linux/drivers/gpu/drm/nouveau/nvkm/engine/device/base.c

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drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
/*
* Copyright 2012 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors: Ben Skeggs
*/
#include "priv.h"
#include "acpi.h"
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
#include <core/client.h>
#include <core/option.h>
#include <core/notify.h>
#include <core/parent.h>
#include <subdev/bios.h>
#include <subdev/fb.h>
#include <subdev/instmem.h>
#include <nvif/class.h>
#include <nvif/unpack.h>
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
static DEFINE_MUTEX(nv_devices_mutex);
static LIST_HEAD(nv_devices);
struct nvkm_device *
nvkm_device_find(u64 name)
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
{
struct nvkm_device *device, *match = NULL;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
mutex_lock(&nv_devices_mutex);
list_for_each_entry(device, &nv_devices, head) {
if (device->handle == name) {
match = device;
break;
}
}
mutex_unlock(&nv_devices_mutex);
return match;
}
int
nvkm_device_list(u64 *name, int size)
{
struct nvkm_device *device;
int nr = 0;
mutex_lock(&nv_devices_mutex);
list_for_each_entry(device, &nv_devices, head) {
if (nr++ < size)
name[nr - 1] = device->handle;
}
mutex_unlock(&nv_devices_mutex);
return nr;
}
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
/******************************************************************************
* nvkm_devobj (0x0080): class implementation
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
*****************************************************************************/
struct nvkm_devobj {
struct nvkm_parent base;
struct nvkm_object *subdev[NVDEV_SUBDEV_NR];
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
};
static int
nvkm_devobj_info(struct nvkm_object *object, void *data, u32 size)
{
struct nvkm_device *device = nv_device(object);
struct nvkm_fb *pfb = nvkm_fb(device);
struct nvkm_instmem *imem = nvkm_instmem(device);
union {
struct nv_device_info_v0 v0;
} *args = data;
int ret;
nv_ioctl(object, "device info size %d\n", size);
if (nvif_unpack(args->v0, 0, 0, false)) {
nv_ioctl(object, "device info vers %d\n", args->v0.version);
} else
return ret;
switch (device->chipset) {
case 0x01a:
case 0x01f:
case 0x04c:
case 0x04e:
case 0x063:
case 0x067:
case 0x068:
case 0x0aa:
case 0x0ac:
case 0x0af:
args->v0.platform = NV_DEVICE_INFO_V0_IGP;
break;
default:
if (device->pdev) {
if (pci_find_capability(device->pdev, PCI_CAP_ID_AGP))
args->v0.platform = NV_DEVICE_INFO_V0_AGP;
else
if (pci_is_pcie(device->pdev))
args->v0.platform = NV_DEVICE_INFO_V0_PCIE;
else
args->v0.platform = NV_DEVICE_INFO_V0_PCI;
} else {
args->v0.platform = NV_DEVICE_INFO_V0_SOC;
}
break;
}
switch (device->card_type) {
case NV_04: args->v0.family = NV_DEVICE_INFO_V0_TNT; break;
case NV_10:
case NV_11: args->v0.family = NV_DEVICE_INFO_V0_CELSIUS; break;
case NV_20: args->v0.family = NV_DEVICE_INFO_V0_KELVIN; break;
case NV_30: args->v0.family = NV_DEVICE_INFO_V0_RANKINE; break;
case NV_40: args->v0.family = NV_DEVICE_INFO_V0_CURIE; break;
case NV_50: args->v0.family = NV_DEVICE_INFO_V0_TESLA; break;
case NV_C0: args->v0.family = NV_DEVICE_INFO_V0_FERMI; break;
case NV_E0: args->v0.family = NV_DEVICE_INFO_V0_KEPLER; break;
case GM100: args->v0.family = NV_DEVICE_INFO_V0_MAXWELL; break;
default:
args->v0.family = 0;
break;
}
args->v0.chipset = device->chipset;
args->v0.revision = device->chiprev;
if (pfb && pfb->ram)
args->v0.ram_size = args->v0.ram_user = pfb->ram->size;
else
args->v0.ram_size = args->v0.ram_user = 0;
if (imem && args->v0.ram_size > 0)
args->v0.ram_user = args->v0.ram_user - imem->reserved;
return 0;
}
static int
nvkm_devobj_mthd(struct nvkm_object *object, u32 mthd, void *data, u32 size)
{
switch (mthd) {
case NV_DEVICE_V0_INFO:
return nvkm_devobj_info(object, data, size);
default:
break;
}
return -EINVAL;
}
static u8
nvkm_devobj_rd08(struct nvkm_object *object, u64 addr)
{
return nv_rd08(object->engine, addr);
}
static u16
nvkm_devobj_rd16(struct nvkm_object *object, u64 addr)
{
return nv_rd16(object->engine, addr);
}
static u32
nvkm_devobj_rd32(struct nvkm_object *object, u64 addr)
{
return nv_rd32(object->engine, addr);
}
static void
nvkm_devobj_wr08(struct nvkm_object *object, u64 addr, u8 data)
{
nv_wr08(object->engine, addr, data);
}
static void
nvkm_devobj_wr16(struct nvkm_object *object, u64 addr, u16 data)
{
nv_wr16(object->engine, addr, data);
}
static void
nvkm_devobj_wr32(struct nvkm_object *object, u64 addr, u32 data)
{
nv_wr32(object->engine, addr, data);
}
static int
nvkm_devobj_map(struct nvkm_object *object, u64 *addr, u32 *size)
{
struct nvkm_device *device = nv_device(object);
*addr = nv_device_resource_start(device, 0);
*size = nv_device_resource_len(device, 0);
return 0;
}
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
static const u64 disable_map[] = {
[NVDEV_SUBDEV_VBIOS] = NV_DEVICE_V0_DISABLE_VBIOS,
[NVDEV_SUBDEV_DEVINIT] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_GPIO] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_I2C] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_CLK ] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_MXM] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_MC] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_BUS] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_TIMER] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_FB] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_LTC] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_IBUS] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_INSTMEM] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_MMU] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_BAR] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_VOLT] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_THERM] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_PMU] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_SUBDEV_FUSE] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_ENGINE_DMAOBJ] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_ENGINE_PM ] = NV_DEVICE_V0_DISABLE_CORE,
[NVDEV_ENGINE_FIFO] = NV_DEVICE_V0_DISABLE_FIFO,
[NVDEV_ENGINE_SW] = NV_DEVICE_V0_DISABLE_FIFO,
[NVDEV_ENGINE_GR] = NV_DEVICE_V0_DISABLE_GR,
[NVDEV_ENGINE_MPEG] = NV_DEVICE_V0_DISABLE_MPEG,
[NVDEV_ENGINE_ME] = NV_DEVICE_V0_DISABLE_ME,
[NVDEV_ENGINE_VP] = NV_DEVICE_V0_DISABLE_VP,
[NVDEV_ENGINE_CIPHER] = NV_DEVICE_V0_DISABLE_CIPHER,
[NVDEV_ENGINE_BSP] = NV_DEVICE_V0_DISABLE_BSP,
[NVDEV_ENGINE_MSPPP] = NV_DEVICE_V0_DISABLE_MSPPP,
[NVDEV_ENGINE_CE0] = NV_DEVICE_V0_DISABLE_CE0,
[NVDEV_ENGINE_CE1] = NV_DEVICE_V0_DISABLE_CE1,
[NVDEV_ENGINE_CE2] = NV_DEVICE_V0_DISABLE_CE2,
[NVDEV_ENGINE_VIC] = NV_DEVICE_V0_DISABLE_VIC,
[NVDEV_ENGINE_MSENC] = NV_DEVICE_V0_DISABLE_MSENC,
[NVDEV_ENGINE_DISP] = NV_DEVICE_V0_DISABLE_DISP,
[NVDEV_ENGINE_MSVLD] = NV_DEVICE_V0_DISABLE_MSVLD,
[NVDEV_ENGINE_SEC] = NV_DEVICE_V0_DISABLE_SEC,
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
[NVDEV_SUBDEV_NR] = 0,
};
static void
nvkm_devobj_dtor(struct nvkm_object *object)
{
struct nvkm_devobj *devobj = (void *)object;
int i;
for (i = NVDEV_SUBDEV_NR - 1; i >= 0; i--)
nvkm_object_ref(NULL, &devobj->subdev[i]);
nvkm_parent_destroy(&devobj->base);
}
static struct nvkm_oclass
nvkm_devobj_oclass_super = {
.handle = NV_DEVICE,
.ofuncs = &(struct nvkm_ofuncs) {
.dtor = nvkm_devobj_dtor,
.init = _nvkm_parent_init,
.fini = _nvkm_parent_fini,
.mthd = nvkm_devobj_mthd,
.map = nvkm_devobj_map,
.rd08 = nvkm_devobj_rd08,
.rd16 = nvkm_devobj_rd16,
.rd32 = nvkm_devobj_rd32,
.wr08 = nvkm_devobj_wr08,
.wr16 = nvkm_devobj_wr16,
.wr32 = nvkm_devobj_wr32,
}
};
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
static int
nvkm_devobj_ctor(struct nvkm_object *parent, struct nvkm_object *engine,
struct nvkm_oclass *oclass, void *data, u32 size,
struct nvkm_object **pobject)
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
{
union {
struct nv_device_v0 v0;
} *args = data;
struct nvkm_client *client = nv_client(parent);
struct nvkm_device *device;
struct nvkm_devobj *devobj;
u32 boot0, strap;
u64 disable, mmio_base, mmio_size;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
void __iomem *map;
int ret, i, c;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
nv_ioctl(parent, "create device size %d\n", size);
if (nvif_unpack(args->v0, 0, 0, false)) {
nv_ioctl(parent, "create device v%d device %016llx "
"disable %016llx debug0 %016llx\n",
args->v0.version, args->v0.device,
args->v0.disable, args->v0.debug0);
} else
return ret;
/* give priviledged clients register access */
if (client->super)
oclass = &nvkm_devobj_oclass_super;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
/* find the device subdev that matches what the client requested */
device = nv_device(client->device);
if (args->v0.device != ~0) {
device = nvkm_device_find(args->v0.device);
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
if (!device)
return -ENODEV;
}
ret = nvkm_parent_create(parent, nv_object(device), oclass, 0,
nvkm_control_oclass,
(1ULL << NVDEV_ENGINE_DMAOBJ) |
(1ULL << NVDEV_ENGINE_FIFO) |
(1ULL << NVDEV_ENGINE_DISP) |
(1ULL << NVDEV_ENGINE_PM), &devobj);
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
*pobject = nv_object(devobj);
if (ret)
return ret;
mmio_base = nv_device_resource_start(device, 0);
mmio_size = nv_device_resource_len(device, 0);
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
/* translate api disable mask into internal mapping */
disable = args->v0.debug0;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
for (i = 0; i < NVDEV_SUBDEV_NR; i++) {
if (args->v0.disable & disable_map[i])
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
disable |= (1ULL << i);
}
/* identify the chipset, and determine classes of subdev/engines */
if (!(args->v0.disable & NV_DEVICE_V0_DISABLE_IDENTIFY) &&
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
!device->card_type) {
map = ioremap(mmio_base, 0x102000);
if (map == NULL)
return -ENOMEM;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
/* switch mmio to cpu's native endianness */
#ifndef __BIG_ENDIAN
if (ioread32_native(map + 0x000004) != 0x00000000) {
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
#else
if (ioread32_native(map + 0x000004) == 0x00000000) {
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
#endif
iowrite32_native(0x01000001, map + 0x000004);
ioread32_native(map);
}
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
/* read boot0 and strapping information */
boot0 = ioread32_native(map + 0x000000);
strap = ioread32_native(map + 0x101000);
iounmap(map);
/* determine chipset and derive architecture from it */
if ((boot0 & 0x1f000000) > 0) {
device->chipset = (boot0 & 0x1ff00000) >> 20;
device->chiprev = (boot0 & 0x000000ff);
switch (device->chipset & 0x1f0) {
case 0x010: {
if (0x461 & (1 << (device->chipset & 0xf)))
device->card_type = NV_10;
else
device->card_type = NV_11;
device->chiprev = 0x00;
break;
}
case 0x020: device->card_type = NV_20; break;
case 0x030: device->card_type = NV_30; break;
case 0x040:
case 0x060: device->card_type = NV_40; break;
case 0x050:
case 0x080:
case 0x090:
case 0x0a0: device->card_type = NV_50; break;
case 0x0c0:
case 0x0d0: device->card_type = NV_C0; break;
case 0x0e0:
case 0x0f0:
case 0x100: device->card_type = NV_E0; break;
case 0x110:
case 0x120: device->card_type = GM100; break;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
default:
break;
}
} else
if ((boot0 & 0xff00fff0) == 0x20004000) {
if (boot0 & 0x00f00000)
device->chipset = 0x05;
else
device->chipset = 0x04;
device->card_type = NV_04;
}
switch (device->card_type) {
case NV_04: ret = nv04_identify(device); break;
case NV_10:
case NV_11: ret = nv10_identify(device); break;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
case NV_20: ret = nv20_identify(device); break;
case NV_30: ret = nv30_identify(device); break;
case NV_40: ret = nv40_identify(device); break;
case NV_50: ret = nv50_identify(device); break;
case NV_C0: ret = gf100_identify(device); break;
case NV_E0: ret = gk104_identify(device); break;
case GM100: ret = gm100_identify(device); break;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
default:
ret = -EINVAL;
break;
}
if (ret) {
nv_error(device, "unknown chipset, 0x%08x\n", boot0);
return ret;
}
nv_info(device, "BOOT0 : 0x%08x\n", boot0);
nv_info(device, "Chipset: %s (NV%02X)\n",
device->cname, device->chipset);
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
nv_info(device, "Family : NV%02X\n", device->card_type);
/* determine frequency of timing crystal */
if ( device->card_type <= NV_10 || device->chipset < 0x17 ||
(device->chipset >= 0x20 && device->chipset < 0x25))
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
strap &= 0x00000040;
else
strap &= 0x00400040;
switch (strap) {
case 0x00000000: device->crystal = 13500; break;
case 0x00000040: device->crystal = 14318; break;
case 0x00400000: device->crystal = 27000; break;
case 0x00400040: device->crystal = 25000; break;
}
nv_debug(device, "crystal freq: %dKHz\n", device->crystal);
} else
if ( (args->v0.disable & NV_DEVICE_V0_DISABLE_IDENTIFY)) {
device->cname = "NULL";
device->oclass[NVDEV_SUBDEV_VBIOS] = &nvkm_bios_oclass;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
}
if (!(args->v0.disable & NV_DEVICE_V0_DISABLE_MMIO) &&
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
!nv_subdev(device)->mmio) {
nv_subdev(device)->mmio = ioremap(mmio_base, mmio_size);
if (!nv_subdev(device)->mmio) {
nv_error(device, "unable to map device registers\n");
return -ENOMEM;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
}
}
/* ensure requested subsystems are available for use */
for (i = 1, c = 1; i < NVDEV_SUBDEV_NR; i++) {
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
if (!(oclass = device->oclass[i]) || (disable & (1ULL << i)))
continue;
if (device->subdev[i]) {
nvkm_object_ref(device->subdev[i], &devobj->subdev[i]);
continue;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
}
#define _(s,m) case s: \
ret = nvkm_object_ctor(nv_object(device), NULL, oclass, NULL, \
(s), (struct nvkm_object **)&device->m);\
if (ret == -ENODEV) \
continue; \
if (ret) \
return ret; \
devobj->subdev[s] = (struct nvkm_object *)device->m; \
device->subdev[s] = devobj->subdev[s]; \
break
switch (i) {
_(NVDEV_SUBDEV_BAR , bar);
_(NVDEV_SUBDEV_VBIOS , bios);
_(NVDEV_SUBDEV_BUS , bus);
_(NVDEV_SUBDEV_CLK , clk);
_(NVDEV_SUBDEV_DEVINIT, devinit);
_(NVDEV_SUBDEV_FB , fb);
_(NVDEV_SUBDEV_FUSE , fuse);
_(NVDEV_SUBDEV_GPIO , gpio);
_(NVDEV_SUBDEV_I2C , i2c);
_(NVDEV_SUBDEV_IBUS , ibus);
_(NVDEV_SUBDEV_INSTMEM, imem);
_(NVDEV_SUBDEV_LTC , ltc);
_(NVDEV_SUBDEV_MC , mc);
_(NVDEV_SUBDEV_MMU , mmu);
_(NVDEV_SUBDEV_MXM , mxm);
_(NVDEV_SUBDEV_PMU , pmu);
_(NVDEV_SUBDEV_THERM , therm);
_(NVDEV_SUBDEV_TIMER , timer);
_(NVDEV_SUBDEV_VOLT , volt);
_(NVDEV_ENGINE_BSP , bsp);
_(NVDEV_ENGINE_CE0 , ce[0]);
_(NVDEV_ENGINE_CE1 , ce[1]);
_(NVDEV_ENGINE_CE2 , ce[2]);
_(NVDEV_ENGINE_CIPHER , cipher);
_(NVDEV_ENGINE_DISP , disp);
_(NVDEV_ENGINE_DMAOBJ , dma);
_(NVDEV_ENGINE_FIFO , fifo);
_(NVDEV_ENGINE_GR , gr);
_(NVDEV_ENGINE_IFB , ifb);
_(NVDEV_ENGINE_ME , me);
_(NVDEV_ENGINE_MPEG , mpeg);
_(NVDEV_ENGINE_MSENC , msenc);
_(NVDEV_ENGINE_MSPDEC , mspdec);
_(NVDEV_ENGINE_MSPPP , msppp);
_(NVDEV_ENGINE_MSVLD , msvld);
_(NVDEV_ENGINE_PM , pm);
_(NVDEV_ENGINE_SEC , sec);
_(NVDEV_ENGINE_SW , sw);
_(NVDEV_ENGINE_VIC , vic);
_(NVDEV_ENGINE_VP , vp);
default:
WARN_ON(1);
continue;
}
#undef _
/* note: can't init *any* subdevs until devinit has been run
* due to not knowing exactly what the vbios init tables will
* mess with. devinit also can't be run until all of its
* dependencies have been created.
*
* this code delays init of any subdev until all of devinit's
* dependencies have been created, and then initialises each
* subdev in turn as they're created.
*/
while (i >= NVDEV_SUBDEV_DEVINIT_LAST && c <= i) {
struct nvkm_object *subdev = devobj->subdev[c++];
if (subdev && !nv_iclass(subdev, NV_ENGINE_CLASS)) {
ret = nvkm_object_inc(subdev);
if (ret)
return ret;
atomic_dec(&nv_object(device)->usecount);
} else
if (subdev) {
nvkm_subdev_reset(subdev);
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
}
}
}
return 0;
}
static struct nvkm_ofuncs
nvkm_devobj_ofuncs = {
.ctor = nvkm_devobj_ctor,
.dtor = nvkm_devobj_dtor,
.init = _nvkm_parent_init,
.fini = _nvkm_parent_fini,
.mthd = nvkm_devobj_mthd,
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
};
/******************************************************************************
* nvkm_device: engine functions
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
*****************************************************************************/
struct nvkm_device *
nv_device(void *obj)
{
struct nvkm_object *device = nv_object(obj);
if (device->engine == NULL) {
while (device && device->parent)
device = device->parent;
} else {
device = &nv_object(obj)->engine->subdev.object;
if (device && device->parent)
device = device->parent;
}
#if CONFIG_NOUVEAU_DEBUG >= NV_DBG_PARANOIA
if (unlikely(!device))
nv_assert("BAD CAST -> NvDevice, 0x%08x\n", nv_hclass(obj));
#endif
return (void *)device;
}
static struct nvkm_oclass
nvkm_device_sclass[] = {
{ 0x0080, &nvkm_devobj_ofuncs },
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
{}
};
static int
nvkm_device_event_ctor(struct nvkm_object *object, void *data, u32 size,
struct nvkm_notify *notify)
{
if (!WARN_ON(size != 0)) {
notify->size = 0;
notify->types = 1;
notify->index = 0;
return 0;
}
return -EINVAL;
}
static const struct nvkm_event_func
nvkm_device_event_func = {
.ctor = nvkm_device_event_ctor,
};
static int
nvkm_device_fini(struct nvkm_object *object, bool suspend)
{
struct nvkm_device *device = (void *)object;
struct nvkm_object *subdev;
int ret, i;
for (i = NVDEV_SUBDEV_NR - 1; i >= 0; i--) {
if ((subdev = device->subdev[i])) {
if (!nv_iclass(subdev, NV_ENGINE_CLASS)) {
ret = nvkm_object_dec(subdev, suspend);
if (ret && suspend)
goto fail;
}
}
}
ret = nvkm_acpi_fini(device, suspend);
fail:
for (; ret && i < NVDEV_SUBDEV_NR; i++) {
if ((subdev = device->subdev[i])) {
if (!nv_iclass(subdev, NV_ENGINE_CLASS)) {
ret = nvkm_object_inc(subdev);
if (ret) {
/* XXX */
}
}
}
}
return ret;
}
static int
nvkm_device_init(struct nvkm_object *object)
{
struct nvkm_device *device = (void *)object;
struct nvkm_object *subdev;
int ret, i = 0;
ret = nvkm_acpi_init(device);
if (ret)
goto fail;
for (i = 0; i < NVDEV_SUBDEV_NR; i++) {
if ((subdev = device->subdev[i])) {
if (!nv_iclass(subdev, NV_ENGINE_CLASS)) {
ret = nvkm_object_inc(subdev);
if (ret)
goto fail;
} else {
nvkm_subdev_reset(subdev);
}
}
}
ret = 0;
fail:
for (--i; ret && i >= 0; i--) {
if ((subdev = device->subdev[i])) {
if (!nv_iclass(subdev, NV_ENGINE_CLASS))
nvkm_object_dec(subdev, false);
}
}
if (ret)
nvkm_acpi_fini(device, false);
return ret;
}
static void
nvkm_device_dtor(struct nvkm_object *object)
{
struct nvkm_device *device = (void *)object;
nvkm_event_fini(&device->event);
mutex_lock(&nv_devices_mutex);
list_del(&device->head);
mutex_unlock(&nv_devices_mutex);
if (nv_subdev(device)->mmio)
iounmap(nv_subdev(device)->mmio);
nvkm_engine_destroy(&device->engine);
}
resource_size_t
nv_device_resource_start(struct nvkm_device *device, unsigned int bar)
{
if (nv_device_is_pci(device)) {
return pci_resource_start(device->pdev, bar);
} else {
struct resource *res;
res = platform_get_resource(device->platformdev,
IORESOURCE_MEM, bar);
if (!res)
return 0;
return res->start;
}
}
resource_size_t
nv_device_resource_len(struct nvkm_device *device, unsigned int bar)
{
if (nv_device_is_pci(device)) {
return pci_resource_len(device->pdev, bar);
} else {
struct resource *res;
res = platform_get_resource(device->platformdev,
IORESOURCE_MEM, bar);
if (!res)
return 0;
return resource_size(res);
}
}
int
nv_device_get_irq(struct nvkm_device *device, bool stall)
{
if (nv_device_is_pci(device)) {
return device->pdev->irq;
} else {
return platform_get_irq_byname(device->platformdev,
stall ? "stall" : "nonstall");
}
}
static struct nvkm_oclass
nvkm_device_oclass = {
.handle = NV_ENGINE(DEVICE, 0x00),
.ofuncs = &(struct nvkm_ofuncs) {
.dtor = nvkm_device_dtor,
.init = nvkm_device_init,
.fini = nvkm_device_fini,
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
},
};
int
nvkm_device_create_(void *dev, enum nv_bus_type type, u64 name,
const char *sname, const char *cfg, const char *dbg,
int length, void **pobject)
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
{
struct nvkm_device *device;
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
int ret = -EEXIST;
mutex_lock(&nv_devices_mutex);
list_for_each_entry(device, &nv_devices, head) {
if (device->handle == name)
goto done;
}
ret = nvkm_engine_create_(NULL, NULL, &nvkm_device_oclass, true,
"DEVICE", "device", length, pobject);
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
device = *pobject;
if (ret)
goto done;
switch (type) {
case NVKM_BUS_PCI:
device->pdev = dev;
break;
case NVKM_BUS_PLATFORM:
device->platformdev = dev;
break;
}
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
device->handle = name;
device->cfgopt = cfg;
device->dbgopt = dbg;
device->name = sname;
nv_subdev(device)->debug = nvkm_dbgopt(device->dbgopt, "DEVICE");
nv_engine(device)->sclass = nvkm_device_sclass;
list_add_tail(&device->head, &nv_devices);
ret = nvkm_event_init(&nvkm_device_event_func, 1, 1, &device->event);
drm/nouveau/core: pull in most of the new core infrastructure This commit provides most of the infrastructure to support a major overhaul of Nouveau's internals coming in the following commits. This work aims to take all the things we've learned over the last several years, and turn that into a cleaner architecture that's more maintainable going forward. RAMHT and MM bits of the new core have been left out for the moment, and will be pulled in as I go through the process of porting the code to become either subdev or engine modules. There are several main goals I wanted to achieve through this work: -- Reduce complexity The goal here was to make each component of the driver as independent as possible, which will ease maintainability and readability, and provide a good base for resetting locked up GPU units in the future. -- Better tracking of GPU units that are required at any given time This is for future PM work, we'll be able to tell exactly what parts of the GPU we need powered at any given point (etc). -- Expose all available NVIDIA GPUs to the client In order to support things such as multi-GPU channels, we want to be able to expose all the NVIDIA GPUs to the client over a single file descriptor so it can send a single push buffer to multiple GPUs. -- Untangle the core hardware support code from the DRM implementation This happened initially as an unexpected side-effect of developing the initial core infrastructure in userspace, but it turned into a goal of the whole project. Initial benefits will be the availablility of a number of userspace tools and tests using the same code as the driver itself, but will also be important as I look into some virtualisation ideas. v2: Ben Skeggs <bskeggs@redhat.com> - fix duplicate assignments noticed by clang - implement some forgotten yelling in error path - ensure 64-bit engine mask is used everywhere v3: Marcin Slusarz <marcin.slusarz@gmail.com> - sparse fixes - inline nv_printk into nv_assert to prevent recursive inlining issues v4: Ben Skeggs <bskeggs@redhat.com> - fixed minor memory leak on gpuobj destruction Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-07-05 21:36:43 +00:00
done:
mutex_unlock(&nv_devices_mutex);
return ret;
}