
#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
/*
* Maximum ID a shader can be assigned on a given context.
@ -59,6 +73,8 @@
#define SVGA3D_NUM_TEXTURE_UNITS 32
#define SVGA3D_NUM_LIGHTS 8
#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
/*
* Maximum size in dwords of shader text the SVGA device will allow.
* Currently 8 MB.
@ -67,6 +83,11 @@
#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
sizeof(uint32))
/*
* The maximum value of threadGroupCount in each dimension
*/
#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
#define SVGA3D_MAX_CLIP_PLANES 6
/*
@ -85,7 +106,9 @@
/*
* Maximum number of array indexes in a GB surface (with DX enabled).
*/
#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
/*
* The maximum number of vertex arrays we're guaranteed to support in
@ -99,4 +122,9 @@
*/
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
/*
* The maximum number of samples that can be contained in a surface.
*/
#define SVGA3D_MAX_SAMPLES 8
#endif /* _SVGA3D_LIMITS_H_ */

View File

@ -131,6 +131,8 @@ enum svga3d_block_desc {
SVGA3DBLOCKDESC_BC3 = 1 << 26,
SVGA3DBLOCKDESC_BC4 = 1 << 27,
SVGA3DBLOCKDESC_BC5 = 1 << 28,
SVGA3DBLOCKDESC_BC6H = 1 << 29,
SVGA3DBLOCKDESC_BC7 = 1 << 30,
SVGA3DBLOCKDESC_A_UINT = SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_UINT |
@ -290,6 +292,18 @@ enum svga3d_block_desc {
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 |
SVGA3DBLOCKDESC_COMP_SNORM,
SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS = SVGA3DBLOCKDESC_BC6H |
SVGA3DBLOCKDESC_COMP_TYPELESS,
SVGA3DBLOCKDESC_BC6H_COMP_UF16 = SVGA3DBLOCKDESC_BC6H |
SVGA3DBLOCKDESC_COMPRESSED,
SVGA3DBLOCKDESC_BC6H_COMP_SF16 = SVGA3DBLOCKDESC_BC6H |
SVGA3DBLOCKDESC_COMPRESSED,
SVGA3DBLOCKDESC_BC7_COMP_TYPELESS = SVGA3DBLOCKDESC_BC7 |
SVGA3DBLOCKDESC_COMP_TYPELESS,
SVGA3DBLOCKDESC_BC7_COMP_UNORM = SVGA3DBLOCKDESC_BC7 |
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC7_COMP_UNORM |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_YUV_VIDEO |
SVGA3DBLOCKDESC_PLANAR_YUV |
@ -494,7 +508,7 @@ static const struct svga3d_surface_desc svga3d_surface_descs[] = {
{{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
{SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 3, 3,
{{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
@ -604,7 +618,7 @@ static const struct svga3d_surface_desc svga3d_surface_descs[] = {
{{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
{SVGA3D_FORMAT_DEAD2, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 4, 4,
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
@ -1103,6 +1117,46 @@ static const struct svga3d_surface_desc svga3d_surface_descs[] = {
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_B4G4R4A4_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
{1, 1, 1}, 2, 2,
{{4}, {4}, {4}, {4}},
{{0}, {4}, {8}, {12}}},
{SVGA3D_BC6H_TYPELESS, SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC6H_UF16, SVGA3DBLOCKDESC_BC6H_COMP_UF16,
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC6H_SF16, SVGA3DBLOCKDESC_BC6H_COMP_SF16,
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC7_TYPELESS, SVGA3DBLOCKDESC_BC7_COMP_TYPELESS,
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC7_UNORM, SVGA3DBLOCKDESC_BC7_COMP_UNORM,
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC7_UNORM_SRGB, SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB,
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
{1, 1, 1}, 4, 4,
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
};
static inline u32 clamped_umul32(u32 a, u32 b)

View File

@ -113,6 +113,19 @@ struct {
#include "vmware_pack_end.h"
SVGA3dBox;
typedef
#include "vmware_pack_begin.h"
struct {
int32 x;
int32 y;
int32 z;
int32 w;
int32 h;
int32 d;
}
#include "vmware_pack_end.h"
SVGA3dSignedBox;
typedef
#include "vmware_pack_begin.h"
struct {
@ -198,8 +211,7 @@ typedef enum SVGA3dSurfaceFormat {
/* Planar video formats */
SVGA3D_NV12 = 44,
/* Video format with alpha */
SVGA3D_AYUV = 45,
SVGA3D_FORMAT_DEAD2 = 45,
SVGA3D_R32G32B32A32_TYPELESS = 46,
SVGA3D_R32G32B32A32_UINT = 47,
@ -305,6 +317,18 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_B8G8R8X8_UNORM = 142,
SVGA3D_BC4_UNORM = 143,
SVGA3D_BC5_UNORM = 144,
SVGA3D_B4G4R4A4_UNORM = 145,
/* DX11 compressed formats */
SVGA3D_BC6H_TYPELESS = 146,
SVGA3D_BC6H_UF16 = 147,
SVGA3D_BC6H_SF16 = 148,
SVGA3D_BC7_TYPELESS = 149,
SVGA3D_BC7_UNORM = 150,
SVGA3D_BC7_UNORM_SRGB = 151,
/* Video format with alpha */
SVGA3D_AYUV = 152,
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
@ -326,10 +350,10 @@ typedef enum SVGA3dSurfaceFormat {
#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9)
#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
#define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11)
#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
/*
* Is this surface using a base-level pitch for it's mob backing?
@ -387,7 +411,7 @@ typedef enum SVGA3dSurfaceFormat {
* Setting this flag allow this surface to be used with the
* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
* buffer surfaces, and no bind flags are allowed to be set on surfaces
* with this flag.
* with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER.
*/
#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
@ -402,7 +426,31 @@ typedef enum SVGA3dSurfaceFormat {
*/
#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
/*
* Specified that the surface is allowed to be bound to a UAView.
*/
#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
/*
* Setting this flag allow this surface to be used with the
* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for
* buffer surfaces, and no bind flags are allowed to be set on surfaces
* with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER.
*/
#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
/*
* Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW
*/
#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40)
/*
* Surface flags types:
@ -428,17 +476,25 @@ typedef uint64 SVGA3dSurfaceAllFlags;
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE \
SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_LOGICOPS | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
( SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
@ -448,7 +504,14 @@ typedef uint64 SVGA3dSurfaceAllFlags;
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE \
SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
@ -456,6 +519,7 @@ typedef uint64 SVGA3dSurfaceAllFlags;
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_MULTISAMPLE \
)
@ -474,7 +538,14 @@ typedef uint64 SVGA3dSurfaceAllFlags;
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE \
SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
@ -482,10 +553,11 @@ typedef uint64 SVGA3dSurfaceAllFlags;
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
SVGA3D_SURFACE_DEAD2 | \
SVGA3D_SURFACE_ARRAY | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_MOB_PITCH \
SVGA3D_SURFACE_MOB_PITCH | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
@ -494,14 +566,23 @@ typedef uint64 SVGA3dSurfaceAllFlags;
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_SCREENTARGET | \
SVGA3D_SURFACE_MOB_PITCH \
SVGA3D_SURFACE_MOB_PITCH | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_LOGICOPS | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
)
#define SVGA3D_SURFACE_DX_ONLY_MASK \
( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
#define SVGA3D_SURFACE_DX_ONLY_MASK \
( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER \
)
#define SVGA3D_SURFACE_STAGING_MASK \
@ -516,9 +597,135 @@ typedef uint64 SVGA3dSurfaceAllFlags;
SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
SVGA3D_SURFACE_BIND_RENDER_TARGET | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_BIND_LOGICOPS | \
SVGA3D_SURFACE_BIND_RAW_VIEWS \
)
#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_HINT_STATIC | \
SVGA3D_SURFACE_HINT_DYNAMIC | \
SVGA3D_SURFACE_HINT_INDEXBUFFER | \
SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
SVGA3D_SURFACE_HINT_TEXTURE | \
SVGA3D_SURFACE_HINT_RENDERTARGET | \
SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
SVGA3D_SURFACE_HINT_WRITEONLY | \
SVGA3D_SURFACE_DEAD2 | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_SCREENTARGET | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_RENDER_TARGET | \
SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_INACTIVE | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_LOGICOPS | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
SVGA3D_SURFACE_DEAD2 | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_INACTIVE | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_VADECODE | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_LOGICOPS | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_HINT_INDEXBUFFER | \
SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
SVGA3D_SURFACE_DEAD2 | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_SCREENTARGET | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_STAGING_UPLOAD | \
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_LOGICOPS | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
SVGA3D_SURFACE_DEAD2 | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
SVGA3D_SURFACE_VADECODE | \
SVGA3D_SURFACE_MULTISAMPLE | \
SVGA3D_SURFACE_BIND_UAVIEW | \
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
/*
* These are really the D3DFORMAT_OP defines from the wdk. We need
* them so that we can query the host for what the supported surface
* operations are (when we're using the D3D backend, in particular),
* and so we can send those operations to the guest.
*/
typedef enum {
SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
@ -1338,7 +1545,40 @@ typedef enum {
SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
SVGA3D_PRIMITIVE_MAX
SVGA3D_PRIMITIVE_DX10_MAX = 11,
SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
SVGA3D_PRIMITIVE_MAX = 43
} SVGA3dPrimitiveType;
typedef enum {
@ -1442,16 +1682,15 @@ typedef enum {
SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
SVGA3D_QUERYTYPE_EVENT = 8,
SVGA3D_QUERYTYPE_DX10_MAX = 9,
SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9,
SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10,
SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11,
SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12,
SVGA3D_QUERYTYPE_SOP_STREAM0 = 13,
SVGA3D_QUERYTYPE_SOP_STREAM1 = 14,
SVGA3D_QUERYTYPE_SOP_STREAM2 = 15,
SVGA3D_QUERYTYPE_SOP_STREAM3 = 16,
SVGA3D_QUERYTYPE_DX10_MAX = 8,
SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
SVGA3D_QUERYTYPE_MAX
} SVGA3dQueryType;
@ -1584,28 +1823,33 @@ typedef enum {
SVGA3D_READ_HOST_VRAM = 2,
} SVGA3dTransferType;
typedef enum {
SVGA3D_LOGICOP_INVALID = 0,
SVGA3D_LOGICOP_MIN = 1,
SVGA3D_LOGICOP_COPY = 1,
SVGA3D_LOGICOP_NOT = 2,
SVGA3D_LOGICOP_AND = 3,
SVGA3D_LOGICOP_OR = 4,
SVGA3D_LOGICOP_XOR = 5,
SVGA3D_LOGICOP_NXOR = 6,
SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
} SVGA3dLogicOp;
#define SVGA3D_LOGICOP_INVALID 0
#define SVGA3D_LOGICOP_MIN 1
#define SVGA3D_LOGICOP_COPY 1
#define SVGA3D_LOGICOP_NOT 2
#define SVGA3D_LOGICOP_AND 3
#define SVGA3D_LOGICOP_OR 4
#define SVGA3D_LOGICOP_XOR 5
#define SVGA3D_LOGICOP_NXOR 6
#define SVGA3D_LOGICOP_ROP3 7
#define SVGA3D_LOGICOP_MAX 8
typedef uint16 SVGA3dLogicOp;
#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
#define SVGA3D_LOGICOP_ROP3_MIN 0
#define SVGA3D_LOGICOP_ROP3_MAX 256
typedef uint16 SVGA3dLogicOpRop3;
typedef
#include "vmware_pack_begin.h"
struct {
union {
struct {
uint16 function; /* SVGA3dFogFunction */
uint8 type; /* SVGA3dFogType */
uint8 base; /* SVGA3dFogBase */
uint16 function; // SVGA3dFogFunction
uint8 type; // SVGA3dFogType
uint8 base; // SVGA3dFogBase
};
uint32 uintValue;
};
@ -1742,4 +1986,15 @@ typedef enum SVGA3dMSQualityLevel {
SVGA3D_MS_QUALITY_MAX = 2,
} SVGA3dMSQualityLevel;
/*
* Screen Target Update Flags
*/
typedef enum SVGA3dFrameUpdateType {
SVGA3D_FRAME_END = 0,
SVGA3D_FRAME_PARTIAL = 1,
SVGA3D_FRAME_UNKNOWN = 2,
SVGA3D_FRAME_MAX = 3,
} SVGA3dFrameUpdateType;
#endif /* _SVGA3D_TYPES_H_ */

View File

@ -70,8 +70,7 @@ typedef uint32 SVGAMobId;
/*
* Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
* cursor bypass mode. This is still supported, but no new guest
* drivers should use it.
* cursor bypass mode.
*/
#define SVGA_CURSOR_ON_HIDE 0x0
#define SVGA_CURSOR_ON_SHOW 0x1
@ -136,6 +135,17 @@ typedef uint32 SVGAMobId;
#define SVGA_IRQFLAG_COMMAND_BUFFER 0x8 /* Command buffer completed */
#define SVGA_IRQFLAG_ERROR 0x10 /* Error while processing commands */
/*
* The byte-size is the size of the actual cursor data,
* possibly after expanding it to the current bit depth.
*
* 40K is sufficient memory for two 32-bit planes for a 64 x 64 cursor.
*
* The dimension limit is a bound on the maximum width or height.
*/
#define SVGA_MAX_CURSOR_CMD_BYTES (40 * 1024)
#define SVGA_MAX_CURSOR_CMD_DIMENSION 1024
/*
* Registers
*/
@ -169,7 +179,7 @@ enum {
SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */
SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */
SVGA_REG_GUEST_ID = 23, /* (Deprecated) */
SVGA_REG_CURSOR_ID = 24, /* (Deprecated) */
SVGA_REG_DEAD = 24, /* Drivers should never write this. */
SVGA_REG_CURSOR_X = 25, /* (Deprecated) */
SVGA_REG_CURSOR_Y = 26, /* (Deprecated) */
SVGA_REG_CURSOR_ON = 27, /* (Deprecated) */
@ -208,7 +218,13 @@ enum {
SVGA_REG_MAX_PRIMARY_MEM = 50,
SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,
SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */
/*
* Legacy version of SVGA_REG_GBOBJECT_MEM_SIZE_KB for drivers that
* don't know how to convert to a 64-bit byte value without overflowing.
* (See SVGA_REG_GBOBJECT_MEM_SIZE_KB).
*/
SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51,
SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */
SVGA_REG_CMD_PREPEND_LOW = 53,
SVGA_REG_CMD_PREPEND_HIGH = 54,
@ -218,7 +234,59 @@ enum {
SVGA_REG_BLANK_SCREEN_TARGETS = 58,
SVGA_REG_CAP2 = 59,
SVGA_REG_DEVEL_CAP = 60,
SVGA_REG_TOP = 61, /* Must be 1 more than the last register */
/*
* Allow the guest to hint to the device which driver is running.
*
* This should not generally change device behavior, but might be
* convenient to work-around specific bugs in guest drivers.
*
* Drivers should first write their id value into SVGA_REG_GUEST_DRIVER_ID,
* and then fill out all of the version registers that they have defined.
*
* After the driver has written all of the registers, they should
* then write the value SVGA_REG_GUEST_DRIVER_ID_SUBMIT to the
* SVGA_REG_GUEST_DRIVER_ID register, to signal that they have finished.
*
* The SVGA_REG_GUEST_DRIVER_ID values are defined below by the
* SVGARegGuestDriverId enum.
*
* The SVGA_REG_GUEST_DRIVER_VERSION fields are driver-specific,
* but ideally should encode a monotonically increasing number that allows
* the device to perform inequality checks against ranges of driver versions.
*/
SVGA_REG_GUEST_DRIVER_ID = 61,
SVGA_REG_GUEST_DRIVER_VERSION1 = 62,
SVGA_REG_GUEST_DRIVER_VERSION2 = 63,
SVGA_REG_GUEST_DRIVER_VERSION3 = 64,
SVGA_REG_CURSOR_MOBID = 65,
SVGA_REG_CURSOR_MAX_BYTE_SIZE = 66,
SVGA_REG_CURSOR_MAX_DIMENSION = 67,
SVGA_REG_FIFO_CAPS = 68,
SVGA_REG_FENCE = 69,
SVGA_REG_RESERVED1 = 70,
SVGA_REG_RESERVED2 = 71,
SVGA_REG_RESERVED3 = 72,
SVGA_REG_RESERVED4 = 73,
SVGA_REG_RESERVED5 = 74,
SVGA_REG_SCREENDMA = 75,
/*
* The maximum amount of guest-backed objects that the device can have
* resident at a time. Guest-drivers should keep their working set size
* below this limit for best performance.
*
* Note that this value is in kilobytes, and not bytes, because the actual
* number of bytes might be larger than can fit in a 32-bit register.
*
* PLEASE USE A 64-BIT VALUE WHEN CONVERTING THIS INTO BYTES.
* (See SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB).
*/
SVGA_REG_GBOBJECT_MEM_SIZE_KB = 76,
SVGA_REG_TOP = 77, /* Must be 1 more than the last register */
SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */
/* Next 768 (== 256*3) registers exist for colormap */
@ -229,6 +297,20 @@ enum {
the use of the current SVGA driver. */
};
/*
* Values for SVGA_REG_GUEST_DRIVER_ID.
*/
typedef enum SVGARegGuestDriverId {
SVGA_REG_GUEST_DRIVER_ID_UNKNOWN = 0,
SVGA_REG_GUEST_DRIVER_ID_WDDM = 1,
SVGA_REG_GUEST_DRIVER_ID_LINUX = 2,
SVGA_REG_GUEST_DRIVER_ID_MAX,
SVGA_REG_GUEST_DRIVER_ID_SUBMIT = MAX_UINT32,
} SVGARegGuestDriverId;
/*
* Guest memory regions (GMRs):
*
@ -416,7 +498,6 @@ typedef enum {
SVGA_CB_CONTEXT_0 = 0x0,
SVGA_CB_CONTEXT_1 = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */
SVGA_CB_CONTEXT_MAX = 0x2,
SVGA_CB_CONTEXT_HP_MAX = 0x2,
} SVGACBContext;
@ -733,9 +814,6 @@ SVGASignedPoint;
* and must not be reused. Those capabilities will never be reported
* by new versions of the SVGA device.
*
* XXX: Add longer descriptions for each capability, including a list
* of the new features that each capability provides.
*
* SVGA_CAP_IRQMASK --
* Provides device interrupts. Adds device register SVGA_REG_IRQMASK
* to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to
@ -842,17 +920,51 @@ SVGASignedPoint;
* Allow the IntraSurfaceCopy command.
*
* SVGA_CAP2_DX2 --
* Allow the DefineGBSurface_v3, WholeSurfaceCopy.
* Allow the DefineGBSurface_v3, WholeSurfaceCopy, WriteZeroSurface, and
* HintZeroSurface commands, and the SVGA_REG_GUEST_DRIVER_ID register.
*
* SVGA_CAP2_GB_MEMSIZE_2 --
* Allow the SVGA_REG_GBOBJECT_MEM_SIZE_KB register.
*
* SVGA_CAP2_SCREENDMA_REG --
* Allow the SVGA_REG_SCREENDMA register.
*
* SVGA_CAP2_OTABLE_PTDEPTH_2 --
* Allow 2 level page tables for OTable commands.
*
* SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT --
* Allow a stretch blt from a non-multisampled surface to a multisampled
* surface.
*
* SVGA_CAP2_CURSOR_MOB --
* Allow the SVGA_REG_CURSOR_MOBID register.
*
* SVGA_CAP2_MSHINT --
* Allow the SVGA_REG_MSHINT register.
*
* SVGA_CAP2_DX3 --
* Allows the DefineGBSurface_v4 command.
* Allows the DXDefineDepthStencilView_v2, DXDefineStreamOutputWithMob,
* and DXBindStreamOutput commands if 3D is also available.
* Allows the DXPredStagingCopy and DXStagingCopy commands if SM41
* is also available.
*
* SVGA_CAP2_RESERVED --
* Reserve the last bit for extending the SVGA capabilities to some
* future mechanisms.
*/
#define SVGA_CAP2_NONE 0x00000000
#define SVGA_CAP2_GROW_OTABLE 0x00000001
#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
#define SVGA_CAP2_DX2 0x00000004
#define SVGA_CAP2_RESERVED 0x80000000
#define SVGA_CAP2_NONE 0x00000000
#define SVGA_CAP2_GROW_OTABLE 0x00000001
#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
#define SVGA_CAP2_DX2 0x00000004
#define SVGA_CAP2_GB_MEMSIZE_2 0x00000008
#define SVGA_CAP2_SCREENDMA_REG 0x00000010
#define SVGA_CAP2_OTABLE_PTDEPTH_2 0x00000020
#define SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT 0x00000040
#define SVGA_CAP2_CURSOR_MOB 0x00000080
#define SVGA_CAP2_MSHINT 0x00000100
#define SVGA_CAP2_DX3 0x00000400
#define SVGA_CAP2_RESERVED 0x80000000
/*
@ -875,7 +987,9 @@ typedef enum {
SVGABackdoorCapFifoCaps = 1,
SVGABackdoorCap3dHWVersion = 2,
SVGABackdoorCapDeviceCaps2 = 3,
SVGABackdoorCapMax = 4,
SVGABackdoorCapDevelCaps = 4,
SVGABackdoorDevelRenderer = 5,
SVGABackdoorCapMax = 6,
} SVGABackdoorCapType;
@ -1055,103 +1169,80 @@ enum {
/*
* FIFO Synchronization Registers
*
* This explains the relationship between the various FIFO
* sync-related registers in IOSpace and in FIFO space.
*
* SVGA_REG_SYNC --
*
* The SYNC register can be used in two different ways by the guest:
* The SYNC register can be used by the guest driver to signal to the
* device that the guest driver is waiting for previously submitted
* commands to complete.
*
* 1. If the guest wishes to fully sync (drain) the FIFO,
* it will write once to SYNC then poll on the BUSY
* register. The FIFO is sync'ed once BUSY is zero.
* When the guest driver writes to the SYNC register, the device sets
* the BUSY register to TRUE, and starts processing the submitted commands
* (if it was not already doing so). When all previously submitted
* commands are finished and the device is idle again, it sets the BUSY
* register back to FALSE. (If the guest driver submits new commands
* after writing the SYNC register, the new commands are not guaranteed
* to have been procesesd.)
*
* 2. If the guest wants to asynchronously wake up the host,
* it will write once to SYNC without polling on BUSY.
* Ideally it will do this after some new commands have
* been placed in the FIFO, and after reading a zero
* from SVGA_FIFO_BUSY.
* When guest drivers are submitting commands using the FIFO, the device
* periodically polls to check for new FIFO commands when idle, which may
* introduce a delay in command processing. If the guest-driver wants
* the commands to be processed quickly (which it typically does), it
* should write SYNC after each batch of commands is committed to the
* FIFO to immediately wake up the device. For even better performance,
* the guest can use the SVGA_FIFO_BUSY register to avoid these extra
* SYNC writes if the device is already active, using the technique known
* as "Ringing the Doorbell" (described below). (Note that command
* buffer submission implicitly wakes up the device, and so doesn't
* suffer from this problem.)
*
* (1) is the original behaviour that SYNC was designed to
* support. Originally, a write to SYNC would implicitly
* trigger a read from BUSY. This causes us to synchronously
* process the FIFO.
*
* This behaviour has since been changed so that writing SYNC
* will *not* implicitly cause a read from BUSY. Instead, it
* makes a channel call which asynchronously wakes up the MKS
* thread.
*
* New guests can use this new behaviour to implement (2)
* efficiently. This lets guests get the host's attention
* without waiting for the MKS to poll, which gives us much
* better CPU utilization on SMP hosts and on UP hosts while
* we're blocked on the host GPU.
*
* Old guests shouldn't notice the behaviour change. SYNC was
* never guaranteed to process the entire FIFO, since it was
* bounded to a particular number of CPU cycles. Old guests will
* still loop on the BUSY register until the FIFO is empty.
*
* Writing to SYNC currently has the following side-effects:
*
* - Sets SVGA_REG_BUSY to TRUE (in the monitor)
* - Asynchronously wakes up the MKS thread for FIFO processing
* - The value written to SYNC is recorded as a "reason", for
* stats purposes.
*
* If SVGA_FIFO_BUSY is available, drivers are advised to only
* write to SYNC if SVGA_FIFO_BUSY is FALSE. Drivers should set
* SVGA_FIFO_BUSY to TRUE after writing to SYNC. The MKS will
* eventually set SVGA_FIFO_BUSY on its own, but this approach
* lets the driver avoid sending multiple asynchronous wakeup
* messages to the MKS thread.
* The SYNC register can also be used in combination with BUSY to
* synchronously ensure that all SVGA commands are processed (with both
* the FIFO and command-buffers). To do this, the guest driver should
* write to SYNC, and then loop reading BUSY until BUSY returns FALSE.
* This technique is known as a "Legacy Sync".
*
* SVGA_REG_BUSY --
*
* This register is set to TRUE when SVGA_REG_SYNC is written,
* and it reads as FALSE when the FIFO has been completely
* drained.
* and is set back to FALSE when the device has finished processing
* all commands and is idle again.
*
* Every read from this register causes us to synchronously
* process FIFO commands. There is no guarantee as to how many
* commands each read will process.
* Every read from the BUSY reigster will block for an undefined
* amount of time (normally until the device finishes some interesting
* work unit), or the device is idle.
*
* CPU time spent processing FIFO commands will be billed to
* the guest.
*
* New drivers should avoid using this register unless they
* need to guarantee that the FIFO is completely drained. It
* is overkill for performing a sync-to-fence. Older drivers
* will use this register for any type of synchronization.
* Guest drivers can also do a partial Legacy Sync to check for some
* particular condition, for instance by stopping early when a fence
* passes before BUSY has been set back to FALSE. This is particularly
* useful if the guest-driver knows that it is blocked waiting on the
* device, because it will yield CPU time back to the host.
*
* SVGA_FIFO_BUSY --
*
* This register is a fast way for the guest driver to check
* whether the FIFO is already being processed. It reads and
* writes at normal RAM speeds, with no monitor intervention.
* The SVGA_FIFO_BUSY register is a fast way for the guest driver to check
* whether the device is actively processing FIFO commands before writing
* the more expensive SYNC register.
*
* If this register reads as TRUE, the host is guaranteeing that
* any new commands written into the FIFO will be noticed before
* the MKS goes back to sleep.
* If this register reads as TRUE, the device is actively processing
* FIFO commands.
*
* If this register reads as FALSE, no such guarantee can be
* made.
* If this register reads as FALSE, the device may not be actively
* processing commands, and the guest driver should try
* "Ringing the Doorbell".
*
* The guest should use this register to quickly determine
* whether or not it needs to wake up the host. If the guest
* just wrote a command or group of commands that it would like
* the host to begin processing, it should:
* To Ring the Doorbell, the guest should:
*
* 1. Read SVGA_FIFO_BUSY. If it reads as TRUE, no further
* action is necessary.
* 1. Have already written their batch of commands into the FIFO.
* 2. Check if the SVGA_FIFO_BUSY register is available by reading
* SVGA_FIFO_MIN.
* 3. Read SVGA_FIFO_BUSY. If it reads as TRUE, the device is actively
* processing FIFO commands, and no further action is necessary.
* 4. If SVGA_FIFO_BUSY was FALSE, write TRUE to SVGA_REG_SYNC.
*
* 2. Write TRUE to SVGA_FIFO_BUSY. This informs future guest
* code that we've already sent a SYNC to the host and we
* don't need to send a duplicate.
*
* 3. Write a reason to SVGA_REG_SYNC. This will send an
* asynchronous wakeup to the MKS thread.
* For maximum performance, this procedure should be followed after
* every meaningful batch of commands has been written into the FIFO.
* (Normally when the underlying application signals it's finished a
* meaningful work unit by calling Flush.)
*/
@ -1164,9 +1255,6 @@ enum {
* Video -- SVGA Video overlay units are supported
* Escape -- Escape command is supported
*
* XXX: Add longer descriptions for each capability, including a list
* of the new features that each capability provides.
*
* SVGA_FIFO_CAP_SCREEN_OBJECT --
*
* Provides dynamic multi-screen rendering, for improved Unity and
@ -1278,6 +1366,15 @@ enum {
#define SVGA_FIFO_RESERVED_UNKNOWN 0xffffffff
/*
* ScreenDMA Register Values
*/
#define SVGA_SCREENDMA_REG_UNDEFINED 0
#define SVGA_SCREENDMA_REG_NOT_PRESENT 1
#define SVGA_SCREENDMA_REG_PRESENT 2
#define SVGA_SCREENDMA_REG_MAX 3
/*
* Video overlay support
*/
@ -1664,6 +1761,80 @@ struct {
SVGAFifoCmdDefineAlphaCursor;
/*
* Provide a new large cursor image, as an AND/XOR mask.
*
* Should only be used for CursorMob functionality
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 hotspotX;
uint32 hotspotY;
uint32 width;
uint32 height;
uint32 andMaskDepth;
uint32 xorMaskDepth;
/*
* Followed by scanline data for AND mask, then XOR mask.
* Each scanline is padded to a 32-bit boundary.
*/
}
#include "vmware_pack_end.h"
SVGAGBColorCursorHeader;
/*
* Provide a new large cursor image, in 32-bit BGRA format.
*
* Should only be used for CursorMob functionality
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 hotspotX;
uint32 hotspotY;
uint32 width;
uint32 height;
/* Followed by scanline data */
}
#include "vmware_pack_end.h"
SVGAGBAlphaCursorHeader;
/*
* Define the SVGA guest backed cursor types
*/
typedef enum {
SVGA_COLOR_CURSOR = 0,
SVGA_ALPHA_CURSOR = 1,
} SVGAGBCursorType;
/*
* Provide a new large cursor image.
*
* Should only be used for CursorMob functionality
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGAGBCursorType type;
union {
SVGAGBColorCursorHeader colorHeader;
SVGAGBAlphaCursorHeader alphaHeader;
} header;
uint32 sizeInBytes;
/*
* Followed by the cursor data
*/
}
#include "vmware_pack_end.h"
SVGAGBCursorHeader;
/*
* SVGA_CMD_UPDATE_VERBOSE --
*
@ -2061,9 +2232,12 @@ SVGAFifoCmdRemapGMR2;
#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024)
#define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024)
#define SVGA_FIFO_SIZE_MAX (2 * 1024 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_MAX (2 * 1024 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_MAX_2GB (2 * 1024 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_MAX_3GB (3 * 1024 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_MAX_4GB (4 * 1024 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_MAX_8GB (8 * 1024 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024)
#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */
@ -2086,4 +2260,6 @@ SVGAFifoCmdRemapGMR2;
#define SVGA_FIFO_SIZE_GBOBJECTS (256 * 1024)
#define SVGA_VRAM_SIZE_GBOBJECTS (4 * 1024 * 1024)
#define SVGA_PCI_REGS_PAGES (1)
#endif

View File

@ -37,6 +37,7 @@ typedef s8 int8;
typedef uint64 PA;
typedef uint32 PPN;
typedef uint32 PPN32;
typedef uint64 PPN64;
typedef bool Bool;