linux/net/tipc/group.c

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tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
/*
* net/tipc/group.c: TIPC group messaging code
*
* Copyright (c) 2017, Ericsson AB
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the names of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* Alternatively, this software may be distributed under the terms of the
* GNU General Public License ("GPL") version 2 as published by the Free
* Software Foundation.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "core.h"
#include "addr.h"
#include "group.h"
#include "bcast.h"
#include "server.h"
#include "msg.h"
#include "socket.h"
#include "node.h"
#include "name_table.h"
#include "subscr.h"
#define ADV_UNIT (((MAX_MSG_SIZE + MAX_H_SIZE) / FLOWCTL_BLK_SZ) + 1)
#define ADV_IDLE ADV_UNIT
#define ADV_ACTIVE (ADV_UNIT * 12)
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
enum mbr_state {
MBR_QUARANTINED,
MBR_DISCOVERED,
MBR_JOINING,
MBR_PUBLISHED,
MBR_JOINED,
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
MBR_PENDING,
MBR_ACTIVE,
MBR_RECLAIMING,
MBR_REMITTED,
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
MBR_LEAVING
};
struct tipc_member {
struct rb_node tree_node;
struct list_head list;
struct list_head small_win;
struct sk_buff *event_msg;
struct sk_buff_head deferredq;
struct tipc_group *group;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
u32 node;
u32 port;
u32 instance;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
enum mbr_state state;
u16 advertised;
u16 window;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
u16 bc_rcv_nxt;
u16 bc_syncpt;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
u16 bc_acked;
bool usr_pending;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
};
struct tipc_group {
struct rb_root members;
struct list_head small_win;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
struct list_head pending;
struct list_head active;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
struct tipc_nlist dests;
struct net *net;
int subid;
u32 type;
u32 instance;
u32 domain;
u32 scope;
u32 portid;
u16 member_cnt;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
u16 active_cnt;
u16 max_active;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
u16 bc_snd_nxt;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
u16 bc_ackers;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
bool loopback;
bool events;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
};
static void tipc_group_proto_xmit(struct tipc_group *grp, struct tipc_member *m,
int mtyp, struct sk_buff_head *xmitq);
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
static void tipc_group_decr_active(struct tipc_group *grp,
struct tipc_member *m)
{
2017-12-29 18:48:02 +00:00
if (m->state == MBR_ACTIVE || m->state == MBR_RECLAIMING ||
m->state == MBR_REMITTED)
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
grp->active_cnt--;
}
static int tipc_group_rcvbuf_limit(struct tipc_group *grp)
{
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
int max_active, active_pool, idle_pool;
int mcnt = grp->member_cnt + 1;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
/* Limit simultaneous reception from other members */
max_active = min(mcnt / 8, 64);
max_active = max(max_active, 16);
grp->max_active = max_active;
/* Reserve blocks for active and idle members */
active_pool = max_active * ADV_ACTIVE;
idle_pool = (mcnt - max_active) * ADV_IDLE;
/* Scale to bytes, considering worst-case truesize/msgsize ratio */
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
return (active_pool + idle_pool) * FLOWCTL_BLK_SZ * 4;
}
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
u16 tipc_group_bc_snd_nxt(struct tipc_group *grp)
{
return grp->bc_snd_nxt;
}
static bool tipc_group_is_receiver(struct tipc_member *m)
{
return m->state != MBR_QUARANTINED && m->state != MBR_LEAVING;
}
static bool tipc_group_is_sender(struct tipc_member *m)
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
{
return m && m->state >= MBR_JOINED;
}
u32 tipc_group_exclude(struct tipc_group *grp)
{
if (!grp->loopback)
return grp->portid;
return 0;
}
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
int tipc_group_size(struct tipc_group *grp)
{
return grp->member_cnt;
}
struct tipc_group *tipc_group_create(struct net *net, u32 portid,
struct tipc_group_req *mreq)
{
struct tipc_group *grp;
u32 type = mreq->type;
grp = kzalloc(sizeof(*grp), GFP_ATOMIC);
if (!grp)
return NULL;
tipc_nlist_init(&grp->dests, tipc_own_addr(net));
INIT_LIST_HEAD(&grp->small_win);
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
INIT_LIST_HEAD(&grp->active);
INIT_LIST_HEAD(&grp->pending);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
grp->members = RB_ROOT;
grp->net = net;
grp->portid = portid;
grp->domain = addr_domain(net, mreq->scope);
grp->type = type;
grp->instance = mreq->instance;
grp->scope = mreq->scope;
grp->loopback = mreq->flags & TIPC_GROUP_LOOPBACK;
grp->events = mreq->flags & TIPC_GROUP_MEMBER_EVTS;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
if (tipc_topsrv_kern_subscr(net, portid, type, 0, ~0, &grp->subid))
return grp;
kfree(grp);
return NULL;
}
void tipc_group_delete(struct net *net, struct tipc_group *grp)
{
struct rb_root *tree = &grp->members;
struct tipc_member *m, *tmp;
struct sk_buff_head xmitq;
__skb_queue_head_init(&xmitq);
rbtree_postorder_for_each_entry_safe(m, tmp, tree, tree_node) {
tipc_group_proto_xmit(grp, m, GRP_LEAVE_MSG, &xmitq);
list_del(&m->list);
kfree(m);
}
tipc_node_distr_xmit(net, &xmitq);
tipc_nlist_purge(&grp->dests);
tipc_topsrv_kern_unsubscr(net, grp->subid);
kfree(grp);
}
struct tipc_member *tipc_group_find_member(struct tipc_group *grp,
u32 node, u32 port)
{
struct rb_node *n = grp->members.rb_node;
u64 nkey, key = (u64)node << 32 | port;
struct tipc_member *m;
while (n) {
m = container_of(n, struct tipc_member, tree_node);
nkey = (u64)m->node << 32 | m->port;
if (key < nkey)
n = n->rb_left;
else if (key > nkey)
n = n->rb_right;
else
return m;
}
return NULL;
}
static struct tipc_member *tipc_group_find_dest(struct tipc_group *grp,
u32 node, u32 port)
{
struct tipc_member *m;
m = tipc_group_find_member(grp, node, port);
if (m && tipc_group_is_receiver(m))
return m;
return NULL;
}
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
static struct tipc_member *tipc_group_find_node(struct tipc_group *grp,
u32 node)
{
struct tipc_member *m;
struct rb_node *n;
for (n = rb_first(&grp->members); n; n = rb_next(n)) {
m = container_of(n, struct tipc_member, tree_node);
if (m->node == node)
return m;
}
return NULL;
}
static void tipc_group_add_to_tree(struct tipc_group *grp,
struct tipc_member *m)
{
u64 nkey, key = (u64)m->node << 32 | m->port;
struct rb_node **n, *parent = NULL;
struct tipc_member *tmp;
n = &grp->members.rb_node;
while (*n) {
tmp = container_of(*n, struct tipc_member, tree_node);
parent = *n;
tmp = container_of(parent, struct tipc_member, tree_node);
nkey = (u64)tmp->node << 32 | tmp->port;
if (key < nkey)
n = &(*n)->rb_left;
else if (key > nkey)
n = &(*n)->rb_right;
else
return;
}
rb_link_node(&m->tree_node, parent, n);
rb_insert_color(&m->tree_node, &grp->members);
}
static struct tipc_member *tipc_group_create_member(struct tipc_group *grp,
u32 node, u32 port,
int state)
{
struct tipc_member *m;
m = kzalloc(sizeof(*m), GFP_ATOMIC);
if (!m)
return NULL;
INIT_LIST_HEAD(&m->list);
INIT_LIST_HEAD(&m->small_win);
__skb_queue_head_init(&m->deferredq);
m->group = grp;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
m->node = node;
m->port = port;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
m->bc_acked = grp->bc_snd_nxt - 1;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
grp->member_cnt++;
tipc_group_add_to_tree(grp, m);
tipc_nlist_add(&grp->dests, m->node);
m->state = state;
return m;
}
void tipc_group_add_member(struct tipc_group *grp, u32 node, u32 port)
{
tipc_group_create_member(grp, node, port, MBR_DISCOVERED);
}
static void tipc_group_delete_member(struct tipc_group *grp,
struct tipc_member *m)
{
rb_erase(&m->tree_node, &grp->members);
grp->member_cnt--;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
/* Check if we were waiting for replicast ack from this member */
if (grp->bc_ackers && less(m->bc_acked, grp->bc_snd_nxt - 1))
grp->bc_ackers--;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
list_del_init(&m->list);
list_del_init(&m->small_win);
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
tipc_group_decr_active(grp, m);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
/* If last member on a node, remove node from dest list */
if (!tipc_group_find_node(grp, m->node))
tipc_nlist_del(&grp->dests, m->node);
kfree(m);
}
struct tipc_nlist *tipc_group_dests(struct tipc_group *grp)
{
return &grp->dests;
}
void tipc_group_self(struct tipc_group *grp, struct tipc_name_seq *seq,
int *scope)
{
seq->type = grp->type;
seq->lower = grp->instance;
seq->upper = grp->instance;
*scope = grp->scope;
}
void tipc_group_update_member(struct tipc_member *m, int len)
{
struct tipc_group *grp = m->group;
struct tipc_member *_m, *tmp;
if (!tipc_group_is_receiver(m))
return;
m->window -= len;
if (m->window >= ADV_IDLE)
return;
list_del_init(&m->small_win);
/* Sort member into small_window members' list */
list_for_each_entry_safe(_m, tmp, &grp->small_win, small_win) {
if (_m->window > m->window)
break;
}
list_add_tail(&m->small_win, &_m->small_win);
}
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
void tipc_group_update_bc_members(struct tipc_group *grp, int len, bool ack)
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
{
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
u16 prev = grp->bc_snd_nxt - 1;
struct tipc_member *m;
struct rb_node *n;
u16 ackers = 0;
for (n = rb_first(&grp->members); n; n = rb_next(n)) {
m = container_of(n, struct tipc_member, tree_node);
if (tipc_group_is_receiver(m)) {
tipc_group_update_member(m, len);
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
m->bc_acked = prev;
ackers++;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
}
}
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
/* Mark number of acknowledges to expect, if any */
if (ack)
grp->bc_ackers = ackers;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
grp->bc_snd_nxt++;
}
bool tipc_group_cong(struct tipc_group *grp, u32 dnode, u32 dport,
int len, struct tipc_member **mbr)
{
struct sk_buff_head xmitq;
struct tipc_member *m;
int adv, state;
m = tipc_group_find_dest(grp, dnode, dport);
*mbr = m;
if (!m)
return false;
if (m->usr_pending)
return true;
if (m->window >= len)
return false;
m->usr_pending = true;
/* If not fully advertised, do it now to prevent mutual blocking */
adv = m->advertised;
state = m->state;
if (state < MBR_JOINED)
return true;
if (state == MBR_JOINED && adv == ADV_IDLE)
return true;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
if (state == MBR_ACTIVE && adv == ADV_ACTIVE)
return true;
if (state == MBR_PENDING && adv == ADV_IDLE)
return true;
skb_queue_head_init(&xmitq);
tipc_group_proto_xmit(grp, m, GRP_ADV_MSG, &xmitq);
tipc_node_distr_xmit(grp->net, &xmitq);
return true;
}
bool tipc_group_bc_cong(struct tipc_group *grp, int len)
{
struct tipc_member *m = NULL;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
/* If prev bcast was replicast, reject until all receivers have acked */
if (grp->bc_ackers)
return true;
if (list_empty(&grp->small_win))
return false;
m = list_first_entry(&grp->small_win, struct tipc_member, small_win);
if (m->window >= len)
return false;
return tipc_group_cong(grp, m->node, m->port, len, &m);
}
/* tipc_group_sort_msg() - sort msg into queue by bcast sequence number
*/
static void tipc_group_sort_msg(struct sk_buff *skb, struct sk_buff_head *defq)
{
struct tipc_msg *_hdr, *hdr = buf_msg(skb);
u16 bc_seqno = msg_grp_bc_seqno(hdr);
struct sk_buff *_skb, *tmp;
int mtyp = msg_type(hdr);
/* Bcast/mcast may be bypassed by ucast or other bcast, - sort it in */
if (mtyp == TIPC_GRP_BCAST_MSG || mtyp == TIPC_GRP_MCAST_MSG) {
skb_queue_walk_safe(defq, _skb, tmp) {
_hdr = buf_msg(_skb);
if (!less(bc_seqno, msg_grp_bc_seqno(_hdr)))
continue;
__skb_queue_before(defq, _skb, skb);
return;
}
/* Bcast was not bypassed, - add to tail */
}
/* Unicasts are never bypassed, - always add to tail */
__skb_queue_tail(defq, skb);
}
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
/* tipc_group_filter_msg() - determine if we should accept arriving message
*/
void tipc_group_filter_msg(struct tipc_group *grp, struct sk_buff_head *inputq,
struct sk_buff_head *xmitq)
{
struct sk_buff *skb = __skb_dequeue(inputq);
bool ack, deliver, update, leave = false;
struct sk_buff_head *defq;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
struct tipc_member *m;
struct tipc_msg *hdr;
u32 node, port;
int mtyp, blks;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
if (!skb)
return;
hdr = buf_msg(skb);
node = msg_orignode(hdr);
port = msg_origport(hdr);
if (!msg_in_group(hdr))
goto drop;
m = tipc_group_find_member(grp, node, port);
if (!tipc_group_is_sender(m))
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
goto drop;
if (less(msg_grp_bc_seqno(hdr), m->bc_rcv_nxt))
goto drop;
TIPC_SKB_CB(skb)->orig_member = m->instance;
defq = &m->deferredq;
tipc_group_sort_msg(skb, defq);
while ((skb = skb_peek(defq))) {
hdr = buf_msg(skb);
mtyp = msg_type(hdr);
blks = msg_blocks(hdr);
deliver = true;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
ack = false;
update = false;
if (more(msg_grp_bc_seqno(hdr), m->bc_rcv_nxt))
break;
/* Decide what to do with message */
switch (mtyp) {
case TIPC_GRP_MCAST_MSG:
if (msg_nameinst(hdr) != grp->instance) {
update = true;
deliver = false;
}
/* Fall thru */
case TIPC_GRP_BCAST_MSG:
m->bc_rcv_nxt++;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
ack = msg_grp_bc_ack_req(hdr);
break;
case TIPC_GRP_UCAST_MSG:
break;
case TIPC_GRP_MEMBER_EVT:
if (m->state == MBR_LEAVING)
leave = true;
if (!grp->events)
deliver = false;
break;
default:
break;
}
/* Execute decisions */
__skb_dequeue(defq);
if (deliver)
__skb_queue_tail(inputq, skb);
else
kfree_skb(skb);
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
if (ack)
tipc_group_proto_xmit(grp, m, GRP_ACK_MSG, xmitq);
if (leave) {
__skb_queue_purge(defq);
tipc_group_delete_member(grp, m);
break;
}
if (!update)
continue;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
tipc_group_update_rcv_win(grp, blks, node, port, xmitq);
}
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
return;
drop:
kfree_skb(skb);
}
void tipc_group_update_rcv_win(struct tipc_group *grp, int blks, u32 node,
u32 port, struct sk_buff_head *xmitq)
{
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
struct list_head *active = &grp->active;
int max_active = grp->max_active;
int reclaim_limit = max_active * 3 / 4;
int active_cnt = grp->active_cnt;
2017-12-29 18:48:02 +00:00
struct tipc_member *m, *rm, *pm;
m = tipc_group_find_member(grp, node, port);
if (!m)
return;
m->advertised -= blks;
switch (m->state) {
case MBR_JOINED:
/* First, decide if member can go active */
if (active_cnt <= max_active) {
m->state = MBR_ACTIVE;
list_add_tail(&m->list, active);
grp->active_cnt++;
tipc_group_proto_xmit(grp, m, GRP_ADV_MSG, xmitq);
} else {
m->state = MBR_PENDING;
list_add_tail(&m->list, &grp->pending);
}
if (active_cnt < reclaim_limit)
break;
/* Reclaim from oldest active member, if possible */
if (!list_empty(active)) {
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
rm = list_first_entry(active, struct tipc_member, list);
rm->state = MBR_RECLAIMING;
list_del_init(&rm->list);
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
tipc_group_proto_xmit(grp, rm, GRP_RECLAIM_MSG, xmitq);
break;
}
/* Nobody to reclaim from; - revert oldest pending to JOINED */
pm = list_first_entry(&grp->pending, struct tipc_member, list);
list_del_init(&pm->list);
pm->state = MBR_JOINED;
tipc_group_proto_xmit(grp, pm, GRP_ADV_MSG, xmitq);
break;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
case MBR_ACTIVE:
if (!list_is_last(&m->list, &grp->active))
list_move_tail(&m->list, &grp->active);
if (m->advertised > (ADV_ACTIVE * 3 / 4))
break;
tipc_group_proto_xmit(grp, m, GRP_ADV_MSG, xmitq);
break;
case MBR_REMITTED:
if (m->advertised > ADV_IDLE)
break;
m->state = MBR_JOINED;
grp->active_cnt--;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
if (m->advertised < ADV_IDLE) {
pr_warn_ratelimited("Rcv unexpected msg after REMIT\n");
tipc_group_proto_xmit(grp, m, GRP_ADV_MSG, xmitq);
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
}
2017-12-29 18:48:02 +00:00
if (list_empty(&grp->pending))
return;
/* Set oldest pending member to active and advertise */
pm = list_first_entry(&grp->pending, struct tipc_member, list);
pm->state = MBR_ACTIVE;
list_move_tail(&pm->list, &grp->active);
grp->active_cnt++;
tipc_group_proto_xmit(grp, pm, GRP_ADV_MSG, xmitq);
break;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
case MBR_RECLAIMING:
case MBR_DISCOVERED:
case MBR_JOINING:
case MBR_LEAVING:
default:
break;
}
}
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
static void tipc_group_proto_xmit(struct tipc_group *grp, struct tipc_member *m,
int mtyp, struct sk_buff_head *xmitq)
{
struct tipc_msg *hdr;
struct sk_buff *skb;
int adv = 0;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
skb = tipc_msg_create(GROUP_PROTOCOL, mtyp, INT_H_SIZE, 0,
m->node, tipc_own_addr(grp->net),
m->port, grp->portid, 0);
if (!skb)
return;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
if (m->state == MBR_ACTIVE)
adv = ADV_ACTIVE - m->advertised;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
else if (m->state == MBR_JOINED || m->state == MBR_PENDING)
adv = ADV_IDLE - m->advertised;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
hdr = buf_msg(skb);
if (mtyp == GRP_JOIN_MSG) {
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
msg_set_grp_bc_syncpt(hdr, grp->bc_snd_nxt);
msg_set_adv_win(hdr, adv);
m->advertised += adv;
} else if (mtyp == GRP_LEAVE_MSG) {
msg_set_grp_bc_syncpt(hdr, grp->bc_snd_nxt);
} else if (mtyp == GRP_ADV_MSG) {
msg_set_adv_win(hdr, adv);
m->advertised += adv;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
} else if (mtyp == GRP_ACK_MSG) {
msg_set_grp_bc_acked(hdr, m->bc_rcv_nxt);
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
} else if (mtyp == GRP_REMIT_MSG) {
msg_set_grp_remitted(hdr, m->window);
}
msg_set_dest_droppable(hdr, true);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
__skb_queue_tail(xmitq, skb);
}
void tipc_group_proto_rcv(struct tipc_group *grp, bool *usr_wakeup,
struct tipc_msg *hdr, struct sk_buff_head *inputq,
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
struct sk_buff_head *xmitq)
{
u32 node = msg_orignode(hdr);
u32 port = msg_origport(hdr);
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
struct tipc_member *m, *pm;
struct tipc_msg *ehdr;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
u16 remitted, in_flight;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
if (!grp)
return;
m = tipc_group_find_member(grp, node, port);
switch (msg_type(hdr)) {
case GRP_JOIN_MSG:
if (!m)
m = tipc_group_create_member(grp, node, port,
MBR_QUARANTINED);
if (!m)
return;
m->bc_syncpt = msg_grp_bc_syncpt(hdr);
m->bc_rcv_nxt = m->bc_syncpt;
m->window += msg_adv_win(hdr);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
/* Wait until PUBLISH event is received */
if (m->state == MBR_DISCOVERED) {
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
m->state = MBR_JOINING;
} else if (m->state == MBR_PUBLISHED) {
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
m->state = MBR_JOINED;
*usr_wakeup = true;
m->usr_pending = false;
tipc_group_proto_xmit(grp, m, GRP_ADV_MSG, xmitq);
ehdr = buf_msg(m->event_msg);
msg_set_grp_bc_seqno(ehdr, m->bc_syncpt);
__skb_queue_tail(inputq, m->event_msg);
}
list_del_init(&m->small_win);
tipc_group_update_member(m, 0);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
return;
case GRP_LEAVE_MSG:
if (!m)
return;
m->bc_syncpt = msg_grp_bc_syncpt(hdr);
list_del_init(&m->list);
list_del_init(&m->small_win);
*usr_wakeup = true;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
/* Wait until WITHDRAW event is received */
if (m->state != MBR_LEAVING) {
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
tipc_group_decr_active(grp, m);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
m->state = MBR_LEAVING;
return;
}
/* Otherwise deliver already received WITHDRAW event */
ehdr = buf_msg(m->event_msg);
msg_set_grp_bc_seqno(ehdr, m->bc_syncpt);
__skb_queue_tail(inputq, m->event_msg);
return;
case GRP_ADV_MSG:
if (!m)
return;
m->window += msg_adv_win(hdr);
*usr_wakeup = m->usr_pending;
m->usr_pending = false;
list_del_init(&m->small_win);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
return;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
case GRP_ACK_MSG:
if (!m)
return;
m->bc_acked = msg_grp_bc_acked(hdr);
if (--grp->bc_ackers)
break;
*usr_wakeup = true;
m->usr_pending = false;
return;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
case GRP_RECLAIM_MSG:
if (!m)
return;
*usr_wakeup = m->usr_pending;
m->usr_pending = false;
tipc_group_proto_xmit(grp, m, GRP_REMIT_MSG, xmitq);
m->window = ADV_IDLE;
return;
case GRP_REMIT_MSG:
if (!m || m->state != MBR_RECLAIMING)
return;
remitted = msg_grp_remitted(hdr);
/* Messages preceding the REMIT still in receive queue */
if (m->advertised > remitted) {
m->state = MBR_REMITTED;
in_flight = m->advertised - remitted;
2017-12-29 18:48:02 +00:00
m->advertised = ADV_IDLE + in_flight;
return;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
}
/* This should never happen */
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
if (m->advertised < remitted)
pr_warn_ratelimited("Unexpected REMIT msg\n");
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
/* All messages preceding the REMIT have been read */
m->state = MBR_JOINED;
2017-12-29 18:48:02 +00:00
grp->active_cnt--;
m->advertised = ADV_IDLE;
tipc: add multipoint-to-point flow control We already have point-to-multipoint flow control within a group. But we even need the opposite; -a scheme which can handle that potentially hundreds of sources may try to send messages to the same destination simultaneously without causing buffer overflow at the recipient. This commit adds such a mechanism. The algorithm works as follows: - When a member detects a new, joining member, it initially set its state to JOINED and advertises a minimum window to the new member. This window is chosen so that the new member can send exactly one maximum sized message, or several smaller ones, to the recipient before it must stop and wait for an additional advertisement. This minimum window ADV_IDLE is set to 65 1kB blocks. - When a member receives the first data message from a JOINED member, it changes the state of the latter to ACTIVE, and advertises a larger window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can continue sending with minimal disturbances to the data flow. - The active members are kept in a dedicated linked list. Each time a message is received from an active member, it will be moved to the tail of that list. This way, we keep a record of which members have been most (tail) and least (head) recently active. - There is a maximum number (16) of permitted simultaneous active senders per receiver. When this limit is reached, the receiver will not advertise anything immediately to a new sender, but instead put it in a PENDING state, and add it to a corresponding queue. At the same time, it will pick the least recently active member, send it an advertisement RECLAIM message, and set this member to state RECLAIMING. - The reclaimee member has to respond with a REMIT message, meaning that it goes back to a send window of ADV_IDLE, and returns its unused advertised blocks beyond that value to the reclaiming member. - When the reclaiming member receives the REMIT message, it unlinks the reclaimee from its active list, resets its state to JOINED, and notes that it is now back at ADV_IDLE advertised blocks to that member. If there are still unread data messages sent out by reclaimee before the REMIT, the member goes into an intermediate state REMITTED, where it stays until the said messages have been consumed. - The returned advertised blocks can now be re-advertised to the pending member, which is now set to state ACTIVE and added to the active member list. - To be proactive, i.e., to minimize the risk that any member will end up in the pending queue, we start reclaiming resources already when the number of active members exceeds 3/4 of the permitted maximum. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:34 +00:00
/* Set oldest pending member to active and advertise */
if (list_empty(&grp->pending))
return;
pm = list_first_entry(&grp->pending, struct tipc_member, list);
pm->state = MBR_ACTIVE;
list_move_tail(&pm->list, &grp->active);
grp->active_cnt++;
if (pm->advertised <= (ADV_ACTIVE * 3 / 4))
tipc_group_proto_xmit(grp, pm, GRP_ADV_MSG, xmitq);
return;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
default:
pr_warn("Received unknown GROUP_PROTO message\n");
}
}
/* tipc_group_member_evt() - receive and handle a member up/down event
*/
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
void tipc_group_member_evt(struct tipc_group *grp,
bool *usr_wakeup,
int *sk_rcvbuf,
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
struct sk_buff *skb,
struct sk_buff_head *inputq,
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
struct sk_buff_head *xmitq)
{
struct tipc_msg *hdr = buf_msg(skb);
struct tipc_event *evt = (void *)msg_data(hdr);
u32 instance = evt->found_lower;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
u32 node = evt->port.node;
u32 port = evt->port.ref;
int event = evt->event;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
struct tipc_member *m;
struct net *net;
bool node_up;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
u32 self;
if (!grp)
goto drop;
net = grp->net;
self = tipc_own_addr(net);
if (!grp->loopback && node == self && port == grp->portid)
goto drop;
/* Convert message before delivery to user */
msg_set_hdr_sz(hdr, GROUP_H_SIZE);
msg_set_user(hdr, TIPC_CRITICAL_IMPORTANCE);
msg_set_type(hdr, TIPC_GRP_MEMBER_EVT);
msg_set_origport(hdr, port);
msg_set_orignode(hdr, node);
msg_set_nametype(hdr, grp->type);
msg_set_grp_evt(hdr, event);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
m = tipc_group_find_member(grp, node, port);
if (event == TIPC_PUBLISHED) {
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
if (!m)
m = tipc_group_create_member(grp, node, port,
MBR_DISCOVERED);
if (!m)
goto drop;
/* Hold back event if JOIN message not yet received */
if (m->state == MBR_DISCOVERED) {
m->event_msg = skb;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
m->state = MBR_PUBLISHED;
} else {
msg_set_grp_bc_seqno(hdr, m->bc_syncpt);
__skb_queue_tail(inputq, skb);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
m->state = MBR_JOINED;
*usr_wakeup = true;
m->usr_pending = false;
}
m->instance = instance;
TIPC_SKB_CB(skb)->orig_member = m->instance;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
tipc_group_proto_xmit(grp, m, GRP_JOIN_MSG, xmitq);
tipc_group_update_member(m, 0);
} else if (event == TIPC_WITHDRAWN) {
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
if (!m)
goto drop;
TIPC_SKB_CB(skb)->orig_member = m->instance;
tipc: guarantee that group broadcast doesn't bypass group unicast We need a mechanism guaranteeing that group unicasts sent out from a socket are not bypassed by later sent broadcasts from the same socket. We do this as follows: - Each time a unicast is sent, we set a the broadcast method for the socket to "replicast" and "mandatory". This forces the first subsequent broadcast message to follow the same network and data path as the preceding unicast to a destination, hence preventing it from overtaking the latter. - In order to make the 'same data path' statement above true, we let group unicasts pass through the multicast link input queue, instead of as previously through the unicast link input queue. - In the first broadcast following a unicast, we set a new header flag, requiring all recipients to immediately acknowledge its reception. - During the period before all the expected acknowledges are received, the socket refuses to accept any more broadcast attempts, i.e., by blocking or returning EAGAIN. This period should typically not be longer than a few microseconds. - When all acknowledges have been received, the sending socket will open up for subsequent broadcasts, this time giving the link layer freedom to itself select the best transmission method. - The forced and/or abrupt transmission method changes described above may lead to broadcasts arriving out of order to the recipients. We remedy this by introducing code that checks and if necessary re-orders such messages at the receiving end. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:31 +00:00
*usr_wakeup = true;
m->usr_pending = false;
node_up = tipc_node_is_up(net, node);
m->event_msg = NULL;
if (node_up) {
/* Hold back event if a LEAVE msg should be expected */
if (m->state != MBR_LEAVING) {
m->event_msg = skb;
tipc_group_decr_active(grp, m);
m->state = MBR_LEAVING;
} else {
msg_set_grp_bc_seqno(hdr, m->bc_syncpt);
__skb_queue_tail(inputq, skb);
}
} else {
if (m->state != MBR_LEAVING) {
tipc_group_decr_active(grp, m);
m->state = MBR_LEAVING;
msg_set_grp_bc_seqno(hdr, m->bc_rcv_nxt);
} else {
msg_set_grp_bc_seqno(hdr, m->bc_syncpt);
}
__skb_queue_tail(inputq, skb);
}
list_del_init(&m->list);
list_del_init(&m->small_win);
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
}
*sk_rcvbuf = tipc_group_rcvbuf_limit(grp);
return;
tipc: introduce communication groups As a preparation for introducing flow control for multicast and datagram messaging we need a more strictly defined framework than we have now. A socket must be able keep track of exactly how many and which other sockets it is allowed to communicate with at any moment, and keep the necessary state for those. We therefore introduce a new concept we have named Communication Group. Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN. The call takes four parameters: 'type' serves as group identifier, 'instance' serves as an logical member identifier, and 'scope' indicates the visibility of the group (node/cluster/zone). Finally, 'flags' makes it possible to set certain properties for the member. For now, there is only one flag, indicating if the creator of the socket wants to receive a copy of broadcast or multicast messages it is sending via the socket, and if wants to be eligible as destination for its own anycasts. A group is closed, i.e., sockets which have not joined a group will not be able to send messages to or receive messages from members of the group, and vice versa. Any member of a group can send multicast ('group broadcast') messages to all group members, optionally including itself, using the primitive send(). The messages are received via the recvmsg() primitive. A socket can only be member of one group at a time. Signed-off-by: Jon Maloy <jon.maloy@ericsson.com> Acked-by: Ying Xue <ying.xue@windriver.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 09:04:23 +00:00
drop:
kfree_skb(skb);
}