2005-04-16 22:20:36 +00:00
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#
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# Video configuration
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#
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menu "Console display driver support"
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config VGA_CONSOLE
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2011-01-20 22:44:16 +00:00
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bool "VGA text console" if EXPERT || !X86
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2013-05-17 09:04:44 +00:00
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depends on !4xx && !8xx && !SPARC && !M68K && !PARISC && !FRV && \
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!SUPERH && !BLACKFIN && !AVR32 && !MN10300 && !CRIS && \
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2013-12-17 23:37:01 +00:00
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(!ARM || ARCH_FOOTBRIDGE || ARCH_INTEGRATOR || ARCH_NETWINDER) && \
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2015-09-08 23:42:55 +00:00
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!ARM64 && !ARC && !MICROBLAZE
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2005-04-16 22:20:36 +00:00
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default y
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help
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Saying Y here will allow you to use Linux in text mode through a
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display that complies with the generic VGA standard. Virtually
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everyone wants that.
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The program SVGATextMode can be used to utilize SVGA video cards to
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their full potential in text mode. Download it from
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<ftp://ibiblio.org/pub/Linux/utils/console/>.
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Say Y.
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2006-03-27 09:17:20 +00:00
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config VGACON_SOFT_SCROLLBACK
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bool "Enable Scrollback Buffer in System RAM"
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depends on VGA_CONSOLE
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default n
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help
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The scrollback buffer of the standard VGA console is located in
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the VGA RAM. The size of this RAM is fixed and is quite small.
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If you require a larger scrollback buffer, this can be placed in
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2007-10-19 23:34:40 +00:00
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System RAM which is dynamically allocated during initialization.
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2006-03-27 09:17:20 +00:00
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Placing the scrollback buffer in System RAM will slightly slow
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down the console.
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If you want this feature, say 'Y' here and enter the amount of
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RAM to allocate for this buffer. If unsure, say 'N'.
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config VGACON_SOFT_SCROLLBACK_SIZE
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int "Scrollback Buffer Size (in KB)"
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depends on VGACON_SOFT_SCROLLBACK
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2010-03-05 21:44:17 +00:00
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range 1 1024
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2006-03-27 09:17:20 +00:00
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default "64"
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help
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Enter the amount of System RAM to allocate for the scrollback
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buffer. Each 64KB will give you approximately 16 80x25
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screenfuls of scrollback buffer
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2005-04-16 22:20:36 +00:00
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config MDA_CONSOLE
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depends on !M68K && !PARISC && ISA
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2013-01-17 02:53:58 +00:00
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tristate "MDA text console (dual-headed)"
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2005-04-16 22:20:36 +00:00
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---help---
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Say Y here if you have an old MDA or monochrome Hercules graphics
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adapter in your system acting as a second head ( = video card). You
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will then be able to use two monitors with your Linux system. Do not
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say Y here if your MDA card is the primary card in your system; the
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normal VGA driver will handle it.
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To compile this driver as a module, choose M here: the
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module will be called mdacon.
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If unsure, say N.
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config SGI_NEWPORT_CONSOLE
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tristate "SGI Newport Console support"
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depends on SGI_IP22
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2013-05-15 11:26:20 +00:00
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select FONT_SUPPORT
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2005-04-16 22:20:36 +00:00
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help
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Say Y here if you want the console on the Newport aka XL graphics
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card of your Indy. Most people say Y here.
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config DUMMY_CONSOLE
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bool
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2009-09-16 00:04:38 +00:00
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depends on VGA_CONSOLE!=y || SGI_NEWPORT_CONSOLE!=y
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2005-04-16 22:20:36 +00:00
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default y
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config DUMMY_CONSOLE_COLUMNS
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int "Initial number of console screen columns"
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2015-01-12 20:17:02 +00:00
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depends on DUMMY_CONSOLE && !ARM
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default 160 if PARISC
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default 80
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2005-04-16 22:20:36 +00:00
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help
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2015-01-12 20:17:02 +00:00
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On PA-RISC, the default value is 160, which should fit a 1280x1024
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monitor.
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2005-04-16 22:20:36 +00:00
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Select 80 if you use a 640x480 resolution by default.
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config DUMMY_CONSOLE_ROWS
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int "Initial number of console screen rows"
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2015-01-12 20:17:02 +00:00
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depends on DUMMY_CONSOLE && !ARM
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default 64 if PARISC
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default 25
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2005-04-16 22:20:36 +00:00
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help
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2015-01-12 20:17:02 +00:00
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On PA-RISC, the default value is 64, which should fit a 1280x1024
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monitor.
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2005-04-16 22:20:36 +00:00
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Select 25 if you use a 640x480 resolution by default.
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config FRAMEBUFFER_CONSOLE
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tristate "Framebuffer Console support"
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2013-08-02 12:05:27 +00:00
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depends on FB && !UML
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select VT_HW_CONSOLE_BINDING
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2005-04-16 22:20:36 +00:00
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select CRC32
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2013-05-15 11:26:20 +00:00
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select FONT_SUPPORT
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2005-11-07 09:00:28 +00:00
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help
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Low-level framebuffer-based console driver.
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2005-04-16 22:20:36 +00:00
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2007-07-17 11:05:28 +00:00
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config FRAMEBUFFER_CONSOLE_DETECT_PRIMARY
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bool "Map the console to the primary display device"
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2007-07-17 11:05:32 +00:00
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depends on FRAMEBUFFER_CONSOLE
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2007-07-17 11:05:28 +00:00
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default n
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---help---
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If this option is selected, the framebuffer console will
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automatically select the primary display device (if the architecture
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supports this feature). Otherwise, the framebuffer console will
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always select the first framebuffer driver that is loaded. The latter
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is the default behavior.
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You can always override the automatic selection of the primary device
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by using the fbcon=map: boot option.
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If unsure, select n.
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[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation
This patch series implements generic code to rotate the console at 90, 180,
and 270 degrees. The implementation is completely done in the framebuffer
console level, thus no changes to the framebuffer layer or to the drivers
are needed.
Console rotation is required by some Sharp-based devices where the natural
orientation of the display is not at 0 degrees. Also, users that have
displays that can pivot will benefit by having a console in portrait mode
if they so desire.
The choice to implement the code in the console layer rather than in the
framebuffer layer is due to the following reasons:
- it's fast
- it does not require driver changes
- it can coexist with devices that can rotate the display at the hardware level
- it complements graphics applications that can do display rotation
The changes to core fbcon are minimal-- recognition of the console
rotation angle so it can swap directions, origins and axes (xres vs yres,
xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation
angle per display. The bulk of the code that does the actual drawing to the
screen are placed in separate files. Each angle of rotation has separate
methods (bmove, clear, putcs, cursor, update_start which is derived from
update_var, and clear_margins). To mimimize processing time, the fontdata
are pre-rotated at each console switch (only if the font or the angle has
changed).
The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if
rotation is not needed.
Choosing the rotation angle can be done in several ways:
1. boot option fbcon=rotate:n, where
n = 0 - normal
n = 1 - 90 degrees (clockwise)
n = 2 - 180 degrees (upside down)
n = 3 - 270 degrees (counterclockwise)
2. echo n > /sys/class/graphics/fb[num]/con_rotate
where n is the same as described above. It sets the angle of rotation
of the current console
3 echo n > /sys/class/graphics/fb[num]/con_rotate_all
where n is the same as described above. Globally sets the angle of
rotation.
GOTCHAS:
The option, especially at angles of 90 and 270 degrees, will exercise
the least used code of drivers. Namely, at these angles, panning is done
in the x-axis, so it can reveal bugs in the driver if xpanstep is set
incorrectly. A workaround is to set xpanstep = 0.
Secondly, at these angles, the framebuffer memory access can be
unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers
imageblit, fillrect and copyarea functions. (I think cfbfillrect may have
this buglet). A workaround is to use a standard 8x16 font.
Speed:
The scrolling speed difference between 0 and 180 degrees is minimal,
somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity
of 30-40%. This is understandable because the blit direction is across the
framebuffer "direction." Scrolling will be helped at these angles if xpanstep
is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2.
Note: The code is tested on little-endian only, so I don't know if it will
work in big-endian. Please let me know, it will take only less than a minute
of your time.
This patch prepares fbcon for console rotation and contains the following
changes:
- add rotate field in struct fbcon_ops to keep fbcon's current rotation
angle
- add con_rotate field in struct display to store per-display rotation angle
- create a private copy of the current var to fbcon. This will prevent
fbcon from directly manipulating info->var, especially the fields xoffset,
yoffset and vmode.
- add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc)
depending on the rotation angle
- change global update_var() (function that sets the screen start address)
as an fbcon method update_start. This is required because the axes, start
offset, and/or direction can be reversed depending on the rotation angle.
- add fbcon method rotate_font() which will rotate each character bitmap to
the correct angle of rotation.
- add fbcon boot option 'rotate' to select the angle of rotation at bootime.
Currently does nothing until all patches are applied.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
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config FRAMEBUFFER_CONSOLE_ROTATION
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bool "Framebuffer Console Rotation"
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depends on FRAMEBUFFER_CONSOLE
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help
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Enable display rotation for the framebuffer console. This is done
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in software and may be significantly slower than a normally oriented
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display. Note that the rotation is done at the console level only
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such that other users of the framebuffer will remain normally
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oriented.
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2005-04-16 22:20:36 +00:00
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config STI_CONSOLE
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2007-06-29 06:15:12 +00:00
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bool "STI text console"
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2005-04-16 22:20:36 +00:00
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depends on PARISC
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2013-05-15 11:26:20 +00:00
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select FONT_SUPPORT
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2005-04-16 22:20:36 +00:00
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default y
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help
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The STI console is the builtin display/keyboard on HP-PARISC
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machines. Say Y here to build support for it into your kernel.
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The alternative is to use your primary serial port as a console.
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endmenu
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