forked from Minki/linux
Input: hid-lgff - treat devices as joysticks unless told otherwise
By default threat devices as joysticks with constant force-feedback effect. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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130b1ab3f3
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@ -55,7 +55,6 @@ static const struct dev_type devices[] = {
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{ 0x046d, 0xc294, ff_joystick },
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{ 0x046d, 0xc295, ff_joystick },
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{ 0x046d, 0xca03, ff_joystick },
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{ 0x0000, 0x0000, ff_joystick }
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};
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static int hid_lgff_play(struct input_dev *dev, void *data, struct ff_effect *effect)
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@ -107,8 +106,9 @@ int hid_lgff_init(struct hid_device* hid)
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struct input_dev *dev = hidinput->input;
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struct hid_report *report;
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struct hid_field *field;
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const signed short *ff_bits = ff_joystick;
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int error;
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int i, j;
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int i;
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/* Find the report to use */
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if (list_empty(report_list)) {
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@ -132,12 +132,14 @@ int hid_lgff_init(struct hid_device* hid)
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for (i = 0; i < ARRAY_SIZE(devices); i++) {
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if (dev->id.vendor == devices[i].idVendor &&
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dev->id.product == devices[i].idProduct) {
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for (j = 0; devices[i].ff[j] >= 0; j++)
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set_bit(devices[i].ff[j], dev->ffbit);
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ff_bits = devices[i].ff;
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break;
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}
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}
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for (i = 0; ff_bits[i] >= 0; i++)
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set_bit(ff_bits[i], dev->ffbit);
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error = input_ff_create_memless(dev, NULL, hid_lgff_play);
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if (error)
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return error;
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