forked from Minki/linux
643 lines
16 KiB
C
643 lines
16 KiB
C
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/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <linux/module.h>
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#include <linux/platform_device.h>
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#include <linux/device.h>
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#include <linux/io.h>
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#include "uapi/drm/vc4_drm.h"
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#include "vc4_drv.h"
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#include "vc4_regs.h"
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#include "vc4_trace.h"
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static void
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vc4_queue_hangcheck(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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mod_timer(&vc4->hangcheck.timer,
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round_jiffies_up(jiffies + msecs_to_jiffies(100)));
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}
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static void
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vc4_reset(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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DRM_INFO("Resetting GPU.\n");
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vc4_v3d_set_power(vc4, false);
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vc4_v3d_set_power(vc4, true);
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vc4_irq_reset(dev);
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/* Rearm the hangcheck -- another job might have been waiting
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* for our hung one to get kicked off, and vc4_irq_reset()
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* would have started it.
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*/
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vc4_queue_hangcheck(dev);
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}
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static void
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vc4_reset_work(struct work_struct *work)
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{
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struct vc4_dev *vc4 =
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container_of(work, struct vc4_dev, hangcheck.reset_work);
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vc4_reset(vc4->dev);
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}
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static void
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vc4_hangcheck_elapsed(unsigned long data)
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{
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struct drm_device *dev = (struct drm_device *)data;
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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uint32_t ct0ca, ct1ca;
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/* If idle, we can stop watching for hangs. */
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if (list_empty(&vc4->job_list))
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return;
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ct0ca = V3D_READ(V3D_CTNCA(0));
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ct1ca = V3D_READ(V3D_CTNCA(1));
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/* If we've made any progress in execution, rearm the timer
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* and wait.
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*/
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if (ct0ca != vc4->hangcheck.last_ct0ca ||
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ct1ca != vc4->hangcheck.last_ct1ca) {
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vc4->hangcheck.last_ct0ca = ct0ca;
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vc4->hangcheck.last_ct1ca = ct1ca;
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vc4_queue_hangcheck(dev);
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return;
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}
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/* We've gone too long with no progress, reset. This has to
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* be done from a work struct, since resetting can sleep and
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* this timer hook isn't allowed to.
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*/
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schedule_work(&vc4->hangcheck.reset_work);
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}
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static void
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submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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/* Set the current and end address of the control list.
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* Writing the end register is what starts the job.
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*/
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V3D_WRITE(V3D_CTNCA(thread), start);
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V3D_WRITE(V3D_CTNEA(thread), end);
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}
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int
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vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
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bool interruptible)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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int ret = 0;
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unsigned long timeout_expire;
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DEFINE_WAIT(wait);
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if (vc4->finished_seqno >= seqno)
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return 0;
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if (timeout_ns == 0)
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return -ETIME;
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timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
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trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
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for (;;) {
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prepare_to_wait(&vc4->job_wait_queue, &wait,
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interruptible ? TASK_INTERRUPTIBLE :
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TASK_UNINTERRUPTIBLE);
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if (interruptible && signal_pending(current)) {
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ret = -ERESTARTSYS;
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break;
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}
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if (vc4->finished_seqno >= seqno)
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break;
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if (timeout_ns != ~0ull) {
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if (time_after_eq(jiffies, timeout_expire)) {
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ret = -ETIME;
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break;
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}
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schedule_timeout(timeout_expire - jiffies);
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} else {
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schedule();
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}
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}
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finish_wait(&vc4->job_wait_queue, &wait);
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trace_vc4_wait_for_seqno_end(dev, seqno);
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if (ret && ret != -ERESTARTSYS) {
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DRM_ERROR("timeout waiting for render thread idle\n");
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return ret;
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}
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return 0;
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}
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static void
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vc4_flush_caches(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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/* Flush the GPU L2 caches. These caches sit on top of system
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* L3 (the 128kb or so shared with the CPU), and are
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* non-allocating in the L3.
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*/
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V3D_WRITE(V3D_L2CACTL,
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V3D_L2CACTL_L2CCLR);
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V3D_WRITE(V3D_SLCACTL,
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VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
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VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
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VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
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VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
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}
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/* Sets the registers for the next job to be actually be executed in
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* the hardware.
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*
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* The job_lock should be held during this.
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*/
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void
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vc4_submit_next_job(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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struct vc4_exec_info *exec = vc4_first_job(vc4);
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if (!exec)
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return;
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vc4_flush_caches(dev);
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/* Disable the binner's pre-loaded overflow memory address */
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V3D_WRITE(V3D_BPOA, 0);
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V3D_WRITE(V3D_BPOS, 0);
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if (exec->ct0ca != exec->ct0ea)
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submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
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submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
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}
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static void
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vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
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{
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struct vc4_bo *bo;
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unsigned i;
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for (i = 0; i < exec->bo_count; i++) {
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bo = to_vc4_bo(&exec->bo[i]->base);
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bo->seqno = seqno;
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}
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list_for_each_entry(bo, &exec->unref_list, unref_head) {
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bo->seqno = seqno;
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}
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}
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/* Queues a struct vc4_exec_info for execution. If no job is
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* currently executing, then submits it.
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*
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* Unlike most GPUs, our hardware only handles one command list at a
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* time. To queue multiple jobs at once, we'd need to edit the
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* previous command list to have a jump to the new one at the end, and
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* then bump the end address. That's a change for a later date,
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* though.
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*/
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static void
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vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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uint64_t seqno;
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unsigned long irqflags;
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spin_lock_irqsave(&vc4->job_lock, irqflags);
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seqno = ++vc4->emit_seqno;
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exec->seqno = seqno;
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vc4_update_bo_seqnos(exec, seqno);
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list_add_tail(&exec->head, &vc4->job_list);
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/* If no job was executing, kick ours off. Otherwise, it'll
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* get started when the previous job's frame done interrupt
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* occurs.
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*/
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if (vc4_first_job(vc4) == exec) {
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vc4_submit_next_job(dev);
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vc4_queue_hangcheck(dev);
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}
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spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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}
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/**
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* Looks up a bunch of GEM handles for BOs and stores the array for
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* use in the command validator that actually writes relocated
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* addresses pointing to them.
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*/
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static int
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vc4_cl_lookup_bos(struct drm_device *dev,
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struct drm_file *file_priv,
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struct vc4_exec_info *exec)
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{
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struct drm_vc4_submit_cl *args = exec->args;
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uint32_t *handles;
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int ret = 0;
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int i;
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exec->bo_count = args->bo_handle_count;
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if (!exec->bo_count) {
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/* See comment on bo_index for why we have to check
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* this.
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*/
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DRM_ERROR("Rendering requires BOs to validate\n");
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return -EINVAL;
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}
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exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
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GFP_KERNEL);
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if (!exec->bo) {
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DRM_ERROR("Failed to allocate validated BO pointers\n");
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return -ENOMEM;
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}
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handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
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if (!handles) {
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DRM_ERROR("Failed to allocate incoming GEM handles\n");
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goto fail;
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}
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ret = copy_from_user(handles,
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(void __user *)(uintptr_t)args->bo_handles,
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exec->bo_count * sizeof(uint32_t));
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if (ret) {
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DRM_ERROR("Failed to copy in GEM handles\n");
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goto fail;
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}
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spin_lock(&file_priv->table_lock);
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for (i = 0; i < exec->bo_count; i++) {
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struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
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handles[i]);
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if (!bo) {
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DRM_ERROR("Failed to look up GEM BO %d: %d\n",
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i, handles[i]);
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ret = -EINVAL;
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spin_unlock(&file_priv->table_lock);
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goto fail;
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}
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drm_gem_object_reference(bo);
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exec->bo[i] = (struct drm_gem_cma_object *)bo;
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}
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spin_unlock(&file_priv->table_lock);
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fail:
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kfree(handles);
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return 0;
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}
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static int
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vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
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{
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struct drm_vc4_submit_cl *args = exec->args;
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void *temp = NULL;
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void *bin;
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int ret = 0;
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uint32_t bin_offset = 0;
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uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
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16);
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uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
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uint32_t exec_size = uniforms_offset + args->uniforms_size;
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uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
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args->shader_rec_count);
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struct vc4_bo *bo;
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if (uniforms_offset < shader_rec_offset ||
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exec_size < uniforms_offset ||
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args->shader_rec_count >= (UINT_MAX /
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sizeof(struct vc4_shader_state)) ||
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temp_size < exec_size) {
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DRM_ERROR("overflow in exec arguments\n");
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goto fail;
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}
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/* Allocate space where we'll store the copied in user command lists
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* and shader records.
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*
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* We don't just copy directly into the BOs because we need to
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* read the contents back for validation, and I think the
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* bo->vaddr is uncached access.
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*/
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temp = kmalloc(temp_size, GFP_KERNEL);
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if (!temp) {
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DRM_ERROR("Failed to allocate storage for copying "
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"in bin/render CLs.\n");
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ret = -ENOMEM;
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goto fail;
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}
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bin = temp + bin_offset;
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exec->shader_rec_u = temp + shader_rec_offset;
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exec->uniforms_u = temp + uniforms_offset;
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exec->shader_state = temp + exec_size;
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exec->shader_state_size = args->shader_rec_count;
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ret = copy_from_user(bin,
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(void __user *)(uintptr_t)args->bin_cl,
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args->bin_cl_size);
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if (ret) {
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DRM_ERROR("Failed to copy in bin cl\n");
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goto fail;
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}
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ret = copy_from_user(exec->shader_rec_u,
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(void __user *)(uintptr_t)args->shader_rec,
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args->shader_rec_size);
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if (ret) {
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DRM_ERROR("Failed to copy in shader recs\n");
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goto fail;
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}
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ret = copy_from_user(exec->uniforms_u,
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(void __user *)(uintptr_t)args->uniforms,
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args->uniforms_size);
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if (ret) {
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DRM_ERROR("Failed to copy in uniforms cl\n");
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goto fail;
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}
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bo = vc4_bo_create(dev, exec_size, true);
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if (!bo) {
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DRM_ERROR("Couldn't allocate BO for binning\n");
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ret = PTR_ERR(exec->exec_bo);
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goto fail;
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}
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exec->exec_bo = &bo->base;
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list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
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&exec->unref_list);
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exec->ct0ca = exec->exec_bo->paddr + bin_offset;
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exec->bin_u = bin;
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exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
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exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
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exec->shader_rec_size = args->shader_rec_size;
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exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
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exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
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exec->uniforms_size = args->uniforms_size;
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ret = vc4_validate_bin_cl(dev,
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exec->exec_bo->vaddr + bin_offset,
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bin,
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exec);
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if (ret)
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||
|
goto fail;
|
||
|
|
||
|
ret = vc4_validate_shader_recs(dev, exec);
|
||
|
|
||
|
fail:
|
||
|
kfree(temp);
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
|
||
|
{
|
||
|
unsigned i;
|
||
|
|
||
|
/* Need the struct lock for drm_gem_object_unreference(). */
|
||
|
mutex_lock(&dev->struct_mutex);
|
||
|
if (exec->bo) {
|
||
|
for (i = 0; i < exec->bo_count; i++)
|
||
|
drm_gem_object_unreference(&exec->bo[i]->base);
|
||
|
kfree(exec->bo);
|
||
|
}
|
||
|
|
||
|
while (!list_empty(&exec->unref_list)) {
|
||
|
struct vc4_bo *bo = list_first_entry(&exec->unref_list,
|
||
|
struct vc4_bo, unref_head);
|
||
|
list_del(&bo->unref_head);
|
||
|
drm_gem_object_unreference(&bo->base.base);
|
||
|
}
|
||
|
mutex_unlock(&dev->struct_mutex);
|
||
|
|
||
|
kfree(exec);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
vc4_job_handle_completed(struct vc4_dev *vc4)
|
||
|
{
|
||
|
unsigned long irqflags;
|
||
|
|
||
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
||
|
while (!list_empty(&vc4->job_done_list)) {
|
||
|
struct vc4_exec_info *exec =
|
||
|
list_first_entry(&vc4->job_done_list,
|
||
|
struct vc4_exec_info, head);
|
||
|
list_del(&exec->head);
|
||
|
|
||
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
||
|
vc4_complete_exec(vc4->dev, exec);
|
||
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
||
|
}
|
||
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
||
|
}
|
||
|
|
||
|
/* Scheduled when any job has been completed, this walks the list of
|
||
|
* jobs that had completed and unrefs their BOs and frees their exec
|
||
|
* structs.
|
||
|
*/
|
||
|
static void
|
||
|
vc4_job_done_work(struct work_struct *work)
|
||
|
{
|
||
|
struct vc4_dev *vc4 =
|
||
|
container_of(work, struct vc4_dev, job_done_work);
|
||
|
|
||
|
vc4_job_handle_completed(vc4);
|
||
|
}
|
||
|
|
||
|
static int
|
||
|
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
|
||
|
uint64_t seqno,
|
||
|
uint64_t *timeout_ns)
|
||
|
{
|
||
|
unsigned long start = jiffies;
|
||
|
int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
|
||
|
|
||
|
if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
|
||
|
uint64_t delta = jiffies_to_nsecs(jiffies - start);
|
||
|
|
||
|
if (*timeout_ns >= delta)
|
||
|
*timeout_ns -= delta;
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
int
|
||
|
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
|
||
|
struct drm_file *file_priv)
|
||
|
{
|
||
|
struct drm_vc4_wait_seqno *args = data;
|
||
|
|
||
|
return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
|
||
|
&args->timeout_ns);
|
||
|
}
|
||
|
|
||
|
int
|
||
|
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
|
||
|
struct drm_file *file_priv)
|
||
|
{
|
||
|
int ret;
|
||
|
struct drm_vc4_wait_bo *args = data;
|
||
|
struct drm_gem_object *gem_obj;
|
||
|
struct vc4_bo *bo;
|
||
|
|
||
|
gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
|
||
|
if (!gem_obj) {
|
||
|
DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
|
||
|
return -EINVAL;
|
||
|
}
|
||
|
bo = to_vc4_bo(gem_obj);
|
||
|
|
||
|
ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
|
||
|
&args->timeout_ns);
|
||
|
|
||
|
drm_gem_object_unreference_unlocked(gem_obj);
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Submits a command list to the VC4.
|
||
|
*
|
||
|
* This is what is called batchbuffer emitting on other hardware.
|
||
|
*/
|
||
|
int
|
||
|
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
|
||
|
struct drm_file *file_priv)
|
||
|
{
|
||
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
||
|
struct drm_vc4_submit_cl *args = data;
|
||
|
struct vc4_exec_info *exec;
|
||
|
int ret;
|
||
|
|
||
|
if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
|
||
|
DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
|
||
|
return -EINVAL;
|
||
|
}
|
||
|
|
||
|
exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
|
||
|
if (!exec) {
|
||
|
DRM_ERROR("malloc failure on exec struct\n");
|
||
|
return -ENOMEM;
|
||
|
}
|
||
|
|
||
|
exec->args = args;
|
||
|
INIT_LIST_HEAD(&exec->unref_list);
|
||
|
|
||
|
ret = vc4_cl_lookup_bos(dev, file_priv, exec);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
|
||
|
if (exec->args->bin_cl_size != 0) {
|
||
|
ret = vc4_get_bcl(dev, exec);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
} else {
|
||
|
exec->ct0ca = 0;
|
||
|
exec->ct0ea = 0;
|
||
|
}
|
||
|
|
||
|
ret = vc4_get_rcl(dev, exec);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
|
||
|
/* Clear this out of the struct we'll be putting in the queue,
|
||
|
* since it's part of our stack.
|
||
|
*/
|
||
|
exec->args = NULL;
|
||
|
|
||
|
vc4_queue_submit(dev, exec);
|
||
|
|
||
|
/* Return the seqno for our job. */
|
||
|
args->seqno = vc4->emit_seqno;
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
fail:
|
||
|
vc4_complete_exec(vc4->dev, exec);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
vc4_gem_init(struct drm_device *dev)
|
||
|
{
|
||
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
||
|
|
||
|
INIT_LIST_HEAD(&vc4->job_list);
|
||
|
INIT_LIST_HEAD(&vc4->job_done_list);
|
||
|
spin_lock_init(&vc4->job_lock);
|
||
|
|
||
|
INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
|
||
|
setup_timer(&vc4->hangcheck.timer,
|
||
|
vc4_hangcheck_elapsed,
|
||
|
(unsigned long)dev);
|
||
|
|
||
|
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
vc4_gem_destroy(struct drm_device *dev)
|
||
|
{
|
||
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
||
|
|
||
|
/* Waiting for exec to finish would need to be done before
|
||
|
* unregistering V3D.
|
||
|
*/
|
||
|
WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
|
||
|
|
||
|
/* V3D should already have disabled its interrupt and cleared
|
||
|
* the overflow allocation registers. Now free the object.
|
||
|
*/
|
||
|
if (vc4->overflow_mem) {
|
||
|
drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
|
||
|
vc4->overflow_mem = NULL;
|
||
|
}
|
||
|
|
||
|
vc4_bo_cache_destroy(dev);
|
||
|
}
|