linux/drivers/gpu/drm/vc4/vc4_render_cl.c

662 lines
19 KiB
C
Raw Normal View History

/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* DOC: Render command list generation
*
* In the V3D hardware, render command lists are what load and store
* tiles of a framebuffer and optionally call out to binner-generated
* command lists to do the 3D drawing for that tile.
*
* In the VC4 driver, render command list generation is performed by the
* kernel instead of userspace. We do this because validating a
* user-submitted command list is hard to get right and has high CPU overhead,
* while the number of valid configurations for render command lists is
* actually fairly low.
*/
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_packet.h"
struct vc4_rcl_setup {
struct drm_gem_cma_object *color_read;
struct drm_gem_cma_object *color_write;
struct drm_gem_cma_object *zs_read;
struct drm_gem_cma_object *zs_write;
struct drm_gem_cma_object *msaa_color_write;
struct drm_gem_cma_object *msaa_zs_write;
struct drm_gem_cma_object *rcl;
u32 next_offset;
u32 next_write_bo_index;
};
static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
{
*(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 1;
}
static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
{
*(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 2;
}
static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
{
*(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 4;
}
/*
* Emits a no-op STORE_TILE_BUFFER_GENERAL.
*
* If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
* some sort before another load is triggered.
*/
static void vc4_store_before_load(struct vc4_rcl_setup *setup)
{
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
/*
* Calculates the physical address of the start of a tile in a RCL surface.
*
* Unlike the other load/store packets,
* VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER don't look at the tile
* coordinates packet, and instead just store to the address given.
*/
static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec,
struct drm_gem_cma_object *bo,
struct drm_vc4_submit_rcl_surface *surf,
uint8_t x, uint8_t y)
{
return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE *
(DIV_ROUND_UP(exec->args->width, 32) * y + x);
}
/*
* Emits a PACKET_TILE_COORDINATES if one isn't already pending.
*
* The tile coordinates packet triggers a pending load if there is one, are
* used for clipping during rendering, and determine where loads/stores happen
* relative to their base address.
*/
static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
uint32_t x, uint32_t y)
{
rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
rcl_u8(setup, x);
rcl_u8(setup, y);
}
static void emit_tile(struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup,
uint8_t x, uint8_t y, bool first, bool last)
{
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
/* Note that the load doesn't actually occur until the
* tile coords packet is processed, and only one load
* may be outstanding at a time.
*/
if (setup->color_read) {
if (args->color_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->color_read,
&args->color_read, x, y) |
VC4_LOADSTORE_FULL_RES_DISABLE_ZS);
} else {
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->color_read.bits);
rcl_u32(setup, setup->color_read->paddr +
args->color_read.offset);
}
}
if (setup->zs_read) {
if (args->zs_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->zs_read,
&args->zs_read, x, y) |
VC4_LOADSTORE_FULL_RES_DISABLE_COLOR);
} else {
if (setup->color_read) {
/* Exec previous load. */
vc4_tile_coordinates(setup, x, y);
vc4_store_before_load(setup);
}
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->zs_read.bits);
rcl_u32(setup, setup->zs_read->paddr +
args->zs_read.offset);
}
}
/* Clipping depends on tile coordinates having been
* emitted, so we always need one here.
*/
vc4_tile_coordinates(setup, x, y);
/* Wait for the binner before jumping to the first
* tile's lists.
*/
if (first && has_bin)
rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
if (has_bin) {
rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
rcl_u32(setup, (exec->tile_alloc_offset +
(y * exec->bin_tiles_x + x) * 32));
}
if (setup->msaa_color_write) {
bool last_tile_write = (!setup->msaa_zs_write &&
!setup->zs_write &&
!setup->color_write);
uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS;
if (!last_tile_write)
bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
else if (last)
bits |= VC4_LOADSTORE_FULL_RES_EOF;
rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->msaa_color_write,
&args->msaa_color_write, x, y) |
bits);
}
if (setup->msaa_zs_write) {
bool last_tile_write = (!setup->zs_write &&
!setup->color_write);
uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR;
if (setup->msaa_color_write)
vc4_tile_coordinates(setup, x, y);
if (!last_tile_write)
bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
else if (last)
bits |= VC4_LOADSTORE_FULL_RES_EOF;
rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
rcl_u32(setup,
vc4_full_res_offset(exec, setup->msaa_zs_write,
&args->msaa_zs_write, x, y) |
bits);
}
if (setup->zs_write) {
bool last_tile_write = !setup->color_write;
if (setup->msaa_color_write || setup->msaa_zs_write)
vc4_tile_coordinates(setup, x, y);
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->zs_write.bits |
(last_tile_write ?
0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR));
rcl_u32(setup,
(setup->zs_write->paddr + args->zs_write.offset) |
((last && last_tile_write) ?
VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
}
if (setup->color_write) {
if (setup->msaa_color_write || setup->msaa_zs_write ||
setup->zs_write) {
vc4_tile_coordinates(setup, x, y);
}
if (last)
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
else
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
}
}
static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup)
{
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
uint8_t min_x_tile = args->min_x_tile;
uint8_t min_y_tile = args->min_y_tile;
uint8_t max_x_tile = args->max_x_tile;
uint8_t max_y_tile = args->max_y_tile;
uint8_t xtiles = max_x_tile - min_x_tile + 1;
uint8_t ytiles = max_y_tile - min_y_tile + 1;
uint8_t xi, yi;
uint32_t size, loop_body_size;
bool positive_x = true;
bool positive_y = true;
if (args->flags & VC4_SUBMIT_CL_FIXED_RCL_ORDER) {
if (!(args->flags & VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X))
positive_x = false;
if (!(args->flags & VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y))
positive_y = false;
}
size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
size += VC4_PACKET_CLEAR_COLORS_SIZE +
VC4_PACKET_TILE_COORDINATES_SIZE +
VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
if (setup->color_read) {
if (args->color_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
} else {
loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
}
}
if (setup->zs_read) {
if (args->zs_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
} else {
if (setup->color_read &&
!(args->color_read.flags &
VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) {
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
}
}
if (has_bin) {
size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
}
if (setup->msaa_color_write)
loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
if (setup->msaa_zs_write)
loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
if (setup->zs_write)
loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
if (setup->color_write)
loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
/* We need a VC4_PACKET_TILE_COORDINATES in between each store. */
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE *
((setup->msaa_color_write != NULL) +
(setup->msaa_zs_write != NULL) +
(setup->color_write != NULL) +
(setup->zs_write != NULL) - 1);
size += xtiles * ytiles * loop_body_size;
drm/vc4: Add an ioctl for labeling GEM BOs for summary stats This has proven immensely useful for debugging memory leaks and overallocation (which is a rather serious concern on the platform, given that we typically run at about 256MB of CMA out of up to 1GB total memory, with framebuffers that are about 8MB ecah). The state of the art without this is to dump debug logs from every GL application, guess as to kernel allocations based on bo_stats, and try to merge that all together into a global picture of memory allocation state. With this, you can add a couple of calls to the debug build of the 3D driver and get a pretty detailed view of GPU memory usage from /debug/dri/0/bo_stats (or when we debug print to dmesg on allocation failure). The Mesa side currently labels at the gallium resource level (so you see that a 1920x20 pixmap has been created, presumably for the window system panel), but we could extend that to be even more useful with glObjectLabel() names being sent all the way down to the kernel. (partial) example of sorted debugfs output with Mesa labeling all resources: kernel BO cache: 16392kb BOs (3) tiling shadow 1920x1080: 8160kb BOs (1) resource 1920x1080@32/0: 8160kb BOs (1) scanout resource 1920x1080@32/0: 8100kb BOs (1) kernel: 8100kb BOs (1) v2: Use strndup_user(), use lockdep assertion instead of just a comment, fix an array[-1] reference, extend comment about name freeing. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2017-07-25 18:27:17 +00:00
setup->rcl = &vc4_bo_create(dev, size, true, VC4_BO_TYPE_RCL)->base;
if (IS_ERR(setup->rcl))
return PTR_ERR(setup->rcl);
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
&exec->unref_list);
/* The tile buffer gets cleared when the previous tile is stored. If
* the clear values changed between frames, then the tile buffer has
* stale clear values in it, so we have to do a store in None mode (no
* writes) so that we trigger the tile buffer clear.
*/
if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
rcl_u32(setup, args->clear_color[0]);
rcl_u32(setup, args->clear_color[1]);
rcl_u32(setup, args->clear_z);
rcl_u8(setup, args->clear_s);
vc4_tile_coordinates(setup, 0, 0);
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
rcl_u32(setup,
(setup->color_write ? (setup->color_write->paddr +
args->color_write.offset) :
0));
rcl_u16(setup, args->width);
rcl_u16(setup, args->height);
rcl_u16(setup, args->color_write.bits);
for (yi = 0; yi < ytiles; yi++) {
int y = positive_y ? min_y_tile + yi : max_y_tile - yi;
for (xi = 0; xi < xtiles; xi++) {
int x = positive_x ? min_x_tile + xi : max_x_tile - xi;
bool first = (xi == 0 && yi == 0);
bool last = (xi == xtiles - 1 && yi == ytiles - 1);
emit_tile(exec, setup, x, y, first, last);
}
}
BUG_ON(setup->next_offset != size);
exec->ct1ca = setup->rcl->paddr;
exec->ct1ea = setup->rcl->paddr + setup->next_offset;
return 0;
}
static int vc4_full_res_bounds_check(struct vc4_exec_info *exec,
struct drm_gem_cma_object *obj,
struct drm_vc4_submit_rcl_surface *surf)
{
struct drm_vc4_submit_cl *args = exec->args;
u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32);
if (surf->offset > obj->base.size) {
DRM_DEBUG("surface offset %d > BO size %zd\n",
surf->offset, obj->base.size);
return -EINVAL;
}
if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE <
render_tiles_stride * args->max_y_tile + args->max_x_tile) {
DRM_DEBUG("MSAA tile %d, %d out of bounds "
"(bo size %zd, offset %d).\n",
args->max_x_tile, args->max_y_tile,
obj->base.size,
surf->offset);
return -EINVAL;
}
return 0;
}
static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
if (surf->flags != 0 || surf->bits != 0) {
DRM_DEBUG("MSAA surface had nonzero flags/bits\n");
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
*obj = vc4_use_bo(exec, surf->hindex);
if (!*obj)
return -EINVAL;
exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
if (surf->offset & 0xf) {
DRM_DEBUG("MSAA write must be 16b aligned.\n");
return -EINVAL;
}
return vc4_full_res_bounds_check(exec, *obj, surf);
}
static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf,
bool is_write)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_TILING);
uint8_t buffer = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_BUFFER);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_FORMAT);
int cpp;
int ret;
if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
DRM_DEBUG("Extra flags set\n");
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
*obj = vc4_use_bo(exec, surf->hindex);
if (!*obj)
return -EINVAL;
if (is_write)
exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
if (surf == &exec->args->zs_write) {
DRM_DEBUG("general zs write may not be a full-res.\n");
return -EINVAL;
}
if (surf->bits != 0) {
DRM_DEBUG("load/store general bits set with "
"full res load/store.\n");
return -EINVAL;
}
ret = vc4_full_res_bounds_check(exec, *obj, surf);
if (ret)
return ret;
return 0;
}
if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
DRM_DEBUG("Unknown bits in load/store: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_DEBUG("Bad tiling format\n");
return -EINVAL;
}
if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
if (format != 0) {
DRM_DEBUG("No color format should be set for ZS\n");
return -EINVAL;
}
cpp = 4;
} else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
switch (format) {
case VC4_LOADSTORE_TILE_BUFFER_BGR565:
case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
cpp = 2;
break;
case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
cpp = 4;
break;
default:
DRM_DEBUG("Bad tile buffer format\n");
return -EINVAL;
}
} else {
DRM_DEBUG("Bad load/store buffer %d.\n", buffer);
return -EINVAL;
}
if (surf->offset & 0xf) {
DRM_DEBUG("load/store buffer must be 16b aligned.\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
static int
vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_MEMORY_FORMAT);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_FORMAT);
int cpp;
if (surf->flags != 0) {
DRM_DEBUG("No flags supported on render config.\n");
return -EINVAL;
}
if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
VC4_RENDER_CONFIG_FORMAT_MASK |
VC4_RENDER_CONFIG_MS_MODE_4X |
VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) {
DRM_DEBUG("Unknown bits in render config: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
*obj = vc4_use_bo(exec, surf->hindex);
if (!*obj)
return -EINVAL;
exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_DEBUG("Bad tiling format\n");
return -EINVAL;
}
switch (format) {
case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
case VC4_RENDER_CONFIG_FORMAT_BGR565:
cpp = 2;
break;
case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
cpp = 4;
break;
default:
DRM_DEBUG("Bad tile buffer format\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct vc4_rcl_setup setup = {0};
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
int ret;
if (args->min_x_tile > args->max_x_tile ||
args->min_y_tile > args->max_y_tile) {
DRM_DEBUG("Bad render tile set (%d,%d)-(%d,%d)\n",
args->min_x_tile, args->min_y_tile,
args->max_x_tile, args->max_y_tile);
return -EINVAL;
}
if (has_bin &&
(args->max_x_tile > exec->bin_tiles_x ||
args->max_y_tile > exec->bin_tiles_y)) {
DRM_DEBUG("Render tiles (%d,%d) outside of bin config "
"(%d,%d)\n",
args->max_x_tile, args->max_y_tile,
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
ret = vc4_rcl_render_config_surface_setup(exec, &setup,
&setup.color_write,
&args->color_write);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read,
false);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read,
false);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write,
true);
if (ret)
return ret;
ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_color_write,
&args->msaa_color_write);
if (ret)
return ret;
ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_zs_write,
&args->msaa_zs_write);
if (ret)
return ret;
/* We shouldn't even have the job submitted to us if there's no
* surface to write out.
*/
if (!setup.color_write && !setup.zs_write &&
!setup.msaa_color_write && !setup.msaa_zs_write) {
DRM_DEBUG("RCL requires color or Z/S write\n");
return -EINVAL;
}
return vc4_create_rcl_bo(dev, exec, &setup);
}