linux/include/asm-arm/arch-omap/blizzard.h

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#ifndef _BLIZZARD_H
#define _BLIZZARD_H
struct blizzard_platform_data {
void (*power_up)(struct device *dev);
void (*power_down)(struct device *dev);
unsigned long (*get_clock_rate)(struct device *dev);
unsigned te_connected : 1;
};
#endif