linux/tools/bpf/bpftool/gen.c

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bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
// SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
/* Copyright (C) 2019 Facebook */
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <ctype.h>
#include <errno.h>
#include <fcntl.h>
#include <linux/err.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <bpf/bpf.h>
#include <bpf/libbpf.h>
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include <bpf/btf.h>
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
#include "json_writer.h"
#include "main.h"
#define MAX_OBJ_NAME_LEN 64
static void sanitize_identifier(char *name)
{
int i;
for (i = 0; name[i]; i++)
if (!isalnum(name[i]) && name[i] != '_')
name[i] = '_';
}
static bool str_has_prefix(const char *str, const char *prefix)
{
return strncmp(str, prefix, strlen(prefix)) == 0;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
static bool str_has_suffix(const char *str, const char *suffix)
{
size_t i, n1 = strlen(str), n2 = strlen(suffix);
if (n1 < n2)
return false;
for (i = 0; i < n2; i++) {
if (str[n1 - i - 1] != suffix[n2 - i - 1])
return false;
}
return true;
}
static void get_obj_name(char *name, const char *file)
{
/* Using basename() GNU version which doesn't modify arg. */
strncpy(name, basename(file), MAX_OBJ_NAME_LEN - 1);
name[MAX_OBJ_NAME_LEN - 1] = '\0';
if (str_has_suffix(name, ".o"))
name[strlen(name) - 2] = '\0';
sanitize_identifier(name);
}
static void get_header_guard(char *guard, const char *obj_name)
{
int i;
sprintf(guard, "__%s_SKEL_H__", obj_name);
for (i = 0; guard[i]; i++)
guard[i] = toupper(guard[i]);
}
static bool get_map_ident(const struct bpf_map *map, char *buf, size_t buf_sz)
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
{
static const char *sfxs[] = { ".data", ".rodata", ".bss", ".kconfig" };
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
const char *name = bpf_map__name(map);
int i, n;
if (!bpf_map__is_internal(map)) {
snprintf(buf, buf_sz, "%s", name);
return true;
}
for (i = 0, n = ARRAY_SIZE(sfxs); i < n; i++) {
const char *sfx = sfxs[i], *p;
p = strstr(name, sfx);
if (p) {
snprintf(buf, buf_sz, "%s", p + 1);
sanitize_identifier(buf);
return true;
}
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
return false;
}
static bool get_datasec_ident(const char *sec_name, char *buf, size_t buf_sz)
{
static const char *pfxs[] = { ".data", ".rodata", ".bss", ".kconfig" };
int i, n;
for (i = 0, n = ARRAY_SIZE(pfxs); i < n; i++) {
const char *pfx = pfxs[i];
if (str_has_prefix(sec_name, pfx)) {
snprintf(buf, buf_sz, "%s", sec_name + 1);
sanitize_identifier(buf);
return true;
}
}
return false;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
}
static void codegen_btf_dump_printf(void *ctx, const char *fmt, va_list args)
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
{
vprintf(fmt, args);
}
static int codegen_datasec_def(struct bpf_object *obj,
struct btf *btf,
struct btf_dump *d,
const struct btf_type *sec,
const char *obj_name)
{
const char *sec_name = btf__name_by_offset(btf, sec->name_off);
const struct btf_var_secinfo *sec_var = btf_var_secinfos(sec);
int i, err, off = 0, pad_cnt = 0, vlen = btf_vlen(sec);
char var_ident[256], sec_ident[256];
bool strip_mods = false;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (!get_datasec_ident(sec_name, sec_ident, sizeof(sec_ident)))
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
return 0;
if (strcmp(sec_name, ".kconfig") != 0)
strip_mods = true;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
printf(" struct %s__%s {\n", obj_name, sec_ident);
for (i = 0; i < vlen; i++, sec_var++) {
const struct btf_type *var = btf__type_by_id(btf, sec_var->type);
const char *var_name = btf__name_by_offset(btf, var->name_off);
DECLARE_LIBBPF_OPTS(btf_dump_emit_type_decl_opts, opts,
.field_name = var_ident,
.indent_level = 2,
.strip_mods = strip_mods,
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
);
int need_off = sec_var->offset, align_off, align;
__u32 var_type_id = var->type;
/* static variables are not exposed through BPF skeleton */
if (btf_var(var)->linkage == BTF_VAR_STATIC)
continue;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (off > need_off) {
p_err("Something is wrong for %s's variable #%d: need offset %d, already at %d.\n",
sec_name, i, need_off, off);
return -EINVAL;
}
align = btf__align_of(btf, var->type);
if (align <= 0) {
p_err("Failed to determine alignment of variable '%s': %d",
var_name, align);
return -EINVAL;
}
/* Assume 32-bit architectures when generating data section
* struct memory layout. Given bpftool can't know which target
* host architecture it's emitting skeleton for, we need to be
* conservative and assume 32-bit one to ensure enough padding
* bytes are generated for pointer and long types. This will
* still work correctly for 64-bit architectures, because in
* the worst case we'll generate unnecessary padding field,
* which on 64-bit architectures is not strictly necessary and
* would be handled by natural 8-byte alignment. But it still
* will be a correct memory layout, based on recorded offsets
* in BTF.
*/
if (align > 4)
align = 4;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
align_off = (off + align - 1) / align * align;
if (align_off != need_off) {
printf("\t\tchar __pad%d[%d];\n",
pad_cnt, need_off - off);
pad_cnt++;
}
/* sanitize variable name, e.g., for static vars inside
* a function, it's name is '<function name>.<variable name>',
* which we'll turn into a '<function name>_<variable name>'
*/
var_ident[0] = '\0';
strncat(var_ident, var_name, sizeof(var_ident) - 1);
sanitize_identifier(var_ident);
printf("\t\t");
err = btf_dump__emit_type_decl(d, var_type_id, &opts);
if (err)
return err;
printf(";\n");
off = sec_var->offset + sec_var->size;
}
printf(" } *%s;\n", sec_ident);
return 0;
}
static int codegen_datasecs(struct bpf_object *obj, const char *obj_name)
{
struct btf *btf = bpf_object__btf(obj);
int n = btf__type_cnt(btf);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
struct btf_dump *d;
struct bpf_map *map;
const struct btf_type *sec;
char sec_ident[256], map_ident[256];
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
int i, err = 0;
d = btf_dump__new(btf, codegen_btf_dump_printf, NULL, NULL);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (IS_ERR(d))
return PTR_ERR(d);
bpf_object__for_each_map(map, obj) {
/* only generate definitions for memory-mapped internal maps */
if (!bpf_map__is_internal(map))
continue;
if (!(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE))
continue;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (!get_map_ident(map, map_ident, sizeof(map_ident)))
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
continue;
sec = NULL;
for (i = 1; i < n; i++) {
const struct btf_type *t = btf__type_by_id(btf, i);
const char *name;
if (!btf_is_datasec(t))
continue;
name = btf__str_by_offset(btf, t->name_off);
if (!get_datasec_ident(name, sec_ident, sizeof(sec_ident)))
continue;
if (strcmp(sec_ident, map_ident) == 0) {
sec = t;
break;
}
}
/* In some cases (e.g., sections like .rodata.cst16 containing
* compiler allocated string constants only) there will be
* special internal maps with no corresponding DATASEC BTF
* type. In such case, generate empty structs for each such
* map. It will still be memory-mapped and its contents
* accessible from user-space through BPF skeleton.
*/
if (!sec) {
printf(" struct %s__%s {\n", obj_name, map_ident);
printf(" } *%s;\n", map_ident);
} else {
err = codegen_datasec_def(obj, btf, d, sec, obj_name);
if (err)
goto out;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
out:
btf_dump__free(d);
return err;
}
static void codegen(const char *template, ...)
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
{
const char *src, *end;
int skip_tabs = 0, n;
char *s, *dst;
va_list args;
char c;
n = strlen(template);
s = malloc(n + 1);
if (!s)
exit(-1);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
src = template;
dst = s;
/* find out "baseline" indentation to skip */
while ((c = *src++)) {
if (c == '\t') {
skip_tabs++;
} else if (c == '\n') {
break;
} else {
p_err("unrecognized character at pos %td in template '%s': '%c'",
src - template - 1, template, c);
free(s);
exit(-1);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
}
}
while (*src) {
/* skip baseline indentation tabs */
for (n = skip_tabs; n > 0; n--, src++) {
if (*src != '\t') {
p_err("not enough tabs at pos %td in template '%s'",
src - template - 1, template);
free(s);
exit(-1);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
}
}
/* trim trailing whitespace */
end = strchrnul(src, '\n');
for (n = end - src; n > 0 && isspace(src[n - 1]); n--)
;
memcpy(dst, src, n);
dst += n;
if (*end)
*dst++ = '\n';
src = *end ? end + 1 : end;
}
*dst++ = '\0';
/* print out using adjusted template */
va_start(args, template);
n = vprintf(s, args);
va_end(args);
free(s);
}
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
static void print_hex(const char *data, int data_sz)
{
int i, len;
for (i = 0, len = 0; i < data_sz; i++) {
int w = data[i] ? 4 : 2;
len += w;
if (len > 78) {
printf("\\\n");
len = w;
}
if (!data[i])
printf("\\0");
else
printf("\\x%02x", (unsigned char)data[i]);
}
}
static size_t bpf_map_mmap_sz(const struct bpf_map *map)
{
long page_sz = sysconf(_SC_PAGE_SIZE);
size_t map_sz;
map_sz = (size_t)roundup(bpf_map__value_size(map), 8) * bpf_map__max_entries(map);
map_sz = roundup(map_sz, page_sz);
return map_sz;
}
static void codegen_attach_detach(struct bpf_object *obj, const char *obj_name)
{
struct bpf_program *prog;
bpf_object__for_each_program(prog, obj) {
const char *tp_name;
codegen("\
\n\
\n\
static inline int \n\
%1$s__%2$s__attach(struct %1$s *skel) \n\
{ \n\
int prog_fd = skel->progs.%2$s.prog_fd; \n\
", obj_name, bpf_program__name(prog));
switch (bpf_program__get_type(prog)) {
case BPF_PROG_TYPE_RAW_TRACEPOINT:
tp_name = strchr(bpf_program__section_name(prog), '/') + 1;
printf("\tint fd = bpf_raw_tracepoint_open(\"%s\", prog_fd);\n", tp_name);
break;
case BPF_PROG_TYPE_TRACING:
printf("\tint fd = bpf_raw_tracepoint_open(NULL, prog_fd);\n");
break;
default:
printf("\tint fd = ((void)prog_fd, 0); /* auto-attach not supported */\n");
break;
}
codegen("\
\n\
\n\
if (fd > 0) \n\
skel->links.%1$s_fd = fd; \n\
return fd; \n\
} \n\
", bpf_program__name(prog));
}
codegen("\
\n\
\n\
static inline int \n\
%1$s__attach(struct %1$s *skel) \n\
{ \n\
int ret = 0; \n\
\n\
", obj_name);
bpf_object__for_each_program(prog, obj) {
codegen("\
\n\
ret = ret < 0 ? ret : %1$s__%2$s__attach(skel); \n\
", obj_name, bpf_program__name(prog));
}
codegen("\
\n\
return ret < 0 ? ret : 0; \n\
} \n\
\n\
static inline void \n\
%1$s__detach(struct %1$s *skel) \n\
{ \n\
", obj_name);
bpf_object__for_each_program(prog, obj) {
codegen("\
\n\
skel_closenz(skel->links.%1$s_fd); \n\
", bpf_program__name(prog));
}
codegen("\
\n\
} \n\
");
}
static void codegen_destroy(struct bpf_object *obj, const char *obj_name)
{
struct bpf_program *prog;
struct bpf_map *map;
char ident[256];
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
codegen("\
\n\
static void \n\
%1$s__destroy(struct %1$s *skel) \n\
{ \n\
if (!skel) \n\
return; \n\
%1$s__detach(skel); \n\
",
obj_name);
bpf_object__for_each_program(prog, obj) {
codegen("\
\n\
skel_closenz(skel->progs.%1$s.prog_fd); \n\
", bpf_program__name(prog));
}
bpf_object__for_each_map(map, obj) {
if (!get_map_ident(map, ident, sizeof(ident)))
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
continue;
if (bpf_map__is_internal(map) &&
(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE))
printf("\tmunmap(skel->%1$s, %2$zd);\n",
ident, bpf_map_mmap_sz(map));
codegen("\
\n\
skel_closenz(skel->maps.%1$s.map_fd); \n\
", ident);
}
codegen("\
\n\
free(skel); \n\
} \n\
",
obj_name);
}
static int gen_trace(struct bpf_object *obj, const char *obj_name, const char *header_guard)
{
struct bpf_object_load_attr load_attr = {};
DECLARE_LIBBPF_OPTS(gen_loader_opts, opts);
struct bpf_map *map;
char ident[256];
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
int err = 0;
err = bpf_object__gen_loader(obj, &opts);
if (err)
return err;
load_attr.obj = obj;
if (verifier_logs)
/* log_level1 + log_level2 + stats, but not stable UAPI */
load_attr.log_level = 1 + 2 + 4;
err = bpf_object__load_xattr(&load_attr);
if (err) {
p_err("failed to load object file");
goto out;
}
/* If there was no error during load then gen_loader_opts
* are populated with the loader program.
*/
/* finish generating 'struct skel' */
codegen("\
\n\
}; \n\
", obj_name);
codegen_attach_detach(obj, obj_name);
codegen_destroy(obj, obj_name);
codegen("\
\n\
static inline struct %1$s * \n\
%1$s__open(void) \n\
{ \n\
struct %1$s *skel; \n\
\n\
skel = calloc(sizeof(*skel), 1); \n\
if (!skel) \n\
goto cleanup; \n\
skel->ctx.sz = (void *)&skel->links - (void *)skel; \n\
",
obj_name, opts.data_sz);
bpf_object__for_each_map(map, obj) {
const void *mmap_data = NULL;
size_t mmap_size = 0;
if (!get_map_ident(map, ident, sizeof(ident)))
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
continue;
if (!bpf_map__is_internal(map) ||
!(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE))
continue;
codegen("\
\n\
skel->%1$s = \n\
mmap(NULL, %2$zd, PROT_READ | PROT_WRITE,\n\
MAP_SHARED | MAP_ANONYMOUS, -1, 0); \n\
if (skel->%1$s == (void *) -1) \n\
goto cleanup; \n\
memcpy(skel->%1$s, (void *)\"\\ \n\
", ident, bpf_map_mmap_sz(map));
mmap_data = bpf_map__initial_value(map, &mmap_size);
print_hex(mmap_data, mmap_size);
printf("\", %2$zd);\n"
"\tskel->maps.%1$s.initial_value = (__u64)(long)skel->%1$s;\n",
ident, mmap_size);
}
codegen("\
\n\
return skel; \n\
cleanup: \n\
%1$s__destroy(skel); \n\
return NULL; \n\
} \n\
\n\
static inline int \n\
%1$s__load(struct %1$s *skel) \n\
{ \n\
struct bpf_load_and_run_opts opts = {}; \n\
int err; \n\
\n\
opts.ctx = (struct bpf_loader_ctx *)skel; \n\
opts.data_sz = %2$d; \n\
opts.data = (void *)\"\\ \n\
",
obj_name, opts.data_sz);
print_hex(opts.data, opts.data_sz);
codegen("\
\n\
\"; \n\
");
codegen("\
\n\
opts.insns_sz = %d; \n\
opts.insns = (void *)\"\\ \n\
",
opts.insns_sz);
print_hex(opts.insns, opts.insns_sz);
codegen("\
\n\
\"; \n\
err = bpf_load_and_run(&opts); \n\
if (err < 0) \n\
return err; \n\
", obj_name);
bpf_object__for_each_map(map, obj) {
const char *mmap_flags;
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
if (!get_map_ident(map, ident, sizeof(ident)))
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
continue;
if (!bpf_map__is_internal(map) ||
!(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE))
continue;
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
if (bpf_map__def(map)->map_flags & BPF_F_RDONLY_PROG)
mmap_flags = "PROT_READ";
else
mmap_flags = "PROT_READ | PROT_WRITE";
printf("\tskel->%1$s =\n"
"\t\tmmap(skel->%1$s, %2$zd, %3$s, MAP_SHARED | MAP_FIXED,\n"
"\t\t\tskel->maps.%1$s.map_fd, 0);\n",
ident, bpf_map_mmap_sz(map), mmap_flags);
}
codegen("\
\n\
return 0; \n\
} \n\
\n\
static inline struct %1$s * \n\
%1$s__open_and_load(void) \n\
{ \n\
struct %1$s *skel; \n\
\n\
skel = %1$s__open(); \n\
if (!skel) \n\
return NULL; \n\
if (%1$s__load(skel)) { \n\
%1$s__destroy(skel); \n\
return NULL; \n\
} \n\
return skel; \n\
} \n\
", obj_name);
codegen("\
\n\
\n\
#endif /* %s */ \n\
",
header_guard);
err = 0;
out:
return err;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
static int do_skeleton(int argc, char **argv)
{
char header_guard[MAX_OBJ_NAME_LEN + sizeof("__SKEL_H__")];
size_t i, map_cnt = 0, prog_cnt = 0, file_sz, mmap_sz;
DECLARE_LIBBPF_OPTS(bpf_object_open_opts, opts);
char obj_name[MAX_OBJ_NAME_LEN] = "", *obj_data;
struct bpf_object *obj = NULL;
const char *file;
char ident[256];
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
struct bpf_program *prog;
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
int fd, err = -1;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
struct bpf_map *map;
struct btf *btf;
struct stat st;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (!REQ_ARGS(1)) {
usage();
return -1;
}
file = GET_ARG();
while (argc) {
if (!REQ_ARGS(2))
return -1;
if (is_prefix(*argv, "name")) {
NEXT_ARG();
if (obj_name[0] != '\0') {
p_err("object name already specified");
return -1;
}
strncpy(obj_name, *argv, MAX_OBJ_NAME_LEN - 1);
obj_name[MAX_OBJ_NAME_LEN - 1] = '\0';
} else {
p_err("unknown arg %s", *argv);
return -1;
}
NEXT_ARG();
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (argc) {
p_err("extra unknown arguments");
return -1;
}
if (stat(file, &st)) {
p_err("failed to stat() %s: %s", file, strerror(errno));
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
return -1;
}
file_sz = st.st_size;
mmap_sz = roundup(file_sz, sysconf(_SC_PAGE_SIZE));
fd = open(file, O_RDONLY);
if (fd < 0) {
p_err("failed to open() %s: %s", file, strerror(errno));
return -1;
}
obj_data = mmap(NULL, mmap_sz, PROT_READ, MAP_PRIVATE, fd, 0);
if (obj_data == MAP_FAILED) {
obj_data = NULL;
p_err("failed to mmap() %s: %s", file, strerror(errno));
goto out;
}
if (obj_name[0] == '\0')
get_obj_name(obj_name, file);
opts.object_name = obj_name;
obj = bpf_object__open_mem(obj_data, file_sz, &opts);
if (IS_ERR(obj)) {
char err_buf[256];
libbpf_strerror(PTR_ERR(obj), err_buf, sizeof(err_buf));
p_err("failed to open BPF object file: %s", err_buf);
obj = NULL;
goto out;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
bpf_object__for_each_map(map, obj) {
if (!get_map_ident(map, ident, sizeof(ident))) {
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
p_err("ignoring unrecognized internal map '%s'...",
bpf_map__name(map));
continue;
}
map_cnt++;
}
bpf_object__for_each_program(prog, obj) {
prog_cnt++;
}
get_header_guard(header_guard, obj_name);
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
if (use_loader) {
codegen("\
\n\
/* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */ \n\
/* THIS FILE IS AUTOGENERATED! */ \n\
#ifndef %2$s \n\
#define %2$s \n\
\n\
#include <stdlib.h> \n\
#include <bpf/bpf.h> \n\
#include <bpf/skel_internal.h> \n\
\n\
struct %1$s { \n\
struct bpf_loader_ctx ctx; \n\
",
obj_name, header_guard
);
} else {
codegen("\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
\n\
/* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */ \n\
\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
/* THIS FILE IS AUTOGENERATED! */ \n\
#ifndef %2$s \n\
#define %2$s \n\
\n\
#include <errno.h> \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
#include <stdlib.h> \n\
#include <bpf/libbpf.h> \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
\n\
struct %1$s { \n\
struct bpf_object_skeleton *skeleton; \n\
struct bpf_object *obj; \n\
",
obj_name, header_guard
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
);
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (map_cnt) {
printf("\tstruct {\n");
bpf_object__for_each_map(map, obj) {
if (!get_map_ident(map, ident, sizeof(ident)))
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
continue;
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
if (use_loader)
printf("\t\tstruct bpf_map_desc %s;\n", ident);
else
printf("\t\tstruct bpf_map *%s;\n", ident);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
}
printf("\t} maps;\n");
}
if (prog_cnt) {
printf("\tstruct {\n");
bpf_object__for_each_program(prog, obj) {
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
if (use_loader)
printf("\t\tstruct bpf_prog_desc %s;\n",
bpf_program__name(prog));
else
printf("\t\tstruct bpf_program *%s;\n",
bpf_program__name(prog));
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
}
printf("\t} progs;\n");
printf("\tstruct {\n");
bpf_object__for_each_program(prog, obj) {
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
if (use_loader)
printf("\t\tint %s_fd;\n",
bpf_program__name(prog));
else
printf("\t\tstruct bpf_link *%s;\n",
bpf_program__name(prog));
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
}
printf("\t} links;\n");
}
btf = bpf_object__btf(obj);
if (btf) {
err = codegen_datasecs(obj, obj_name);
if (err)
goto out;
}
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
if (use_loader) {
err = gen_trace(obj, obj_name, header_guard);
goto out;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
codegen("\
\n\
}; \n\
\n\
static void \n\
%1$s__destroy(struct %1$s *obj) \n\
{ \n\
if (!obj) \n\
return; \n\
if (obj->skeleton) \n\
bpf_object__destroy_skeleton(obj->skeleton);\n\
free(obj); \n\
} \n\
\n\
static inline int \n\
%1$s__create_skeleton(struct %1$s *obj); \n\
\n\
static inline struct %1$s * \n\
%1$s__open_opts(const struct bpf_object_open_opts *opts) \n\
{ \n\
struct %1$s *obj; \n\
int err; \n\
\n\
obj = (struct %1$s *)calloc(1, sizeof(*obj)); \n\
if (!obj) { \n\
errno = ENOMEM; \n\
return NULL; \n\
} \n\
\n\
err = %1$s__create_skeleton(obj); \n\
if (err) \n\
goto err_out; \n\
\n\
err = bpf_object__open_skeleton(obj->skeleton, opts);\n\
if (err) \n\
goto err_out; \n\
\n\
return obj; \n\
err_out: \n\
%1$s__destroy(obj); \n\
errno = -err; \n\
return NULL; \n\
} \n\
\n\
static inline struct %1$s * \n\
%1$s__open(void) \n\
{ \n\
return %1$s__open_opts(NULL); \n\
} \n\
\n\
static inline int \n\
%1$s__load(struct %1$s *obj) \n\
{ \n\
return bpf_object__load_skeleton(obj->skeleton); \n\
} \n\
\n\
static inline struct %1$s * \n\
%1$s__open_and_load(void) \n\
{ \n\
struct %1$s *obj; \n\
int err; \n\
\n\
obj = %1$s__open(); \n\
if (!obj) \n\
return NULL; \n\
err = %1$s__load(obj); \n\
if (err) { \n\
%1$s__destroy(obj); \n\
errno = -err; \n\
return NULL; \n\
} \n\
return obj; \n\
} \n\
\n\
static inline int \n\
%1$s__attach(struct %1$s *obj) \n\
{ \n\
return bpf_object__attach_skeleton(obj->skeleton); \n\
} \n\
\n\
static inline void \n\
%1$s__detach(struct %1$s *obj) \n\
{ \n\
return bpf_object__detach_skeleton(obj->skeleton); \n\
} \n\
",
obj_name
);
codegen("\
\n\
\n\
static inline const void *%1$s__elf_bytes(size_t *sz); \n\
\n\
static inline int \n\
%1$s__create_skeleton(struct %1$s *obj) \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
{ \n\
struct bpf_object_skeleton *s; \n\
\n\
s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (!s) \n\
goto err; \n\
obj->skeleton = s; \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
\n\
s->sz = sizeof(*s); \n\
s->name = \"%1$s\"; \n\
s->obj = &obj->obj; \n\
",
obj_name
);
if (map_cnt) {
codegen("\
\n\
\n\
/* maps */ \n\
s->map_cnt = %zu; \n\
s->map_skel_sz = sizeof(*s->maps); \n\
s->maps = (struct bpf_map_skeleton *)calloc(s->map_cnt, s->map_skel_sz);\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (!s->maps) \n\
goto err; \n\
",
map_cnt
);
i = 0;
bpf_object__for_each_map(map, obj) {
if (!get_map_ident(map, ident, sizeof(ident)))
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
continue;
codegen("\
\n\
\n\
s->maps[%zu].name = \"%s\"; \n\
s->maps[%zu].map = &obj->maps.%s; \n\
",
i, bpf_map__name(map), i, ident);
/* memory-mapped internal maps */
if (bpf_map__is_internal(map) &&
(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE)) {
printf("\ts->maps[%zu].mmaped = (void **)&obj->%s;\n",
i, ident);
}
i++;
}
}
if (prog_cnt) {
codegen("\
\n\
\n\
/* programs */ \n\
s->prog_cnt = %zu; \n\
s->prog_skel_sz = sizeof(*s->progs); \n\
s->progs = (struct bpf_prog_skeleton *)calloc(s->prog_cnt, s->prog_skel_sz);\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
if (!s->progs) \n\
goto err; \n\
",
prog_cnt
);
i = 0;
bpf_object__for_each_program(prog, obj) {
codegen("\
\n\
\n\
s->progs[%1$zu].name = \"%2$s\"; \n\
s->progs[%1$zu].prog = &obj->progs.%2$s;\n\
s->progs[%1$zu].link = &obj->links.%2$s;\n\
",
i, bpf_program__name(prog));
i++;
}
}
codegen("\
\n\
\n\
s->data = (void *)%2$s__elf_bytes(&s->data_sz); \n\
\n\
return 0; \n\
err: \n\
bpf_object__destroy_skeleton(s); \n\
return -ENOMEM; \n\
} \n\
\n\
static inline const void *%2$s__elf_bytes(size_t *sz) \n\
{ \n\
*sz = %1$d; \n\
return (const void *)\"\\ \n\
"
, file_sz, obj_name);
/* embed contents of BPF object file */
bpftool: Use syscall/loader program in "prog load" and "gen skeleton" command. Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program for skeleton generation and program loading. "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" that is similar to existing skeleton, but has one major difference: $ bpftool gen skeleton lsm.o > lsm.skel.h $ bpftool gen skeleton -L lsm.o > lsm.lskel.h $ diff lsm.skel.h lsm.lskel.h @@ -5,34 +4,34 @@ #define __LSM_SKEL_H__ #include <stdlib.h> -#include <bpf/libbpf.h> +#include <bpf/bpf.h> The light skeleton does not use majority of libbpf infrastructure. It doesn't need libelf. It doesn't parse .o file. It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be needed to work with light skeleton. "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader program generation. Just like the same command without -L it will try to load the programs from file.o into the kernel. It won't even try to pin them. "bpftool prog load -L -d file.o" command will provide additional debug messages on how syscall/loader program was generated. Also the execution of syscall/loader program will use bpf_trace_printk() for each step of loading BTF, creating maps, and loading programs. The user can do "cat /.../trace_pipe" for further debug. An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: struct fexit_sleep { struct bpf_loader_ctx ctx; struct { struct bpf_map_desc bss; } maps; struct { struct bpf_prog_desc nanosleep_fentry; struct bpf_prog_desc nanosleep_fexit; } progs; struct { int nanosleep_fentry_fd; int nanosleep_fexit_fd; } links; struct fexit_sleep__bss { int pid; int fentry_cnt; int fexit_cnt; } *bss; }; Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Acked-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210514003623.28033-18-alexei.starovoitov@gmail.com
2021-05-14 00:36:19 +00:00
print_hex(obj_data, file_sz);
codegen("\
\n\
\"; \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
} \n\
\n\
#endif /* %s */ \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
",
header_guard);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
err = 0;
out:
bpf_object__close(obj);
if (obj_data)
munmap(obj_data, mmap_sz);
close(fd);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
return err;
}
static int do_object(int argc, char **argv)
{
struct bpf_linker *linker;
const char *output_file, *file;
int err = 0;
if (!REQ_ARGS(2)) {
usage();
return -1;
}
output_file = GET_ARG();
linker = bpf_linker__new(output_file, NULL);
if (!linker) {
p_err("failed to create BPF linker instance");
return -1;
}
while (argc) {
file = GET_ARG();
err = bpf_linker__add_file(linker, file, NULL);
if (err) {
p_err("failed to link '%s': %s (%d)", file, strerror(err), err);
goto out;
}
}
err = bpf_linker__finalize(linker);
if (err) {
p_err("failed to finalize ELF file: %s (%d)", strerror(err), err);
goto out;
}
err = 0;
out:
bpf_linker__free(linker);
return err;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
static int do_help(int argc, char **argv)
{
if (json_output) {
jsonw_null(json_wtr);
return 0;
}
fprintf(stderr,
"Usage: %1$s %2$s object OUTPUT_FILE INPUT_FILE [INPUT_FILE...]\n"
" %1$s %2$s skeleton FILE [name OBJECT_NAME]\n"
" %1$s %2$s help\n"
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
"\n"
" " HELP_SPEC_OPTIONS " |\n"
" {-L|--use-loader} }\n"
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
"",
bin_name, "gen");
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
return 0;
}
static const struct cmd cmds[] = {
{ "object", do_object },
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 01:43:37 +00:00
{ "skeleton", do_skeleton },
{ "help", do_help },
{ 0 }
};
int do_gen(int argc, char **argv)
{
return cmd_select(cmds, argc, argv, do_help);
}