linux/drivers/gpu/drm/i915/i915_gpu_error.c

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/*
* Copyright (c) 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Keith Packard <keithp@keithp.com>
* Mika Kuoppala <mika.kuoppala@intel.com>
*
*/
#include <generated/utsrelease.h>
2016-10-12 09:05:19 +00:00
#include <linux/stop_machine.h>
#include <linux/zlib.h>
#include <drm/drm_print.h>
#include <linux/ascii85.h>
#include "i915_gpu_error.h"
#include "i915_drv.h"
static inline const struct intel_engine_cs *
engine_lookup(const struct drm_i915_private *i915, unsigned int id)
{
if (id >= I915_NUM_ENGINES)
return NULL;
return i915->engine[id];
}
static inline const char *
__engine_name(const struct intel_engine_cs *engine)
{
return engine ? engine->name : "";
}
static const char *
engine_name(const struct drm_i915_private *i915, unsigned int id)
{
return __engine_name(engine_lookup(i915, id));
}
static const char *tiling_flag(int tiling)
{
switch (tiling) {
default:
case I915_TILING_NONE: return "";
case I915_TILING_X: return " X";
case I915_TILING_Y: return " Y";
}
}
static const char *dirty_flag(int dirty)
{
return dirty ? " dirty" : "";
}
static const char *purgeable_flag(int purgeable)
{
return purgeable ? " purgeable" : "";
}
static bool __i915_error_ok(struct drm_i915_error_state_buf *e)
{
if (!e->err && WARN(e->bytes > (e->size - 1), "overflow")) {
e->err = -ENOSPC;
return false;
}
if (e->bytes == e->size - 1 || e->err)
return false;
return true;
}
static bool __i915_error_seek(struct drm_i915_error_state_buf *e,
unsigned len)
{
if (e->pos + len <= e->start) {
e->pos += len;
return false;
}
/* First vsnprintf needs to fit in its entirety for memmove */
if (len >= e->size) {
e->err = -EIO;
return false;
}
return true;
}
static void __i915_error_advance(struct drm_i915_error_state_buf *e,
unsigned len)
{
/* If this is first printf in this window, adjust it so that
* start position matches start of the buffer
*/
if (e->pos < e->start) {
const size_t off = e->start - e->pos;
/* Should not happen but be paranoid */
if (off > len || e->bytes) {
e->err = -EIO;
return;
}
memmove(e->buf, e->buf + off, len - off);
e->bytes = len - off;
e->pos = e->start;
return;
}
e->bytes += len;
e->pos += len;
}
__printf(2, 0)
static void i915_error_vprintf(struct drm_i915_error_state_buf *e,
const char *f, va_list args)
{
unsigned len;
if (!__i915_error_ok(e))
return;
/* Seek the first printf which is hits start position */
if (e->pos < e->start) {
va_list tmp;
va_copy(tmp, args);
len = vsnprintf(NULL, 0, f, tmp);
va_end(tmp);
if (!__i915_error_seek(e, len))
return;
}
len = vsnprintf(e->buf + e->bytes, e->size - e->bytes, f, args);
if (len >= e->size - e->bytes)
len = e->size - e->bytes - 1;
__i915_error_advance(e, len);
}
static void i915_error_puts(struct drm_i915_error_state_buf *e,
const char *str)
{
unsigned len;
if (!__i915_error_ok(e))
return;
len = strlen(str);
/* Seek the first printf which is hits start position */
if (e->pos < e->start) {
if (!__i915_error_seek(e, len))
return;
}
if (len >= e->size - e->bytes)
len = e->size - e->bytes - 1;
memcpy(e->buf + e->bytes, str, len);
__i915_error_advance(e, len);
}
#define err_printf(e, ...) i915_error_printf(e, __VA_ARGS__)
#define err_puts(e, s) i915_error_puts(e, s)
static void __i915_printfn_error(struct drm_printer *p, struct va_format *vaf)
{
i915_error_vprintf(p->arg, vaf->fmt, *vaf->va);
}
static inline struct drm_printer
i915_error_printer(struct drm_i915_error_state_buf *e)
{
struct drm_printer p = {
.printfn = __i915_printfn_error,
.arg = e,
};
return p;
}
#ifdef CONFIG_DRM_I915_COMPRESS_ERROR
struct compress {
struct z_stream_s zstream;
void *tmp;
};
static bool compress_init(struct compress *c)
{
struct z_stream_s *zstream = memset(&c->zstream, 0, sizeof(c->zstream));
zstream->workspace =
kmalloc(zlib_deflate_workspacesize(MAX_WBITS, MAX_MEM_LEVEL),
GFP_ATOMIC | __GFP_NOWARN);
if (!zstream->workspace)
return false;
if (zlib_deflateInit(zstream, Z_DEFAULT_COMPRESSION) != Z_OK) {
kfree(zstream->workspace);
return false;
}
c->tmp = NULL;
if (i915_has_memcpy_from_wc())
c->tmp = (void *)__get_free_page(GFP_ATOMIC | __GFP_NOWARN);
return true;
}
static int compress_page(struct compress *c,
void *src,
struct drm_i915_error_object *dst)
{
struct z_stream_s *zstream = &c->zstream;
zstream->next_in = src;
if (c->tmp && i915_memcpy_from_wc(c->tmp, src, PAGE_SIZE))
zstream->next_in = c->tmp;
zstream->avail_in = PAGE_SIZE;
do {
if (zstream->avail_out == 0) {
unsigned long page;
page = __get_free_page(GFP_ATOMIC | __GFP_NOWARN);
if (!page)
return -ENOMEM;
dst->pages[dst->page_count++] = (void *)page;
zstream->next_out = (void *)page;
zstream->avail_out = PAGE_SIZE;
}
if (zlib_deflate(zstream, Z_SYNC_FLUSH) != Z_OK)
return -EIO;
} while (zstream->avail_in);
/* Fallback to uncompressed if we increase size? */
if (0 && zstream->total_out > zstream->total_in)
return -E2BIG;
return 0;
}
static void compress_fini(struct compress *c,
struct drm_i915_error_object *dst)
{
struct z_stream_s *zstream = &c->zstream;
if (dst) {
zlib_deflate(zstream, Z_FINISH);
dst->unused = zstream->avail_out;
}
zlib_deflateEnd(zstream);
kfree(zstream->workspace);
if (c->tmp)
free_page((unsigned long)c->tmp);
}
static void err_compression_marker(struct drm_i915_error_state_buf *m)
{
err_puts(m, ":");
}
#else
struct compress {
};
static bool compress_init(struct compress *c)
{
return true;
}
static int compress_page(struct compress *c,
void *src,
struct drm_i915_error_object *dst)
{
unsigned long page;
void *ptr;
page = __get_free_page(GFP_ATOMIC | __GFP_NOWARN);
if (!page)
return -ENOMEM;
ptr = (void *)page;
if (!i915_memcpy_from_wc(ptr, src, PAGE_SIZE))
memcpy(ptr, src, PAGE_SIZE);
dst->pages[dst->page_count++] = ptr;
return 0;
}
static void compress_fini(struct compress *c,
struct drm_i915_error_object *dst)
{
}
static void err_compression_marker(struct drm_i915_error_state_buf *m)
{
err_puts(m, "~");
}
#endif
static void print_error_buffers(struct drm_i915_error_state_buf *m,
const char *name,
struct drm_i915_error_buffer *err,
int count)
{
err_printf(m, "%s [%d]:\n", name, count);
while (count--) {
err_printf(m, " %08x_%08x %8u %02x %02x %02x",
upper_32_bits(err->gtt_offset),
lower_32_bits(err->gtt_offset),
err->size,
err->read_domains,
err->write_domain,
err->wseqno);
err_puts(m, tiling_flag(err->tiling));
err_puts(m, dirty_flag(err->dirty));
err_puts(m, purgeable_flag(err->purgeable));
drm/i915: Introduce mapping of user pages into video memory (userptr) ioctl By exporting the ability to map user address and inserting PTEs representing their backing pages into the GTT, we can exploit UMA in order to utilize normal application data as a texture source or even as a render target (depending upon the capabilities of the chipset). This has a number of uses, with zero-copy downloads to the GPU and efficient readback making the intermixed streaming of CPU and GPU operations fairly efficient. This ability has many widespread implications from faster rendering of client-side software rasterisers (chromium), mitigation of stalls due to read back (firefox) and to faster pipelining of texture data (such as pixel buffer objects in GL or data blobs in CL). v2: Compile with CONFIG_MMU_NOTIFIER v3: We can sleep while performing invalidate-range, which we can utilise to drop our page references prior to the kernel manipulating the vma (for either discard or cloning) and so protect normal users. v4: Only run the invalidate notifier if the range intercepts the bo. v5: Prevent userspace from attempting to GTT mmap non-page aligned buffers v6: Recheck after reacquire mutex for lost mmu. v7: Fix implicit padding of ioctl struct by rounding to next 64bit boundary. v8: Fix rebasing error after forwarding porting the back port. v9: Limit the userptr to page aligned entries. We now expect userspace to handle all the offset-in-page adjustments itself. v10: Prevent vma from being copied across fork to avoid issues with cow. v11: Drop vma behaviour changes -- locking is nigh on impossible. Use a worker to load user pages to avoid lock inversions. v12: Use get_task_mm()/mmput() for correct refcounting of mm. v13: Use a worker to release the mmu_notifier to avoid lock inversion v14: Decouple mmu_notifier from struct_mutex using a custom mmu_notifer with its own locking and tree of objects for each mm/mmu_notifier. v15: Prevent overlapping userptr objects, and invalidate all objects within the mmu_notifier range v16: Fix a typo for iterating over multiple objects in the range and rearrange error path to destroy the mmu_notifier locklessly. Also close a race between invalidate_range and the get_pages_worker. v17: Close a race between get_pages_worker/invalidate_range and fresh allocations of the same userptr range - and notice that struct_mutex was presumed to be held when during creation it wasn't. v18: Sigh. Fix the refactor of st_set_pages() to allocate enough memory for the struct sg_table and to clear it before reporting an error. v19: Always error out on read-only userptr requests as we don't have the hardware infrastructure to support them at the moment. v20: Refuse to implement read-only support until we have the required infrastructure - but reserve the bit in flags for future use. v21: use_mm() is not required for get_user_pages(). It is only meant to be used to fix up the kernel thread's current->mm for use with copy_user(). v22: Use sg_alloc_table_from_pages for that chunky feeling v23: Export a function for sanity checking dma-buf rather than encode userptr details elsewhere, and clean up comments based on suggestions by Bradley. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Akash Goel <akash.goel@intel.com> Cc: "Volkin, Bradley D" <bradley.d.volkin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Reviewed-by: Brad Volkin <bradley.d.volkin@intel.com> [danvet: Frob ioctl allocation to pick the next one - will cause a bit of fuss with create2 apparently, but such are the rules.] [danvet2: oops, forgot to git add after manual patch application] [danvet3: Appease sparse.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-16 13:22:37 +00:00
err_puts(m, err->userptr ? " userptr" : "");
err_puts(m, err->engine != -1 ? " " : "");
err_puts(m, engine_name(m->i915, err->engine));
err_puts(m, i915_cache_level_str(m->i915, err->cache_level));
if (err->name)
err_printf(m, " (name: %d)", err->name);
if (err->fence_reg != I915_FENCE_REG_NONE)
err_printf(m, " (fence: %d)", err->fence_reg);
err_puts(m, "\n");
err++;
}
}
static void error_print_instdone(struct drm_i915_error_state_buf *m,
const struct drm_i915_error_engine *ee)
{
int slice;
int subslice;
err_printf(m, " INSTDONE: 0x%08x\n",
ee->instdone.instdone);
if (ee->engine_id != RCS || INTEL_GEN(m->i915) <= 3)
return;
err_printf(m, " SC_INSTDONE: 0x%08x\n",
ee->instdone.slice_common);
if (INTEL_GEN(m->i915) <= 6)
return;
for_each_instdone_slice_subslice(m->i915, slice, subslice)
err_printf(m, " SAMPLER_INSTDONE[%d][%d]: 0x%08x\n",
slice, subslice,
ee->instdone.sampler[slice][subslice]);
for_each_instdone_slice_subslice(m->i915, slice, subslice)
err_printf(m, " ROW_INSTDONE[%d][%d]: 0x%08x\n",
slice, subslice,
ee->instdone.row[slice][subslice]);
}
static const char *bannable(const struct drm_i915_error_context *ctx)
{
return ctx->bannable ? "" : " (unbannable)";
}
static void error_print_request(struct drm_i915_error_state_buf *m,
const char *prefix,
const struct drm_i915_error_request *erq,
const unsigned long epoch)
{
if (!erq->seqno)
return;
err_printf(m, "%s pid %d, ban score %d, seqno %8x:%08x, prio %d, emitted %dms, start %08x, head %08x, tail %08x\n",
prefix, erq->pid, erq->ban_score,
erq->context, erq->seqno, erq->sched_attr.priority,
jiffies_to_msecs(erq->jiffies - epoch),
erq->start, erq->head, erq->tail);
}
static void error_print_context(struct drm_i915_error_state_buf *m,
const char *header,
const struct drm_i915_error_context *ctx)
{
err_printf(m, "%s%s[%d] user_handle %d hw_id %d, prio %d, ban score %d%s guilty %d active %d\n",
header, ctx->comm, ctx->pid, ctx->handle, ctx->hw_id,
ctx->sched_attr.priority, ctx->ban_score, bannable(ctx),
ctx->guilty, ctx->active);
}
static void error_print_engine(struct drm_i915_error_state_buf *m,
const struct drm_i915_error_engine *ee,
const unsigned long epoch)
{
int n;
err_printf(m, "%s command stream:\n",
engine_name(m->i915, ee->engine_id));
err_printf(m, " IDLE?: %s\n", yesno(ee->idle));
err_printf(m, " START: 0x%08x\n", ee->start);
err_printf(m, " HEAD: 0x%08x [0x%08x]\n", ee->head, ee->rq_head);
err_printf(m, " TAIL: 0x%08x [0x%08x, 0x%08x]\n",
ee->tail, ee->rq_post, ee->rq_tail);
err_printf(m, " CTL: 0x%08x\n", ee->ctl);
err_printf(m, " MODE: 0x%08x\n", ee->mode);
err_printf(m, " HWS: 0x%08x\n", ee->hws);
err_printf(m, " ACTHD: 0x%08x %08x\n",
(u32)(ee->acthd>>32), (u32)ee->acthd);
err_printf(m, " IPEIR: 0x%08x\n", ee->ipeir);
err_printf(m, " IPEHR: 0x%08x\n", ee->ipehr);
error_print_instdone(m, ee);
if (ee->batchbuffer) {
u64 start = ee->batchbuffer->gtt_offset;
u64 end = start + ee->batchbuffer->gtt_size;
err_printf(m, " batch: [0x%08x_%08x, 0x%08x_%08x]\n",
upper_32_bits(start), lower_32_bits(start),
upper_32_bits(end), lower_32_bits(end));
}
if (INTEL_GEN(m->i915) >= 4) {
err_printf(m, " BBADDR: 0x%08x_%08x\n",
(u32)(ee->bbaddr>>32), (u32)ee->bbaddr);
err_printf(m, " BB_STATE: 0x%08x\n", ee->bbstate);
err_printf(m, " INSTPS: 0x%08x\n", ee->instps);
}
err_printf(m, " INSTPM: 0x%08x\n", ee->instpm);
err_printf(m, " FADDR: 0x%08x %08x\n", upper_32_bits(ee->faddr),
lower_32_bits(ee->faddr));
if (INTEL_GEN(m->i915) >= 6) {
err_printf(m, " RC PSMI: 0x%08x\n", ee->rc_psmi);
err_printf(m, " FAULT_REG: 0x%08x\n", ee->fault_reg);
err_printf(m, " SYNC_0: 0x%08x\n",
ee->semaphore_mboxes[0]);
err_printf(m, " SYNC_1: 0x%08x\n",
ee->semaphore_mboxes[1]);
if (HAS_VEBOX(m->i915))
err_printf(m, " SYNC_2: 0x%08x\n",
ee->semaphore_mboxes[2]);
}
if (HAS_PPGTT(m->i915)) {
err_printf(m, " GFX_MODE: 0x%08x\n", ee->vm_info.gfx_mode);
if (INTEL_GEN(m->i915) >= 8) {
int i;
for (i = 0; i < 4; i++)
err_printf(m, " PDP%d: 0x%016llx\n",
i, ee->vm_info.pdp[i]);
} else {
err_printf(m, " PP_DIR_BASE: 0x%08x\n",
ee->vm_info.pp_dir_base);
}
}
err_printf(m, " seqno: 0x%08x\n", ee->seqno);
err_printf(m, " last_seqno: 0x%08x\n", ee->last_seqno);
err_printf(m, " waiting: %s\n", yesno(ee->waiting));
err_printf(m, " ring->head: 0x%08x\n", ee->cpu_ring_head);
err_printf(m, " ring->tail: 0x%08x\n", ee->cpu_ring_tail);
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
err_printf(m, " hangcheck stall: %s\n", yesno(ee->hangcheck_stalled));
err_printf(m, " hangcheck action: %s\n",
hangcheck_action_to_str(ee->hangcheck_action));
err_printf(m, " hangcheck action timestamp: %dms (%lu%s)\n",
jiffies_to_msecs(ee->hangcheck_timestamp - epoch),
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
ee->hangcheck_timestamp,
ee->hangcheck_timestamp == epoch ? "; epoch" : "");
err_printf(m, " engine reset count: %u\n", ee->reset_count);
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
for (n = 0; n < ee->num_ports; n++) {
err_printf(m, " ELSP[%d]:", n);
error_print_request(m, " ", &ee->execlist[n], epoch);
}
error_print_context(m, " Active context: ", &ee->context);
}
void i915_error_printf(struct drm_i915_error_state_buf *e, const char *f, ...)
{
va_list args;
va_start(args, f);
i915_error_vprintf(e, f, args);
va_end(args);
}
static void print_error_obj(struct drm_i915_error_state_buf *m,
struct intel_engine_cs *engine,
const char *name,
struct drm_i915_error_object *obj)
{
char out[ASCII85_BUFSZ];
int page;
if (!obj)
return;
if (name) {
err_printf(m, "%s --- %s = 0x%08x %08x\n",
engine ? engine->name : "global", name,
upper_32_bits(obj->gtt_offset),
lower_32_bits(obj->gtt_offset));
}
err_compression_marker(m);
for (page = 0; page < obj->page_count; page++) {
int i, len;
len = PAGE_SIZE;
if (page == obj->page_count - 1)
len -= obj->unused;
len = ascii85_encode_len(len);
for (i = 0; i < len; i++)
err_puts(m, ascii85_encode(obj->pages[page][i], out));
}
err_puts(m, "\n");
}
static void err_print_capabilities(struct drm_i915_error_state_buf *m,
const struct intel_device_info *info,
const struct intel_driver_caps *caps)
{
struct drm_printer p = i915_error_printer(m);
intel_device_info_dump_flags(info, &p);
intel_driver_caps_print(caps, &p);
intel_device_info_dump_topology(&info->sseu, &p);
}
static void err_print_params(struct drm_i915_error_state_buf *m,
const struct i915_params *params)
{
struct drm_printer p = i915_error_printer(m);
i915_params_dump(params, &p);
}
static void err_print_pciid(struct drm_i915_error_state_buf *m,
struct drm_i915_private *i915)
{
struct pci_dev *pdev = i915->drm.pdev;
err_printf(m, "PCI ID: 0x%04x\n", pdev->device);
err_printf(m, "PCI Revision: 0x%02x\n", pdev->revision);
err_printf(m, "PCI Subsystem: %04x:%04x\n",
pdev->subsystem_vendor,
pdev->subsystem_device);
}
static void err_print_uc(struct drm_i915_error_state_buf *m,
const struct i915_error_uc *error_uc)
{
struct drm_printer p = i915_error_printer(m);
const struct i915_gpu_state *error =
container_of(error_uc, typeof(*error), uc);
if (!error->device_info.has_guc)
return;
intel_uc_fw_dump(&error_uc->guc_fw, &p);
intel_uc_fw_dump(&error_uc->huc_fw, &p);
print_error_obj(m, NULL, "GuC log buffer", error_uc->guc_log);
}
int i915_error_state_to_str(struct drm_i915_error_state_buf *m,
const struct i915_gpu_state *error)
{
struct drm_i915_private *dev_priv = m->i915;
struct drm_i915_error_object *obj;
struct timespec64 ts;
int i, j;
if (!error) {
err_printf(m, "No error state collected\n");
return 0;
}
if (*error->error_msg)
err_printf(m, "%s\n", error->error_msg);
err_printf(m, "Kernel: " UTS_RELEASE "\n");
ts = ktime_to_timespec64(error->time);
err_printf(m, "Time: %lld s %ld us\n",
(s64)ts.tv_sec, ts.tv_nsec / NSEC_PER_USEC);
ts = ktime_to_timespec64(error->boottime);
err_printf(m, "Boottime: %lld s %ld us\n",
(s64)ts.tv_sec, ts.tv_nsec / NSEC_PER_USEC);
ts = ktime_to_timespec64(error->uptime);
err_printf(m, "Uptime: %lld s %ld us\n",
(s64)ts.tv_sec, ts.tv_nsec / NSEC_PER_USEC);
err_printf(m, "Epoch: %lu jiffies (%u HZ)\n", error->epoch, HZ);
err_printf(m, "Capture: %lu jiffies; %d ms ago, %d ms after epoch\n",
error->capture,
jiffies_to_msecs(jiffies - error->capture),
jiffies_to_msecs(error->capture - error->epoch));
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
for (i = 0; i < ARRAY_SIZE(error->engine); i++) {
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
if (error->engine[i].hangcheck_stalled &&
error->engine[i].context.pid) {
err_printf(m, "Active process (on ring %s): %s [%d], score %d%s\n",
engine_name(m->i915, i),
error->engine[i].context.comm,
error->engine[i].context.pid,
error->engine[i].context.ban_score,
bannable(&error->engine[i].context));
}
}
err_printf(m, "Reset count: %u\n", error->reset_count);
err_printf(m, "Suspend count: %u\n", error->suspend_count);
err_printf(m, "Platform: %s\n", intel_platform_name(error->device_info.platform));
err_print_pciid(m, error->i915);
err_printf(m, "IOMMU enabled?: %d\n", error->iommu);
if (HAS_CSR(dev_priv)) {
struct intel_csr *csr = &dev_priv->csr;
err_printf(m, "DMC loaded: %s\n",
yesno(csr->dmc_payload != NULL));
err_printf(m, "DMC fw version: %d.%d\n",
CSR_VERSION_MAJOR(csr->version),
CSR_VERSION_MINOR(csr->version));
}
err_printf(m, "GT awake: %s\n", yesno(error->awake));
err_printf(m, "RPM wakelock: %s\n", yesno(error->wakelock));
err_printf(m, "PM suspended: %s\n", yesno(error->suspended));
err_printf(m, "EIR: 0x%08x\n", error->eir);
err_printf(m, "IER: 0x%08x\n", error->ier);
for (i = 0; i < error->ngtier; i++)
err_printf(m, "GTIER[%d]: 0x%08x\n", i, error->gtier[i]);
err_printf(m, "PGTBL_ER: 0x%08x\n", error->pgtbl_er);
err_printf(m, "FORCEWAKE: 0x%08x\n", error->forcewake);
err_printf(m, "DERRMR: 0x%08x\n", error->derrmr);
err_printf(m, "CCID: 0x%08x\n", error->ccid);
err_printf(m, "Missed interrupts: 0x%08lx\n", dev_priv->gpu_error.missed_irq_rings);
for (i = 0; i < error->nfence; i++)
err_printf(m, " fence[%d] = %08llx\n", i, error->fence[i]);
if (INTEL_GEN(dev_priv) >= 6) {
err_printf(m, "ERROR: 0x%08x\n", error->error);
if (INTEL_GEN(dev_priv) >= 8)
err_printf(m, "FAULT_TLB_DATA: 0x%08x 0x%08x\n",
error->fault_data1, error->fault_data0);
err_printf(m, "DONE_REG: 0x%08x\n", error->done_reg);
}
if (IS_GEN7(dev_priv))
err_printf(m, "ERR_INT: 0x%08x\n", error->err_int);
for (i = 0; i < ARRAY_SIZE(error->engine); i++) {
if (error->engine[i].engine_id != -1)
error_print_engine(m, &error->engine[i], error->epoch);
}
for (i = 0; i < ARRAY_SIZE(error->active_vm); i++) {
char buf[128];
int len, first = 1;
if (!error->active_vm[i])
break;
len = scnprintf(buf, sizeof(buf), "Active (");
for (j = 0; j < ARRAY_SIZE(error->engine); j++) {
if (error->engine[j].vm != error->active_vm[i])
continue;
len += scnprintf(buf + len, sizeof(buf), "%s%s",
first ? "" : ", ",
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
dev_priv->engine[j]->name);
first = 0;
}
scnprintf(buf + len, sizeof(buf), ")");
print_error_buffers(m, buf,
error->active_bo[i],
error->active_bo_count[i]);
}
print_error_buffers(m, "Pinned (global)",
error->pinned_bo,
error->pinned_bo_count);
for (i = 0; i < ARRAY_SIZE(error->engine); i++) {
const struct drm_i915_error_engine *ee = &error->engine[i];
obj = ee->batchbuffer;
if (obj) {
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
err_puts(m, dev_priv->engine[i]->name);
if (ee->context.pid)
err_printf(m, " (submitted by %s [%d], ctx %d [%d], score %d%s)",
ee->context.comm,
ee->context.pid,
ee->context.handle,
ee->context.hw_id,
ee->context.ban_score,
bannable(&ee->context));
err_printf(m, " --- gtt_offset = 0x%08x %08x\n",
upper_32_bits(obj->gtt_offset),
lower_32_bits(obj->gtt_offset));
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
print_error_obj(m, dev_priv->engine[i], NULL, obj);
}
for (j = 0; j < ee->user_bo_count; j++)
print_error_obj(m, dev_priv->engine[i],
"user", ee->user_bo[j]);
if (ee->num_requests) {
err_printf(m, "%s --- %d requests\n",
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
dev_priv->engine[i]->name,
ee->num_requests);
for (j = 0; j < ee->num_requests; j++)
error_print_request(m, " ",
&ee->requests[j],
error->epoch);
}
if (IS_ERR(ee->waiters)) {
err_printf(m, "%s --- ? waiters [unable to acquire spinlock]\n",
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
dev_priv->engine[i]->name);
} else if (ee->num_waiters) {
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
err_printf(m, "%s --- %d waiters\n",
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
dev_priv->engine[i]->name,
ee->num_waiters);
for (j = 0; j < ee->num_waiters; j++) {
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
err_printf(m, " seqno 0x%08x for %s [%d]\n",
ee->waiters[j].seqno,
ee->waiters[j].comm,
ee->waiters[j].pid);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
}
}
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
print_error_obj(m, dev_priv->engine[i],
"ringbuffer", ee->ringbuffer);
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
print_error_obj(m, dev_priv->engine[i],
"HW Status", ee->hws_page);
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
print_error_obj(m, dev_priv->engine[i],
"HW context", ee->ctx);
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
print_error_obj(m, dev_priv->engine[i],
"WA context", ee->wa_ctx);
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
print_error_obj(m, dev_priv->engine[i],
"WA batchbuffer", ee->wa_batchbuffer);
print_error_obj(m, dev_priv->engine[i],
"NULL context", ee->default_state);
}
if (error->overlay)
intel_overlay_print_error_state(m, error->overlay);
if (error->display)
intel_display_print_error_state(m, error->display);
err_print_capabilities(m, &error->device_info, &error->driver_caps);
err_print_params(m, &error->params);
err_print_uc(m, &error->uc);
if (m->bytes == 0 && m->err)
return m->err;
return 0;
}
int i915_error_state_buf_init(struct drm_i915_error_state_buf *ebuf,
struct drm_i915_private *i915,
size_t count, loff_t pos)
{
memset(ebuf, 0, sizeof(*ebuf));
ebuf->i915 = i915;
/* We need to have enough room to store any i915_error_state printf
* so that we can move it to start position.
*/
ebuf->size = count + 1 > PAGE_SIZE ? count + 1 : PAGE_SIZE;
ebuf->buf = kmalloc(ebuf->size,
mm: treewide: remove GFP_TEMPORARY allocation flag GFP_TEMPORARY was introduced by commit e12ba74d8ff3 ("Group short-lived and reclaimable kernel allocations") along with __GFP_RECLAIMABLE. It's primary motivation was to allow users to tell that an allocation is short lived and so the allocator can try to place such allocations close together and prevent long term fragmentation. As much as this sounds like a reasonable semantic it becomes much less clear when to use the highlevel GFP_TEMPORARY allocation flag. How long is temporary? Can the context holding that memory sleep? Can it take locks? It seems there is no good answer for those questions. The current implementation of GFP_TEMPORARY is basically GFP_KERNEL | __GFP_RECLAIMABLE which in itself is tricky because basically none of the existing caller provide a way to reclaim the allocated memory. So this is rather misleading and hard to evaluate for any benefits. I have checked some random users and none of them has added the flag with a specific justification. I suspect most of them just copied from other existing users and others just thought it might be a good idea to use without any measuring. This suggests that GFP_TEMPORARY just motivates for cargo cult usage without any reasoning. I believe that our gfp flags are quite complex already and especially those with highlevel semantic should be clearly defined to prevent from confusion and abuse. Therefore I propose dropping GFP_TEMPORARY and replace all existing users to simply use GFP_KERNEL. Please note that SLAB users with shrinkers will still get __GFP_RECLAIMABLE heuristic and so they will be placed properly for memory fragmentation prevention. I can see reasons we might want some gfp flag to reflect shorterm allocations but I propose starting from a clear semantic definition and only then add users with proper justification. This was been brought up before LSF this year by Matthew [1] and it turned out that GFP_TEMPORARY really doesn't have a clear semantic. It seems to be a heuristic without any measured advantage for most (if not all) its current users. The follow up discussion has revealed that opinions on what might be temporary allocation differ a lot between developers. So rather than trying to tweak existing users into a semantic which they haven't expected I propose to simply remove the flag and start from scratch if we really need a semantic for short term allocations. [1] http://lkml.kernel.org/r/20170118054945.GD18349@bombadil.infradead.org [akpm@linux-foundation.org: fix typo] [akpm@linux-foundation.org: coding-style fixes] [sfr@canb.auug.org.au: drm/i915: fix up] Link: http://lkml.kernel.org/r/20170816144703.378d4f4d@canb.auug.org.au Link: http://lkml.kernel.org/r/20170728091904.14627-1-mhocko@kernel.org Signed-off-by: Michal Hocko <mhocko@suse.com> Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Acked-by: Mel Gorman <mgorman@suse.de> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Matthew Wilcox <willy@infradead.org> Cc: Neil Brown <neilb@suse.de> Cc: "Theodore Ts'o" <tytso@mit.edu> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2017-09-13 23:28:29 +00:00
GFP_KERNEL | __GFP_NORETRY | __GFP_NOWARN);
if (ebuf->buf == NULL) {
ebuf->size = PAGE_SIZE;
mm: treewide: remove GFP_TEMPORARY allocation flag GFP_TEMPORARY was introduced by commit e12ba74d8ff3 ("Group short-lived and reclaimable kernel allocations") along with __GFP_RECLAIMABLE. It's primary motivation was to allow users to tell that an allocation is short lived and so the allocator can try to place such allocations close together and prevent long term fragmentation. As much as this sounds like a reasonable semantic it becomes much less clear when to use the highlevel GFP_TEMPORARY allocation flag. How long is temporary? Can the context holding that memory sleep? Can it take locks? It seems there is no good answer for those questions. The current implementation of GFP_TEMPORARY is basically GFP_KERNEL | __GFP_RECLAIMABLE which in itself is tricky because basically none of the existing caller provide a way to reclaim the allocated memory. So this is rather misleading and hard to evaluate for any benefits. I have checked some random users and none of them has added the flag with a specific justification. I suspect most of them just copied from other existing users and others just thought it might be a good idea to use without any measuring. This suggests that GFP_TEMPORARY just motivates for cargo cult usage without any reasoning. I believe that our gfp flags are quite complex already and especially those with highlevel semantic should be clearly defined to prevent from confusion and abuse. Therefore I propose dropping GFP_TEMPORARY and replace all existing users to simply use GFP_KERNEL. Please note that SLAB users with shrinkers will still get __GFP_RECLAIMABLE heuristic and so they will be placed properly for memory fragmentation prevention. I can see reasons we might want some gfp flag to reflect shorterm allocations but I propose starting from a clear semantic definition and only then add users with proper justification. This was been brought up before LSF this year by Matthew [1] and it turned out that GFP_TEMPORARY really doesn't have a clear semantic. It seems to be a heuristic without any measured advantage for most (if not all) its current users. The follow up discussion has revealed that opinions on what might be temporary allocation differ a lot between developers. So rather than trying to tweak existing users into a semantic which they haven't expected I propose to simply remove the flag and start from scratch if we really need a semantic for short term allocations. [1] http://lkml.kernel.org/r/20170118054945.GD18349@bombadil.infradead.org [akpm@linux-foundation.org: fix typo] [akpm@linux-foundation.org: coding-style fixes] [sfr@canb.auug.org.au: drm/i915: fix up] Link: http://lkml.kernel.org/r/20170816144703.378d4f4d@canb.auug.org.au Link: http://lkml.kernel.org/r/20170728091904.14627-1-mhocko@kernel.org Signed-off-by: Michal Hocko <mhocko@suse.com> Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Acked-by: Mel Gorman <mgorman@suse.de> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Matthew Wilcox <willy@infradead.org> Cc: Neil Brown <neilb@suse.de> Cc: "Theodore Ts'o" <tytso@mit.edu> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2017-09-13 23:28:29 +00:00
ebuf->buf = kmalloc(ebuf->size, GFP_KERNEL);
}
if (ebuf->buf == NULL) {
ebuf->size = 128;
mm: treewide: remove GFP_TEMPORARY allocation flag GFP_TEMPORARY was introduced by commit e12ba74d8ff3 ("Group short-lived and reclaimable kernel allocations") along with __GFP_RECLAIMABLE. It's primary motivation was to allow users to tell that an allocation is short lived and so the allocator can try to place such allocations close together and prevent long term fragmentation. As much as this sounds like a reasonable semantic it becomes much less clear when to use the highlevel GFP_TEMPORARY allocation flag. How long is temporary? Can the context holding that memory sleep? Can it take locks? It seems there is no good answer for those questions. The current implementation of GFP_TEMPORARY is basically GFP_KERNEL | __GFP_RECLAIMABLE which in itself is tricky because basically none of the existing caller provide a way to reclaim the allocated memory. So this is rather misleading and hard to evaluate for any benefits. I have checked some random users and none of them has added the flag with a specific justification. I suspect most of them just copied from other existing users and others just thought it might be a good idea to use without any measuring. This suggests that GFP_TEMPORARY just motivates for cargo cult usage without any reasoning. I believe that our gfp flags are quite complex already and especially those with highlevel semantic should be clearly defined to prevent from confusion and abuse. Therefore I propose dropping GFP_TEMPORARY and replace all existing users to simply use GFP_KERNEL. Please note that SLAB users with shrinkers will still get __GFP_RECLAIMABLE heuristic and so they will be placed properly for memory fragmentation prevention. I can see reasons we might want some gfp flag to reflect shorterm allocations but I propose starting from a clear semantic definition and only then add users with proper justification. This was been brought up before LSF this year by Matthew [1] and it turned out that GFP_TEMPORARY really doesn't have a clear semantic. It seems to be a heuristic without any measured advantage for most (if not all) its current users. The follow up discussion has revealed that opinions on what might be temporary allocation differ a lot between developers. So rather than trying to tweak existing users into a semantic which they haven't expected I propose to simply remove the flag and start from scratch if we really need a semantic for short term allocations. [1] http://lkml.kernel.org/r/20170118054945.GD18349@bombadil.infradead.org [akpm@linux-foundation.org: fix typo] [akpm@linux-foundation.org: coding-style fixes] [sfr@canb.auug.org.au: drm/i915: fix up] Link: http://lkml.kernel.org/r/20170816144703.378d4f4d@canb.auug.org.au Link: http://lkml.kernel.org/r/20170728091904.14627-1-mhocko@kernel.org Signed-off-by: Michal Hocko <mhocko@suse.com> Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Acked-by: Mel Gorman <mgorman@suse.de> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Matthew Wilcox <willy@infradead.org> Cc: Neil Brown <neilb@suse.de> Cc: "Theodore Ts'o" <tytso@mit.edu> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2017-09-13 23:28:29 +00:00
ebuf->buf = kmalloc(ebuf->size, GFP_KERNEL);
}
if (ebuf->buf == NULL)
return -ENOMEM;
ebuf->start = pos;
return 0;
}
static void i915_error_object_free(struct drm_i915_error_object *obj)
{
int page;
if (obj == NULL)
return;
for (page = 0; page < obj->page_count; page++)
free_page((unsigned long)obj->pages[page]);
kfree(obj);
}
static __always_inline void free_param(const char *type, void *x)
{
if (!__builtin_strcmp(type, "char *"))
kfree(*(void **)x);
}
static void cleanup_params(struct i915_gpu_state *error)
{
#define FREE(T, x, ...) free_param(#T, &error->params.x);
I915_PARAMS_FOR_EACH(FREE);
#undef FREE
}
static void cleanup_uc_state(struct i915_gpu_state *error)
{
struct i915_error_uc *error_uc = &error->uc;
kfree(error_uc->guc_fw.path);
kfree(error_uc->huc_fw.path);
i915_error_object_free(error_uc->guc_log);
}
void __i915_gpu_state_free(struct kref *error_ref)
{
struct i915_gpu_state *error =
container_of(error_ref, typeof(*error), ref);
long i, j;
for (i = 0; i < ARRAY_SIZE(error->engine); i++) {
struct drm_i915_error_engine *ee = &error->engine[i];
for (j = 0; j < ee->user_bo_count; j++)
i915_error_object_free(ee->user_bo[j]);
kfree(ee->user_bo);
i915_error_object_free(ee->batchbuffer);
i915_error_object_free(ee->wa_batchbuffer);
i915_error_object_free(ee->ringbuffer);
i915_error_object_free(ee->hws_page);
i915_error_object_free(ee->ctx);
i915_error_object_free(ee->wa_ctx);
kfree(ee->requests);
if (!IS_ERR_OR_NULL(ee->waiters))
kfree(ee->waiters);
}
for (i = 0; i < ARRAY_SIZE(error->active_bo); i++)
drm/i915: Do not leak objects after capturing error state While running kmemleak chasing a different memleak, I saw that the capture_error_state function was leaking some objects, for example: unreferenced object 0xffff8800a9b72148 (size 8192): comm "kworker/u16:0", pid 1499, jiffies 4295201243 (age 990.096s) hex dump (first 32 bytes): 00 00 04 00 00 00 00 00 5d f4 ff ff 00 00 00 00 ........]....... 00 30 b0 01 00 00 00 00 37 00 00 00 00 00 00 00 .0......7....... backtrace: [<ffffffff811e5ae4>] create_object+0x104/0x2c0 [<ffffffff8178f50a>] kmemleak_alloc+0x7a/0xc0 [<ffffffff811cde4b>] __kmalloc+0xeb/0x220 [<ffffffffa038f1d9>] kcalloc.constprop.12+0x2d/0x2f [i915] [<ffffffffa0316064>] i915_capture_error_state+0x3f4/0x1660 [i915] [<ffffffffa03207df>] i915_handle_error+0x7f/0x660 [i915] [<ffffffffa03210f7>] i915_hangcheck_elapsed+0x2e7/0x470 [i915] [<ffffffff8108d574>] process_one_work+0x144/0x490 [<ffffffff8108dfbd>] worker_thread+0x11d/0x530 [<ffffffff81094079>] kthread+0xc9/0xe0 [<ffffffff817a2398>] ret_from_fork+0x58/0x90 [<ffffffffffffffff>] 0xffffffffffffffff The following objects are allocated in i915_gem_capture_buffers, but not released in i915_error_state_free: - error->active_bo_count - error->pinned_bo - error->pinned_bo_count - error->active_bo[vm_count] (allocated in i915_gem_capture_vm). The leaks were introduced by commit 95f5301dd880da2dea2c9a9c29750064536d426a Author: Ben Widawsky <ben@bwidawsk.net> Date: Wed Jul 31 17:00:15 2013 -0700 drm/i915: Update error capture for VMs v2: Reuse iterator and add culprit commit details (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Michel Thierry <michel.thierry@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-03-20 09:41:03 +00:00
kfree(error->active_bo[i]);
kfree(error->pinned_bo);
kfree(error->overlay);
kfree(error->display);
cleanup_params(error);
cleanup_uc_state(error);
kfree(error);
}
static struct drm_i915_error_object *
i915_error_object_create(struct drm_i915_private *i915,
struct i915_vma *vma)
{
struct i915_ggtt *ggtt = &i915->ggtt;
const u64 slot = ggtt->error_capture.start;
struct drm_i915_error_object *dst;
struct compress compress;
unsigned long num_pages;
struct sgt_iter iter;
dma_addr_t dma;
if (!vma)
return NULL;
num_pages = min_t(u64, vma->size, vma->obj->base.size) >> PAGE_SHIFT;
num_pages = DIV_ROUND_UP(10 * num_pages, 8); /* worstcase zlib growth */
dst = kmalloc(sizeof(*dst) + num_pages * sizeof(u32 *),
GFP_ATOMIC | __GFP_NOWARN);
if (!dst)
return NULL;
dst->gtt_offset = vma->node.start;
dst->gtt_size = vma->node.size;
dst->page_count = 0;
dst->unused = 0;
if (!compress_init(&compress)) {
kfree(dst);
return NULL;
}
for_each_sgt_dma(dma, iter, vma->pages) {
void __iomem *s;
int ret;
ggtt->vm.insert_page(&ggtt->vm, dma, slot, I915_CACHE_NONE, 0);
s = io_mapping_map_atomic_wc(&ggtt->iomap, slot);
ret = compress_page(&compress, (void __force *)s, dst);
io_mapping_unmap_atomic(s);
if (ret)
goto unwind;
}
goto out;
unwind:
while (dst->page_count--)
free_page((unsigned long)dst->pages[dst->page_count]);
kfree(dst);
dst = NULL;
out:
compress_fini(&compress, dst);
ggtt->vm.clear_range(&ggtt->vm, slot, PAGE_SIZE);
return dst;
}
/* The error capture is special as tries to run underneath the normal
* locking rules - so we use the raw version of the i915_gem_active lookup.
*/
static inline uint32_t
__active_get_seqno(struct i915_gem_active *active)
{
struct i915_request *request;
request = __i915_gem_active_peek(active);
return request ? request->global_seqno : 0;
}
static inline int
__active_get_engine_id(struct i915_gem_active *active)
{
struct i915_request *request;
request = __i915_gem_active_peek(active);
return request ? request->engine->id : -1;
}
static void capture_bo(struct drm_i915_error_buffer *err,
struct i915_vma *vma)
{
struct drm_i915_gem_object *obj = vma->obj;
err->size = obj->base.size;
err->name = obj->base.name;
err->wseqno = __active_get_seqno(&obj->frontbuffer_write);
err->engine = __active_get_engine_id(&obj->frontbuffer_write);
err->gtt_offset = vma->node.start;
err->read_domains = obj->read_domains;
err->write_domain = obj->write_domain;
err->fence_reg = vma->fence ? vma->fence->id : -1;
err->tiling = i915_gem_object_get_tiling(obj);
err->dirty = obj->mm.dirty;
err->purgeable = obj->mm.madv != I915_MADV_WILLNEED;
drm/i915: Introduce mapping of user pages into video memory (userptr) ioctl By exporting the ability to map user address and inserting PTEs representing their backing pages into the GTT, we can exploit UMA in order to utilize normal application data as a texture source or even as a render target (depending upon the capabilities of the chipset). This has a number of uses, with zero-copy downloads to the GPU and efficient readback making the intermixed streaming of CPU and GPU operations fairly efficient. This ability has many widespread implications from faster rendering of client-side software rasterisers (chromium), mitigation of stalls due to read back (firefox) and to faster pipelining of texture data (such as pixel buffer objects in GL or data blobs in CL). v2: Compile with CONFIG_MMU_NOTIFIER v3: We can sleep while performing invalidate-range, which we can utilise to drop our page references prior to the kernel manipulating the vma (for either discard or cloning) and so protect normal users. v4: Only run the invalidate notifier if the range intercepts the bo. v5: Prevent userspace from attempting to GTT mmap non-page aligned buffers v6: Recheck after reacquire mutex for lost mmu. v7: Fix implicit padding of ioctl struct by rounding to next 64bit boundary. v8: Fix rebasing error after forwarding porting the back port. v9: Limit the userptr to page aligned entries. We now expect userspace to handle all the offset-in-page adjustments itself. v10: Prevent vma from being copied across fork to avoid issues with cow. v11: Drop vma behaviour changes -- locking is nigh on impossible. Use a worker to load user pages to avoid lock inversions. v12: Use get_task_mm()/mmput() for correct refcounting of mm. v13: Use a worker to release the mmu_notifier to avoid lock inversion v14: Decouple mmu_notifier from struct_mutex using a custom mmu_notifer with its own locking and tree of objects for each mm/mmu_notifier. v15: Prevent overlapping userptr objects, and invalidate all objects within the mmu_notifier range v16: Fix a typo for iterating over multiple objects in the range and rearrange error path to destroy the mmu_notifier locklessly. Also close a race between invalidate_range and the get_pages_worker. v17: Close a race between get_pages_worker/invalidate_range and fresh allocations of the same userptr range - and notice that struct_mutex was presumed to be held when during creation it wasn't. v18: Sigh. Fix the refactor of st_set_pages() to allocate enough memory for the struct sg_table and to clear it before reporting an error. v19: Always error out on read-only userptr requests as we don't have the hardware infrastructure to support them at the moment. v20: Refuse to implement read-only support until we have the required infrastructure - but reserve the bit in flags for future use. v21: use_mm() is not required for get_user_pages(). It is only meant to be used to fix up the kernel thread's current->mm for use with copy_user(). v22: Use sg_alloc_table_from_pages for that chunky feeling v23: Export a function for sanity checking dma-buf rather than encode userptr details elsewhere, and clean up comments based on suggestions by Bradley. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Akash Goel <akash.goel@intel.com> Cc: "Volkin, Bradley D" <bradley.d.volkin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Reviewed-by: Brad Volkin <bradley.d.volkin@intel.com> [danvet: Frob ioctl allocation to pick the next one - will cause a bit of fuss with create2 apparently, but such are the rules.] [danvet2: oops, forgot to git add after manual patch application] [danvet3: Appease sparse.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-16 13:22:37 +00:00
err->userptr = obj->userptr.mm != NULL;
err->cache_level = obj->cache_level;
}
static u32 capture_error_bo(struct drm_i915_error_buffer *err,
int count, struct list_head *head,
bool pinned_only)
{
2013-08-01 00:00:14 +00:00
struct i915_vma *vma;
int i = 0;
list_for_each_entry(vma, head, vm_link) {
if (!vma->obj)
continue;
if (pinned_only && !i915_vma_is_pinned(vma))
continue;
capture_bo(err++, vma);
if (++i == count)
break;
}
return i;
}
/* Generate a semi-unique error code. The code is not meant to have meaning, The
* code's only purpose is to try to prevent false duplicated bug reports by
* grossly estimating a GPU error state.
*
* TODO Ideally, hashing the batchbuffer would be a very nice way to determine
* the hang if we could strip the GTT offset information from it.
*
* It's only a small step better than a random number in its current form.
*/
static uint32_t i915_error_generate_code(struct drm_i915_private *dev_priv,
struct i915_gpu_state *error,
int *engine_id)
{
uint32_t error_code = 0;
int i;
/* IPEHR would be an ideal way to detect errors, as it's the gross
* measure of "the command that hung." However, has some very common
* synchronization commands which almost always appear in the case
* strictly a client bug. Use instdone to differentiate those some.
*/
for (i = 0; i < I915_NUM_ENGINES; i++) {
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
if (error->engine[i].hangcheck_stalled) {
if (engine_id)
*engine_id = i;
return error->engine[i].ipehr ^
error->engine[i].instdone.instdone;
}
}
return error_code;
}
static void gem_record_fences(struct i915_gpu_state *error)
{
struct drm_i915_private *dev_priv = error->i915;
int i;
if (INTEL_GEN(dev_priv) >= 6) {
for (i = 0; i < dev_priv->num_fence_regs; i++)
error->fence[i] = I915_READ64(FENCE_REG_GEN6_LO(i));
} else if (INTEL_GEN(dev_priv) >= 4) {
for (i = 0; i < dev_priv->num_fence_regs; i++)
error->fence[i] = I915_READ64(FENCE_REG_965_LO(i));
} else {
for (i = 0; i < dev_priv->num_fence_regs; i++)
error->fence[i] = I915_READ(FENCE_REG(i));
}
error->nfence = i;
}
static void gen6_record_semaphore_state(struct intel_engine_cs *engine,
struct drm_i915_error_engine *ee)
{
struct drm_i915_private *dev_priv = engine->i915;
ee->semaphore_mboxes[0] = I915_READ(RING_SYNC_0(engine->mmio_base));
ee->semaphore_mboxes[1] = I915_READ(RING_SYNC_1(engine->mmio_base));
if (HAS_VEBOX(dev_priv))
ee->semaphore_mboxes[2] =
I915_READ(RING_SYNC_2(engine->mmio_base));
}
static void error_record_engine_waiters(struct intel_engine_cs *engine,
struct drm_i915_error_engine *ee)
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
{
struct intel_breadcrumbs *b = &engine->breadcrumbs;
struct drm_i915_error_waiter *waiter;
struct rb_node *rb;
int count;
ee->num_waiters = 0;
ee->waiters = NULL;
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
if (RB_EMPTY_ROOT(&b->waiters))
return;
if (!spin_trylock_irq(&b->rb_lock)) {
ee->waiters = ERR_PTR(-EDEADLK);
return;
}
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
count = 0;
for (rb = rb_first(&b->waiters); rb != NULL; rb = rb_next(rb))
count++;
spin_unlock_irq(&b->rb_lock);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
waiter = NULL;
if (count)
waiter = kmalloc_array(count,
sizeof(struct drm_i915_error_waiter),
GFP_ATOMIC);
if (!waiter)
return;
if (!spin_trylock_irq(&b->rb_lock)) {
kfree(waiter);
ee->waiters = ERR_PTR(-EDEADLK);
return;
}
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
ee->waiters = waiter;
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
for (rb = rb_first(&b->waiters); rb; rb = rb_next(rb)) {
struct intel_wait *w = rb_entry(rb, typeof(*w), node);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
strcpy(waiter->comm, w->tsk->comm);
waiter->pid = w->tsk->pid;
waiter->seqno = w->seqno;
waiter++;
if (++ee->num_waiters == count)
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
break;
}
spin_unlock_irq(&b->rb_lock);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-01 16:23:15 +00:00
}
static void error_record_engine_registers(struct i915_gpu_state *error,
struct intel_engine_cs *engine,
struct drm_i915_error_engine *ee)
{
struct drm_i915_private *dev_priv = engine->i915;
if (INTEL_GEN(dev_priv) >= 6) {
ee->rc_psmi = I915_READ(RING_PSMI_CTL(engine->mmio_base));
if (INTEL_GEN(dev_priv) >= 8) {
ee->fault_reg = I915_READ(GEN8_RING_FAULT_REG);
} else {
gen6_record_semaphore_state(engine, ee);
ee->fault_reg = I915_READ(RING_FAULT_REG(engine));
}
}
if (INTEL_GEN(dev_priv) >= 4) {
ee->faddr = I915_READ(RING_DMA_FADD(engine->mmio_base));
ee->ipeir = I915_READ(RING_IPEIR(engine->mmio_base));
ee->ipehr = I915_READ(RING_IPEHR(engine->mmio_base));
ee->instps = I915_READ(RING_INSTPS(engine->mmio_base));
ee->bbaddr = I915_READ(RING_BBADDR(engine->mmio_base));
if (INTEL_GEN(dev_priv) >= 8) {
ee->faddr |= (u64) I915_READ(RING_DMA_FADD_UDW(engine->mmio_base)) << 32;
ee->bbaddr |= (u64) I915_READ(RING_BBADDR_UDW(engine->mmio_base)) << 32;
}
ee->bbstate = I915_READ(RING_BBSTATE(engine->mmio_base));
} else {
ee->faddr = I915_READ(DMA_FADD_I8XX);
ee->ipeir = I915_READ(IPEIR);
ee->ipehr = I915_READ(IPEHR);
}
intel_engine_get_instdone(engine, &ee->instdone);
ee->waiting = intel_engine_has_waiter(engine);
ee->instpm = I915_READ(RING_INSTPM(engine->mmio_base));
ee->acthd = intel_engine_get_active_head(engine);
ee->seqno = intel_engine_get_seqno(engine);
drm/i915: Avoid accessing request->timeline outside of its lifetime Whilst waiting on a request, we may do so without holding any locks or any guards beyond a reference to the request. In order to avoid taking locks within request deallocation, we drop references to its timeline (via the context and ppgtt) upon retirement. We should avoid chasing such pointers outside of their control, in particular we inspect the request->timeline to see if we may restore the RPS waitboost for a client. If we instead look at the engine->timeline, we will have similar behaviour on both full-ppgtt and !full-ppgtt systems and reduce the amount of reward we give towards stalling clients (i.e. only if the client stalls and the GPU is uncontended does it reclaim its boost). This restores behaviour back to pre-timelines, whilst fixing: [ 645.078485] BUG: KASAN: use-after-free in i915_gem_object_wait_fence+0x1ee/0x2e0 at addr ffff8802335643a0 [ 645.078577] Read of size 4 by task gem_exec_schedu/28408 [ 645.078638] CPU: 1 PID: 28408 Comm: gem_exec_schedu Not tainted 4.9.0-rc2+ #64 [ 645.078724] Hardware name: / , BIOS PYBSWCEL.86A.0027.2015.0507.1758 05/07/2015 [ 645.078816] ffff88022daef9a0 ffffffff8143d059 ffff880235402a80 ffff880233564200 [ 645.078998] ffff88022daef9c8 ffffffff81229c5c ffff88022daefa48 ffff880233564200 [ 645.079172] ffff880235402a80 ffff88022daefa38 ffffffff81229ef0 000000008110a796 [ 645.079345] Call Trace: [ 645.079404] [<ffffffff8143d059>] dump_stack+0x68/0x9f [ 645.079467] [<ffffffff81229c5c>] kasan_object_err+0x1c/0x70 [ 645.079534] [<ffffffff81229ef0>] kasan_report_error+0x1f0/0x4b0 [ 645.079601] [<ffffffff8122a244>] kasan_report+0x34/0x40 [ 645.079676] [<ffffffff81634f5e>] ? i915_gem_object_wait_fence+0x1ee/0x2e0 [ 645.079741] [<ffffffff81229951>] __asan_load4+0x61/0x80 [ 645.079807] [<ffffffff81634f5e>] i915_gem_object_wait_fence+0x1ee/0x2e0 [ 645.079876] [<ffffffff816364bf>] i915_gem_object_wait+0x19f/0x590 [ 645.079944] [<ffffffff81636320>] ? i915_gem_object_wait_priority+0x500/0x500 [ 645.080016] [<ffffffff8110fb30>] ? debug_show_all_locks+0x1e0/0x1e0 [ 645.080084] [<ffffffff8110abdc>] ? check_chain_key+0x14c/0x210 [ 645.080157] [<ffffffff8110a796>] ? __lock_is_held+0x46/0xc0 [ 645.080226] [<ffffffff8163bc61>] ? i915_gem_set_domain_ioctl+0x141/0x690 [ 645.080296] [<ffffffff8163bcc2>] i915_gem_set_domain_ioctl+0x1a2/0x690 [ 645.080366] [<ffffffff811f8f85>] ? __might_fault+0x75/0xe0 [ 645.080433] [<ffffffff815a55f7>] drm_ioctl+0x327/0x640 [ 645.080508] [<ffffffff8163bb20>] ? i915_gem_obj_prepare_shmem_write+0x3a0/0x3a0 [ 645.080603] [<ffffffff815a52d0>] ? drm_ioctl_permit+0x120/0x120 [ 645.080670] [<ffffffff8110abdc>] ? check_chain_key+0x14c/0x210 [ 645.080738] [<ffffffff81275717>] do_vfs_ioctl+0x127/0xa20 [ 645.080804] [<ffffffff8120268c>] ? do_mmap+0x47c/0x580 [ 645.080871] [<ffffffff811da567>] ? vm_mmap_pgoff+0x117/0x140 [ 645.080938] [<ffffffff812755f0>] ? ioctl_preallocate+0x150/0x150 [ 645.081011] [<ffffffff81108c53>] ? up_write+0x23/0x50 [ 645.081078] [<ffffffff811da567>] ? vm_mmap_pgoff+0x117/0x140 [ 645.081145] [<ffffffff811da450>] ? vma_is_stack_for_current+0x90/0x90 [ 645.081214] [<ffffffff8110d853>] ? mark_held_locks+0x23/0xc0 [ 645.082030] [<ffffffff81288408>] ? __fget+0x168/0x250 [ 645.082106] [<ffffffff819ad517>] ? entry_SYSCALL_64_fastpath+0x5/0xb1 [ 645.082176] [<ffffffff81288592>] ? __fget_light+0xa2/0xc0 [ 645.082242] [<ffffffff8127604c>] SyS_ioctl+0x3c/0x70 [ 645.082309] [<ffffffff819ad52e>] entry_SYSCALL_64_fastpath+0x1c/0xb1 [ 645.082374] Object at ffff880233564200, in cache kmalloc-8192 size: 8192 [ 645.082431] Allocated: [ 645.082480] PID = 28408 [ 645.082535] [ 645.082566] [<ffffffff8103ae66>] save_stack_trace+0x16/0x20 [ 645.082623] [ 645.082656] [<ffffffff81228b06>] save_stack+0x46/0xd0 [ 645.082716] [ 645.082756] [<ffffffff812292fd>] kasan_kmalloc+0xad/0xe0 [ 645.082817] [ 645.082848] [<ffffffff81631752>] i915_ppgtt_create+0x52/0x220 [ 645.082908] [ 645.082941] [<ffffffff8161db96>] i915_gem_create_context+0x396/0x560 [ 645.083027] [ 645.083059] [<ffffffff8161f857>] i915_gem_context_create_ioctl+0x97/0xf0 [ 645.083152] [ 645.083183] [<ffffffff815a55f7>] drm_ioctl+0x327/0x640 [ 645.083243] [ 645.083274] [<ffffffff81275717>] do_vfs_ioctl+0x127/0xa20 [ 645.083334] [ 645.083372] [<ffffffff8127604c>] SyS_ioctl+0x3c/0x70 [ 645.083432] [ 645.083464] [<ffffffff819ad52e>] entry_SYSCALL_64_fastpath+0x1c/0xb1 [ 645.083551] Freed: [ 645.083599] PID = 27629 [ 645.083648] [ 645.083676] [<ffffffff8103ae66>] save_stack_trace+0x16/0x20 [ 645.083738] [ 645.083770] [<ffffffff81228b06>] save_stack+0x46/0xd0 [ 645.083830] [ 645.083862] [<ffffffff81229203>] kasan_slab_free+0x73/0xc0 [ 645.083922] [ 645.083961] [<ffffffff812279c9>] kfree+0xa9/0x170 [ 645.084021] [ 645.084053] [<ffffffff81629f60>] i915_ppgtt_release+0x100/0x180 [ 645.084139] [ 645.084171] [<ffffffff8161d414>] i915_gem_context_free+0x1b4/0x230 [ 645.084257] [ 645.084288] [<ffffffff816537b2>] intel_lr_context_unpin+0x192/0x230 [ 645.084380] [ 645.084413] [<ffffffff81645250>] i915_gem_request_retire+0x620/0x630 [ 645.084500] [ 645.085226] [<ffffffff816473d1>] i915_gem_retire_requests+0x181/0x280 [ 645.085313] [ 645.085352] [<ffffffff816352ba>] i915_gem_retire_work_handler+0xca/0xe0 [ 645.085440] [ 645.085471] [<ffffffff810c725b>] process_one_work+0x4fb/0x920 [ 645.085532] [ 645.085562] [<ffffffff810c770d>] worker_thread+0x8d/0x840 [ 645.085622] [ 645.085653] [<ffffffff810d21e5>] kthread+0x185/0x1b0 [ 645.085718] [ 645.085750] [<ffffffff819ad7a7>] ret_from_fork+0x27/0x40 [ 645.085811] Memory state around the buggy address: [ 645.085869] ffff880233564280: fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb [ 645.085956] ffff880233564300: fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb [ 645.086053] >ffff880233564380: fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb [ 645.086138] ^ [ 645.086193] ffff880233564400: fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb [ 645.086283] ffff880233564480: fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb v2: Add a comment to document the hint like nature of intel_engine_last_submit() Fixes: 73cb97010d4f ("drm/i915: Combine seqno + tracking into a global timeline struct") Fixes: 80b204bce8f2 ("drm/i915: Enable multiple timelines") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20161101100317.11129-1-chris@chris-wilson.co.uk
2016-11-01 10:03:16 +00:00
ee->last_seqno = intel_engine_last_submit(engine);
ee->start = I915_READ_START(engine);
ee->head = I915_READ_HEAD(engine);
ee->tail = I915_READ_TAIL(engine);
ee->ctl = I915_READ_CTL(engine);
if (INTEL_GEN(dev_priv) > 2)
ee->mode = I915_READ_MODE(engine);
if (!HWS_NEEDS_PHYSICAL(dev_priv)) {
drm/i915: Type safe register read/write Make I915_READ and I915_WRITE more type safe by wrapping the register offset in a struct. This should eliminate most of the fumbles we've had with misplaced parens. This only takes care of normal mmio registers. We could extend the idea to other register types and define each with its own struct. That way you wouldn't be able to accidentally pass the wrong thing to a specific register access function. The gpio_reg setup is probably the ugliest thing left. But I figure I'd just leave it for now, and wait for some divine inspiration to strike before making it nice. As for the generated code, it's actually a bit better sometimes. Eg. looking at i915_irq_handler(), we can see the following change: lea 0x70024(%rdx,%rax,1),%r9d mov $0x1,%edx - movslq %r9d,%r9 - mov %r9,%rsi - mov %r9,-0x58(%rbp) - callq *0xd8(%rbx) + mov %r9d,%esi + mov %r9d,-0x48(%rbp) callq *0xd8(%rbx) So previously gcc thought the register offset might be signed and decided to sign extend it, just in case. The rest appears to be mostly just minor shuffling of instructions. v2: i915_mmio_reg_{offset,equal,valid}() helpers added s/_REG/_MMIO/ in the register defines mo more switch statements left to worry about ring_emit stuff got sorted in a prep patch cmd parser, lrc context and w/a batch buildup also in prep patch vgpu stuff cleaned up and moved to a prep patch all other unrelated changes split out v3: Rebased due to BXT DSI/BLC, MOCS, etc. v4: Rebased due to churn, s/i915_mmio_reg_t/i915_reg_t/ Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1447853606-2751-1-git-send-email-ville.syrjala@linux.intel.com
2015-11-18 13:33:26 +00:00
i915_reg_t mmio;
if (IS_GEN7(dev_priv)) {
switch (engine->id) {
default:
case RCS:
mmio = RENDER_HWS_PGA_GEN7;
break;
case BCS:
mmio = BLT_HWS_PGA_GEN7;
break;
case VCS:
mmio = BSD_HWS_PGA_GEN7;
break;
case VECS:
mmio = VEBOX_HWS_PGA_GEN7;
break;
}
} else if (IS_GEN6(engine->i915)) {
mmio = RING_HWS_PGA_GEN6(engine->mmio_base);
} else {
/* XXX: gen8 returns to sanity */
mmio = RING_HWS_PGA(engine->mmio_base);
}
ee->hws = I915_READ(mmio);
}
ee->idle = intel_engine_is_idle(engine);
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
ee->hangcheck_timestamp = engine->hangcheck.action_timestamp;
ee->hangcheck_action = engine->hangcheck.action;
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 13:09:04 +00:00
ee->hangcheck_stalled = engine->hangcheck.stalled;
ee->reset_count = i915_reset_engine_count(&dev_priv->gpu_error,
engine);
if (HAS_PPGTT(dev_priv)) {
int i;
ee->vm_info.gfx_mode = I915_READ(RING_MODE_GEN7(engine));
if (IS_GEN6(dev_priv))
ee->vm_info.pp_dir_base =
I915_READ(RING_PP_DIR_BASE_READ(engine));
else if (IS_GEN7(dev_priv))
ee->vm_info.pp_dir_base =
I915_READ(RING_PP_DIR_BASE(engine));
else if (INTEL_GEN(dev_priv) >= 8)
for (i = 0; i < 4; i++) {
ee->vm_info.pdp[i] =
I915_READ(GEN8_RING_PDP_UDW(engine, i));
ee->vm_info.pdp[i] <<= 32;
ee->vm_info.pdp[i] |=
I915_READ(GEN8_RING_PDP_LDW(engine, i));
}
}
}
static void record_request(struct i915_request *request,
struct drm_i915_error_request *erq)
{
struct i915_gem_context *ctx = request->gem_context;
erq->context = ctx->hw_id;
erq->sched_attr = request->sched.attr;
erq->ban_score = atomic_read(&ctx->ban_score);
erq->seqno = request->global_seqno;
erq->jiffies = request->emitted_jiffies;
erq->start = i915_ggtt_offset(request->ring->vma);
erq->head = request->head;
erq->tail = request->tail;
rcu_read_lock();
erq->pid = ctx->pid ? pid_nr(ctx->pid) : 0;
rcu_read_unlock();
}
static void engine_record_requests(struct intel_engine_cs *engine,
struct i915_request *first,
struct drm_i915_error_engine *ee)
{
struct i915_request *request;
int count;
count = 0;
request = first;
list_for_each_entry_from(request, &engine->timeline.requests, link)
count++;
if (!count)
return;
ee->requests = kcalloc(count, sizeof(*ee->requests), GFP_ATOMIC);
if (!ee->requests)
return;
ee->num_requests = count;
count = 0;
request = first;
list_for_each_entry_from(request, &engine->timeline.requests, link) {
if (count >= ee->num_requests) {
/*
* If the ring request list was changed in
* between the point where the error request
* list was created and dimensioned and this
* point then just exit early to avoid crashes.
*
* We don't need to communicate that the
* request list changed state during error
* state capture and that the error state is
* slightly incorrect as a consequence since we
* are typically only interested in the request
* list state at the point of error state
* capture, not in any changes happening during
* the capture.
*/
break;
}
record_request(request, &ee->requests[count++]);
}
ee->num_requests = count;
}
static void error_record_engine_execlists(struct intel_engine_cs *engine,
struct drm_i915_error_engine *ee)
{
const struct intel_engine_execlists * const execlists = &engine->execlists;
unsigned int n;
for (n = 0; n < execlists_num_ports(execlists); n++) {
struct i915_request *rq = port_request(&execlists->port[n]);
if (!rq)
break;
record_request(rq, &ee->execlist[n]);
}
ee->num_ports = n;
}
static void record_context(struct drm_i915_error_context *e,
struct i915_gem_context *ctx)
{
if (ctx->pid) {
struct task_struct *task;
rcu_read_lock();
task = pid_task(ctx->pid, PIDTYPE_PID);
if (task) {
strcpy(e->comm, task->comm);
e->pid = task->pid;
}
rcu_read_unlock();
}
e->handle = ctx->user_handle;
e->hw_id = ctx->hw_id;
e->sched_attr = ctx->sched;
e->ban_score = atomic_read(&ctx->ban_score);
e->bannable = i915_gem_context_is_bannable(ctx);
e->guilty = atomic_read(&ctx->guilty_count);
e->active = atomic_read(&ctx->active_count);
}
static void request_record_user_bo(struct i915_request *request,
struct drm_i915_error_engine *ee)
{
struct i915_capture_list *c;
struct drm_i915_error_object **bo;
long count, max;
max = 0;
for (c = request->capture_list; c; c = c->next)
max++;
if (!max)
return;
bo = kmalloc_array(max, sizeof(*bo), GFP_ATOMIC);
if (!bo) {
/* If we can't capture everything, try to capture something. */
max = min_t(long, max, PAGE_SIZE / sizeof(*bo));
bo = kmalloc_array(max, sizeof(*bo), GFP_ATOMIC);
}
if (!bo)
return;
count = 0;
for (c = request->capture_list; c; c = c->next) {
bo[count] = i915_error_object_create(request->i915, c->vma);
if (!bo[count])
break;
if (++count == max)
break;
}
ee->user_bo = bo;
ee->user_bo_count = count;
}
static struct drm_i915_error_object *
capture_object(struct drm_i915_private *dev_priv,
struct drm_i915_gem_object *obj)
{
if (obj && i915_gem_object_has_pages(obj)) {
struct i915_vma fake = {
.node = { .start = U64_MAX, .size = obj->base.size },
.size = obj->base.size,
.pages = obj->mm.pages,
.obj = obj,
};
return i915_error_object_create(dev_priv, &fake);
} else {
return NULL;
}
}
static void gem_record_rings(struct i915_gpu_state *error)
{
struct drm_i915_private *i915 = error->i915;
struct i915_ggtt *ggtt = &i915->ggtt;
int i;
for (i = 0; i < I915_NUM_ENGINES; i++) {
struct intel_engine_cs *engine = i915->engine[i];
struct drm_i915_error_engine *ee = &error->engine[i];
struct i915_request *request;
ee->engine_id = -1;
drm/i915: Allocate intel_engine_cs structure only for the enabled engines With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
2016-10-13 17:14:48 +00:00
if (!engine)
continue;
ee->engine_id = i;
error_record_engine_registers(error, engine, ee);
error_record_engine_waiters(engine, ee);
error_record_engine_execlists(engine, ee);
request = i915_gem_find_active_request(engine);
if (request) {
struct i915_gem_context *ctx = request->gem_context;
struct intel_ring *ring;
ee->vm = ctx->ppgtt ? &ctx->ppgtt->vm : &ggtt->vm;
record_context(&ee->context, ctx);
/* We need to copy these to an anonymous buffer
* as the simplest method to avoid being overwritten
* by userspace.
*/
ee->batchbuffer =
i915_error_object_create(i915, request->batch);
if (HAS_BROKEN_CS_TLB(i915))
ee->wa_batchbuffer =
i915_error_object_create(i915,
engine->scratch);
request_record_user_bo(request, ee);
ee->ctx =
i915_error_object_create(i915,
request->hw_context->state);
error->simulated |=
i915_gem_context_no_error_capture(ctx);
ee->rq_head = request->head;
ee->rq_post = request->postfix;
ee->rq_tail = request->tail;
ring = request->ring;
ee->cpu_ring_head = ring->head;
ee->cpu_ring_tail = ring->tail;
ee->ringbuffer =
i915_error_object_create(i915, ring->vma);
engine_record_requests(engine, request, ee);
}
ee->hws_page =
i915_error_object_create(i915,
engine->status_page.vma);
ee->wa_ctx = i915_error_object_create(i915, engine->wa_ctx.vma);
ee->default_state = capture_object(i915, engine->default_state);
}
}
static void gem_capture_vm(struct i915_gpu_state *error,
struct i915_address_space *vm,
int idx)
{
struct drm_i915_error_buffer *active_bo;
struct i915_vma *vma;
int count;
count = 0;
list_for_each_entry(vma, &vm->active_list, vm_link)
count++;
active_bo = NULL;
if (count)
active_bo = kcalloc(count, sizeof(*active_bo), GFP_ATOMIC);
if (active_bo)
count = capture_error_bo(active_bo, count, &vm->active_list, false);
else
count = 0;
error->active_vm[idx] = vm;
error->active_bo[idx] = active_bo;
error->active_bo_count[idx] = count;
}
static void capture_active_buffers(struct i915_gpu_state *error)
{
int cnt = 0, i, j;
BUILD_BUG_ON(ARRAY_SIZE(error->engine) > ARRAY_SIZE(error->active_bo));
BUILD_BUG_ON(ARRAY_SIZE(error->active_bo) != ARRAY_SIZE(error->active_vm));
BUILD_BUG_ON(ARRAY_SIZE(error->active_bo) != ARRAY_SIZE(error->active_bo_count));
/* Scan each engine looking for unique active contexts/vm */
for (i = 0; i < ARRAY_SIZE(error->engine); i++) {
struct drm_i915_error_engine *ee = &error->engine[i];
bool found;
if (!ee->vm)
continue;
found = false;
for (j = 0; j < i && !found; j++)
found = error->engine[j].vm == ee->vm;
if (!found)
gem_capture_vm(error, ee->vm, cnt++);
}
}
static void capture_pinned_buffers(struct i915_gpu_state *error)
{
struct i915_address_space *vm = &error->i915->ggtt.vm;
struct drm_i915_error_buffer *bo;
struct i915_vma *vma;
int count_inactive, count_active;
count_inactive = 0;
list_for_each_entry(vma, &vm->inactive_list, vm_link)
count_inactive++;
count_active = 0;
list_for_each_entry(vma, &vm->active_list, vm_link)
count_active++;
bo = NULL;
if (count_inactive + count_active)
bo = kcalloc(count_inactive + count_active,
sizeof(*bo), GFP_ATOMIC);
if (!bo)
return;
count_inactive = capture_error_bo(bo, count_inactive,
&vm->active_list, true);
count_active = capture_error_bo(bo + count_inactive, count_active,
&vm->inactive_list, true);
error->pinned_bo_count = count_inactive + count_active;
error->pinned_bo = bo;
}
static void capture_uc_state(struct i915_gpu_state *error)
{
struct drm_i915_private *i915 = error->i915;
struct i915_error_uc *error_uc = &error->uc;
/* Capturing uC state won't be useful if there is no GuC */
if (!error->device_info.has_guc)
return;
error_uc->guc_fw = i915->guc.fw;
error_uc->huc_fw = i915->huc.fw;
/* Non-default firmware paths will be specified by the modparam.
* As modparams are generally accesible from the userspace make
* explicit copies of the firmware paths.
*/
error_uc->guc_fw.path = kstrdup(i915->guc.fw.path, GFP_ATOMIC);
error_uc->huc_fw.path = kstrdup(i915->huc.fw.path, GFP_ATOMIC);
error_uc->guc_log = i915_error_object_create(i915, i915->guc.log.vma);
}
/* Capture all registers which don't fit into another category. */
static void capture_reg_state(struct i915_gpu_state *error)
{
struct drm_i915_private *dev_priv = error->i915;
int i;
/* General organization
* 1. Registers specific to a single generation
* 2. Registers which belong to multiple generations
* 3. Feature specific registers.
* 4. Everything else
* Please try to follow the order.
*/
/* 1: Registers specific to a single generation */
if (IS_VALLEYVIEW(dev_priv)) {
error->gtier[0] = I915_READ(GTIER);
error->ier = I915_READ(VLV_IER);
error->forcewake = I915_READ_FW(FORCEWAKE_VLV);
}
if (IS_GEN7(dev_priv))
error->err_int = I915_READ(GEN7_ERR_INT);
if (INTEL_GEN(dev_priv) >= 8) {
error->fault_data0 = I915_READ(GEN8_FAULT_TLB_DATA0);
error->fault_data1 = I915_READ(GEN8_FAULT_TLB_DATA1);
}
if (IS_GEN6(dev_priv)) {
error->forcewake = I915_READ_FW(FORCEWAKE);
error->gab_ctl = I915_READ(GAB_CTL);
error->gfx_mode = I915_READ(GFX_MODE);
}
/* 2: Registers which belong to multiple generations */
if (INTEL_GEN(dev_priv) >= 7)
error->forcewake = I915_READ_FW(FORCEWAKE_MT);
if (INTEL_GEN(dev_priv) >= 6) {
error->derrmr = I915_READ(DERRMR);
error->error = I915_READ(ERROR_GEN6);
error->done_reg = I915_READ(DONE_REG);
}
if (INTEL_GEN(dev_priv) >= 5)
error->ccid = I915_READ(CCID);
/* 3: Feature specific registers */
if (IS_GEN6(dev_priv) || IS_GEN7(dev_priv)) {
error->gam_ecochk = I915_READ(GAM_ECOCHK);
error->gac_eco = I915_READ(GAC_ECO_BITS);
}
/* 4: Everything else */
if (INTEL_GEN(dev_priv) >= 11) {
error->ier = I915_READ(GEN8_DE_MISC_IER);
error->gtier[0] = I915_READ(GEN11_RENDER_COPY_INTR_ENABLE);
error->gtier[1] = I915_READ(GEN11_VCS_VECS_INTR_ENABLE);
error->gtier[2] = I915_READ(GEN11_GUC_SG_INTR_ENABLE);
error->gtier[3] = I915_READ(GEN11_GPM_WGBOXPERF_INTR_ENABLE);
error->gtier[4] = I915_READ(GEN11_CRYPTO_RSVD_INTR_ENABLE);
error->gtier[5] = I915_READ(GEN11_GUNIT_CSME_INTR_ENABLE);
error->ngtier = 6;
} else if (INTEL_GEN(dev_priv) >= 8) {
error->ier = I915_READ(GEN8_DE_MISC_IER);
for (i = 0; i < 4; i++)
error->gtier[i] = I915_READ(GEN8_GT_IER(i));
error->ngtier = 4;
} else if (HAS_PCH_SPLIT(dev_priv)) {
error->ier = I915_READ(DEIER);
error->gtier[0] = I915_READ(GTIER);
error->ngtier = 1;
} else if (IS_GEN2(dev_priv)) {
error->ier = I915_READ16(IER);
} else if (!IS_VALLEYVIEW(dev_priv)) {
error->ier = I915_READ(IER);
}
error->eir = I915_READ(EIR);
error->pgtbl_er = I915_READ(PGTBL_ER);
}
static void i915_error_capture_msg(struct drm_i915_private *dev_priv,
struct i915_gpu_state *error,
u32 engine_mask,
const char *error_msg)
{
u32 ecode;
int engine_id = -1, len;
ecode = i915_error_generate_code(dev_priv, error, &engine_id);
len = scnprintf(error->error_msg, sizeof(error->error_msg),
"GPU HANG: ecode %d:%d:0x%08x",
INTEL_GEN(dev_priv), engine_id, ecode);
if (engine_id != -1 && error->engine[engine_id].context.pid)
len += scnprintf(error->error_msg + len,
sizeof(error->error_msg) - len,
", in %s [%d]",
error->engine[engine_id].context.comm,
error->engine[engine_id].context.pid);
scnprintf(error->error_msg + len, sizeof(error->error_msg) - len,
", reason: %s, action: %s",
error_msg,
engine_mask ? "reset" : "continue");
}
static void capture_gen_state(struct i915_gpu_state *error)
{
struct drm_i915_private *i915 = error->i915;
error->awake = i915->gt.awake;
error->wakelock = atomic_read(&i915->runtime_pm.wakeref_count);
error->suspended = i915->runtime_pm.suspended;
error->iommu = -1;
#ifdef CONFIG_INTEL_IOMMU
error->iommu = intel_iommu_gfx_mapped;
#endif
error->reset_count = i915_reset_count(&i915->gpu_error);
error->suspend_count = i915->suspend_count;
memcpy(&error->device_info,
INTEL_INFO(i915),
sizeof(error->device_info));
error->driver_caps = i915->caps;
}
static __always_inline void dup_param(const char *type, void *x)
{
if (!__builtin_strcmp(type, "char *"))
*(void **)x = kstrdup(*(void **)x, GFP_ATOMIC);
}
static void capture_params(struct i915_gpu_state *error)
{
error->params = i915_modparams;
#define DUP(T, x, ...) dup_param(#T, &error->params.x);
I915_PARAMS_FOR_EACH(DUP);
#undef DUP
}
static unsigned long capture_find_epoch(const struct i915_gpu_state *error)
{
unsigned long epoch = error->capture;
int i;
for (i = 0; i < ARRAY_SIZE(error->engine); i++) {
const struct drm_i915_error_engine *ee = &error->engine[i];
if (ee->hangcheck_stalled &&
time_before(ee->hangcheck_timestamp, epoch))
epoch = ee->hangcheck_timestamp;
}
return epoch;
}
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static int capture(void *data)
{
struct i915_gpu_state *error = data;
2016-10-12 09:05:19 +00:00
error->time = ktime_get_real();
error->boottime = ktime_get_boottime();
error->uptime = ktime_sub(ktime_get(),
error->i915->gt.last_init_time);
error->capture = jiffies;
capture_params(error);
capture_gen_state(error);
capture_uc_state(error);
capture_reg_state(error);
gem_record_fences(error);
gem_record_rings(error);
capture_active_buffers(error);
capture_pinned_buffers(error);
2016-10-12 09:05:19 +00:00
error->overlay = intel_overlay_capture_error_state(error->i915);
error->display = intel_display_capture_error_state(error->i915);
error->epoch = capture_find_epoch(error);
2016-10-12 09:05:19 +00:00
return 0;
}
#define DAY_AS_SECONDS(x) (24 * 60 * 60 * (x))
struct i915_gpu_state *
i915_capture_gpu_state(struct drm_i915_private *i915)
{
struct i915_gpu_state *error;
error = kzalloc(sizeof(*error), GFP_ATOMIC);
if (!error)
return NULL;
kref_init(&error->ref);
error->i915 = i915;
stop_machine(capture, error, NULL);
return error;
}
/**
* i915_capture_error_state - capture an error record for later analysis
* @i915: i915 device
* @engine_mask: the mask of engines triggering the hang
* @error_msg: a message to insert into the error capture header
*
* Should be called when an error is detected (either a hang or an error
* interrupt) to capture error state from the time of the error. Fills
* out a structure which becomes available in debugfs for user level tools
* to pick up.
*/
void i915_capture_error_state(struct drm_i915_private *i915,
u32 engine_mask,
const char *error_msg)
{
static bool warned;
struct i915_gpu_state *error;
unsigned long flags;
if (!i915_modparams.error_capture)
return;
if (READ_ONCE(i915->gpu_error.first_error))
return;
error = i915_capture_gpu_state(i915);
if (!error) {
DRM_DEBUG_DRIVER("out of memory, not capturing error state\n");
return;
}
i915_error_capture_msg(i915, error, engine_mask, error_msg);
DRM_INFO("%s\n", error->error_msg);
if (!error->simulated) {
spin_lock_irqsave(&i915->gpu_error.lock, flags);
if (!i915->gpu_error.first_error) {
i915->gpu_error.first_error = error;
error = NULL;
}
spin_unlock_irqrestore(&i915->gpu_error.lock, flags);
}
if (error) {
__i915_gpu_state_free(&error->ref);
return;
}
if (!warned &&
ktime_get_real_seconds() - DRIVER_TIMESTAMP < DAY_AS_SECONDS(180)) {
DRM_INFO("GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.\n");
DRM_INFO("Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel\n");
DRM_INFO("drm/i915 developers can then reassign to the right component if it's not a kernel issue.\n");
DRM_INFO("The gpu crash dump is required to analyze gpu hangs, so please always attach it.\n");
DRM_INFO("GPU crash dump saved to /sys/class/drm/card%d/error\n",
i915->drm.primary->index);
warned = true;
}
}
struct i915_gpu_state *
i915_first_error_state(struct drm_i915_private *i915)
{
struct i915_gpu_state *error;
spin_lock_irq(&i915->gpu_error.lock);
error = i915->gpu_error.first_error;
if (error)
i915_gpu_state_get(error);
spin_unlock_irq(&i915->gpu_error.lock);
return error;
}
void i915_reset_error_state(struct drm_i915_private *i915)
{
struct i915_gpu_state *error;
spin_lock_irq(&i915->gpu_error.lock);
error = i915->gpu_error.first_error;
i915->gpu_error.first_error = NULL;
spin_unlock_irq(&i915->gpu_error.lock);
i915_gpu_state_put(error);
}