linux/drivers/gpu/drm/i915/intel_sprite.c

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drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Jesse Barnes <jbarnes@virtuousgeek.org>
*
* New plane/sprite handling.
*
* The older chips had a separate interface for programming plane related
* registers; newer ones are much simpler and we can use the new DRM plane
* support.
*/
#include <drm/drmP.h>
#include <drm/drm_crtc.h>
#include <drm/drm_fourcc.h>
#include <drm/drm_rect.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
#include "intel_drv.h"
#include <drm/i915_drm.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
#include "i915_drv.h"
static void
vlv_update_plane(struct drm_plane *dplane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
unsigned long sprsurf_offset, linear_offset;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
sprctl = I915_READ(SPCNTR(pipe, plane));
/* Mask out pixel format bits in case we change it */
sprctl &= ~SP_PIXFORMAT_MASK;
sprctl &= ~SP_YUV_BYTE_ORDER_MASK;
sprctl &= ~SP_TILED;
switch (fb->pixel_format) {
case DRM_FORMAT_YUYV:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_VYUY;
break;
case DRM_FORMAT_RGB565:
sprctl |= SP_FORMAT_BGR565;
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SP_FORMAT_BGRX8888;
break;
case DRM_FORMAT_ARGB8888:
sprctl |= SP_FORMAT_BGRA8888;
break;
case DRM_FORMAT_XBGR2101010:
sprctl |= SP_FORMAT_RGBX1010102;
break;
case DRM_FORMAT_ABGR2101010:
sprctl |= SP_FORMAT_RGBA1010102;
break;
case DRM_FORMAT_XBGR8888:
sprctl |= SP_FORMAT_RGBX8888;
break;
case DRM_FORMAT_ABGR8888:
sprctl |= SP_FORMAT_RGBA8888;
break;
default:
/*
* If we get here one of the upper layers failed to filter
* out the unsupported plane formats
*/
BUG();
break;
}
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SP_TILED;
sprctl |= SP_ENABLE;
intel_update_sprite_watermarks(dplane, crtc, src_w, pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
I915_WRITE(SPSTRIDE(pipe, plane), fb->pitches[0]);
I915_WRITE(SPPOS(pipe, plane), (crtc_y << 16) | crtc_x);
linear_offset = y * fb->pitches[0] + x * pixel_size;
sprsurf_offset = intel_gen4_compute_page_offset(&x, &y,
obj->tiling_mode,
pixel_size,
fb->pitches[0]);
linear_offset -= sprsurf_offset;
if (obj->tiling_mode != I915_TILING_NONE)
I915_WRITE(SPTILEOFF(pipe, plane), (y << 16) | x);
else
I915_WRITE(SPLINOFF(pipe, plane), linear_offset);
I915_WRITE(SPSIZE(pipe, plane), (crtc_h << 16) | crtc_w);
I915_WRITE(SPCNTR(pipe, plane), sprctl);
I915_MODIFY_DISPBASE(SPSURF(pipe, plane), i915_gem_obj_ggtt_offset(obj) +
sprsurf_offset);
POSTING_READ(SPSURF(pipe, plane));
}
static void
vlv_disable_plane(struct drm_plane *dplane, struct drm_crtc *crtc)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
I915_WRITE(SPCNTR(pipe, plane), I915_READ(SPCNTR(pipe, plane)) &
~SP_ENABLE);
/* Activate double buffered register update */
I915_MODIFY_DISPBASE(SPSURF(pipe, plane), 0);
POSTING_READ(SPSURF(pipe, plane));
intel_update_sprite_watermarks(dplane, crtc, 0, 0, false, false);
}
static int
vlv_update_colorkey(struct drm_plane *dplane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
if (key->flags & I915_SET_COLORKEY_DESTINATION)
return -EINVAL;
I915_WRITE(SPKEYMINVAL(pipe, plane), key->min_value);
I915_WRITE(SPKEYMAXVAL(pipe, plane), key->max_value);
I915_WRITE(SPKEYMSK(pipe, plane), key->channel_mask);
sprctl = I915_READ(SPCNTR(pipe, plane));
sprctl &= ~SP_SOURCE_KEY;
if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SP_SOURCE_KEY;
I915_WRITE(SPCNTR(pipe, plane), sprctl);
POSTING_READ(SPKEYMSK(pipe, plane));
return 0;
}
static void
vlv_get_colorkey(struct drm_plane *dplane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
key->min_value = I915_READ(SPKEYMINVAL(pipe, plane));
key->max_value = I915_READ(SPKEYMAXVAL(pipe, plane));
key->channel_mask = I915_READ(SPKEYMSK(pipe, plane));
sprctl = I915_READ(SPCNTR(pipe, plane));
if (sprctl & SP_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
static void
ivb_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
int pipe = intel_plane->pipe;
u32 sprctl, sprscale = 0;
unsigned long sprsurf_offset, linear_offset;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
bool scaling_was_enabled = dev_priv->sprite_scaling_enabled;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
sprctl = I915_READ(SPRCTL(pipe));
/* Mask out pixel format bits in case we change it */
sprctl &= ~SPRITE_PIXFORMAT_MASK;
sprctl &= ~SPRITE_RGB_ORDER_RGBX;
sprctl &= ~SPRITE_YUV_BYTE_ORDER_MASK;
sprctl &= ~SPRITE_TILED;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
switch (fb->pixel_format) {
case DRM_FORMAT_XBGR8888:
sprctl |= SPRITE_FORMAT_RGBX888 | SPRITE_RGB_ORDER_RGBX;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SPRITE_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
break;
case DRM_FORMAT_YUYV:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_VYUY;
break;
default:
BUG();
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
}
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SPRITE_TILED;
if (IS_HASWELL(dev))
sprctl &= ~SPRITE_TRICKLE_FEED_DISABLE;
else
sprctl |= SPRITE_TRICKLE_FEED_DISABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
sprctl |= SPRITE_ENABLE;
if (IS_HASWELL(dev))
sprctl |= SPRITE_PIPE_CSC_ENABLE;
intel_update_sprite_watermarks(plane, crtc, src_w, pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
/*
* IVB workaround: must disable low power watermarks for at least
* one frame before enabling scaling. LP watermarks can be re-enabled
* when scaling is disabled.
*/
if (crtc_w != src_w || crtc_h != src_h) {
dev_priv->sprite_scaling_enabled |= 1 << pipe;
if (!scaling_was_enabled) {
intel_update_watermarks(crtc);
intel_wait_for_vblank(dev, pipe);
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
sprscale = SPRITE_SCALE_ENABLE | (src_w << 16) | src_h;
} else
dev_priv->sprite_scaling_enabled &= ~(1 << pipe);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
I915_WRITE(SPRSTRIDE(pipe), fb->pitches[0]);
I915_WRITE(SPRPOS(pipe), (crtc_y << 16) | crtc_x);
linear_offset = y * fb->pitches[0] + x * pixel_size;
sprsurf_offset =
intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
pixel_size, fb->pitches[0]);
linear_offset -= sprsurf_offset;
/* HSW consolidates SPRTILEOFF and SPRLINOFF into a single SPROFFSET
* register */
if (IS_HASWELL(dev))
I915_WRITE(SPROFFSET(pipe), (y << 16) | x);
else if (obj->tiling_mode != I915_TILING_NONE)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
I915_WRITE(SPRTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE(SPRLINOFF(pipe), linear_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
I915_WRITE(SPRSIZE(pipe), (crtc_h << 16) | crtc_w);
if (intel_plane->can_scale)
I915_WRITE(SPRSCALE(pipe), sprscale);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
I915_WRITE(SPRCTL(pipe), sprctl);
I915_MODIFY_DISPBASE(SPRSURF(pipe),
i915_gem_obj_ggtt_offset(obj) + sprsurf_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
POSTING_READ(SPRSURF(pipe));
/* potentially re-enable LP watermarks */
if (scaling_was_enabled && !dev_priv->sprite_scaling_enabled)
intel_update_watermarks(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
}
static void
ivb_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
int pipe = intel_plane->pipe;
bool scaling_was_enabled = dev_priv->sprite_scaling_enabled;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
I915_WRITE(SPRCTL(pipe), I915_READ(SPRCTL(pipe)) & ~SPRITE_ENABLE);
/* Can't leave the scaler enabled... */
if (intel_plane->can_scale)
I915_WRITE(SPRSCALE(pipe), 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* Activate double buffered register update */
I915_MODIFY_DISPBASE(SPRSURF(pipe), 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
POSTING_READ(SPRSURF(pipe));
dev_priv->sprite_scaling_enabled &= ~(1 << pipe);
intel_update_sprite_watermarks(plane, crtc, 0, 0, false, false);
/* potentially re-enable LP watermarks */
if (scaling_was_enabled && !dev_priv->sprite_scaling_enabled)
intel_update_watermarks(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
}
static int
ivb_update_colorkey(struct drm_plane *plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 sprctl;
int ret = 0;
intel_plane = to_intel_plane(plane);
I915_WRITE(SPRKEYVAL(intel_plane->pipe), key->min_value);
I915_WRITE(SPRKEYMAX(intel_plane->pipe), key->max_value);
I915_WRITE(SPRKEYMSK(intel_plane->pipe), key->channel_mask);
sprctl = I915_READ(SPRCTL(intel_plane->pipe));
sprctl &= ~(SPRITE_SOURCE_KEY | SPRITE_DEST_KEY);
if (key->flags & I915_SET_COLORKEY_DESTINATION)
sprctl |= SPRITE_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SPRITE_SOURCE_KEY;
I915_WRITE(SPRCTL(intel_plane->pipe), sprctl);
POSTING_READ(SPRKEYMSK(intel_plane->pipe));
return ret;
}
static void
ivb_get_colorkey(struct drm_plane *plane, struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 sprctl;
intel_plane = to_intel_plane(plane);
key->min_value = I915_READ(SPRKEYVAL(intel_plane->pipe));
key->max_value = I915_READ(SPRKEYMAX(intel_plane->pipe));
key->channel_mask = I915_READ(SPRKEYMSK(intel_plane->pipe));
key->flags = 0;
sprctl = I915_READ(SPRCTL(intel_plane->pipe));
if (sprctl & SPRITE_DEST_KEY)
key->flags = I915_SET_COLORKEY_DESTINATION;
else if (sprctl & SPRITE_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
static void
ilk_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
int pipe = intel_plane->pipe;
unsigned long dvssurf_offset, linear_offset;
u32 dvscntr, dvsscale;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
dvscntr = I915_READ(DVSCNTR(pipe));
/* Mask out pixel format bits in case we change it */
dvscntr &= ~DVS_PIXFORMAT_MASK;
dvscntr &= ~DVS_RGB_ORDER_XBGR;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
dvscntr &= ~DVS_YUV_BYTE_ORDER_MASK;
dvscntr &= ~DVS_TILED;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
switch (fb->pixel_format) {
case DRM_FORMAT_XBGR8888:
dvscntr |= DVS_FORMAT_RGBX888 | DVS_RGB_ORDER_XBGR;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
break;
case DRM_FORMAT_XRGB8888:
dvscntr |= DVS_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
break;
case DRM_FORMAT_YUYV:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_VYUY;
break;
default:
BUG();
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
}
if (obj->tiling_mode != I915_TILING_NONE)
dvscntr |= DVS_TILED;
if (IS_GEN6(dev))
dvscntr |= DVS_TRICKLE_FEED_DISABLE; /* must disable */
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
dvscntr |= DVS_ENABLE;
intel_update_sprite_watermarks(plane, crtc, src_w, pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
dvsscale = 0;
if (IS_GEN5(dev) || crtc_w != src_w || crtc_h != src_h)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
dvsscale = DVS_SCALE_ENABLE | (src_w << 16) | src_h;
I915_WRITE(DVSSTRIDE(pipe), fb->pitches[0]);
I915_WRITE(DVSPOS(pipe), (crtc_y << 16) | crtc_x);
linear_offset = y * fb->pitches[0] + x * pixel_size;
dvssurf_offset =
intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
pixel_size, fb->pitches[0]);
linear_offset -= dvssurf_offset;
if (obj->tiling_mode != I915_TILING_NONE)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
I915_WRITE(DVSTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE(DVSLINOFF(pipe), linear_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
I915_WRITE(DVSSIZE(pipe), (crtc_h << 16) | crtc_w);
I915_WRITE(DVSSCALE(pipe), dvsscale);
I915_WRITE(DVSCNTR(pipe), dvscntr);
I915_MODIFY_DISPBASE(DVSSURF(pipe),
i915_gem_obj_ggtt_offset(obj) + dvssurf_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
POSTING_READ(DVSSURF(pipe));
}
static void
ilk_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
int pipe = intel_plane->pipe;
I915_WRITE(DVSCNTR(pipe), I915_READ(DVSCNTR(pipe)) & ~DVS_ENABLE);
/* Disable the scaler */
I915_WRITE(DVSSCALE(pipe), 0);
/* Flush double buffered register updates */
I915_MODIFY_DISPBASE(DVSSURF(pipe), 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
POSTING_READ(DVSSURF(pipe));
intel_update_sprite_watermarks(plane, crtc, 0, 0, false, false);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
}
static void
intel_enable_primary(struct drm_crtc *crtc)
{
struct drm_device *dev = crtc->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int reg = DSPCNTR(intel_crtc->plane);
if (!intel_crtc->primary_disabled)
return;
intel_crtc->primary_disabled = false;
intel_update_fbc(dev);
I915_WRITE(reg, I915_READ(reg) | DISPLAY_PLANE_ENABLE);
}
static void
intel_disable_primary(struct drm_crtc *crtc)
{
struct drm_device *dev = crtc->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int reg = DSPCNTR(intel_crtc->plane);
if (intel_crtc->primary_disabled)
return;
I915_WRITE(reg, I915_READ(reg) & ~DISPLAY_PLANE_ENABLE);
intel_crtc->primary_disabled = true;
intel_update_fbc(dev);
}
static int
ilk_update_colorkey(struct drm_plane *plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 dvscntr;
int ret = 0;
intel_plane = to_intel_plane(plane);
I915_WRITE(DVSKEYVAL(intel_plane->pipe), key->min_value);
I915_WRITE(DVSKEYMAX(intel_plane->pipe), key->max_value);
I915_WRITE(DVSKEYMSK(intel_plane->pipe), key->channel_mask);
dvscntr = I915_READ(DVSCNTR(intel_plane->pipe));
dvscntr &= ~(DVS_SOURCE_KEY | DVS_DEST_KEY);
if (key->flags & I915_SET_COLORKEY_DESTINATION)
dvscntr |= DVS_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
dvscntr |= DVS_SOURCE_KEY;
I915_WRITE(DVSCNTR(intel_plane->pipe), dvscntr);
POSTING_READ(DVSKEYMSK(intel_plane->pipe));
return ret;
}
static void
ilk_get_colorkey(struct drm_plane *plane, struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 dvscntr;
intel_plane = to_intel_plane(plane);
key->min_value = I915_READ(DVSKEYVAL(intel_plane->pipe));
key->max_value = I915_READ(DVSKEYMAX(intel_plane->pipe));
key->channel_mask = I915_READ(DVSKEYMSK(intel_plane->pipe));
key->flags = 0;
dvscntr = I915_READ(DVSCNTR(intel_plane->pipe));
if (dvscntr & DVS_DEST_KEY)
key->flags = I915_SET_COLORKEY_DESTINATION;
else if (dvscntr & DVS_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
static bool
format_is_yuv(uint32_t format)
{
switch (format) {
case DRM_FORMAT_YUYV:
case DRM_FORMAT_UYVY:
case DRM_FORMAT_VYUY:
case DRM_FORMAT_YVYU:
return true;
default:
return false;
}
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
static int
intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
struct intel_plane *intel_plane = to_intel_plane(plane);
struct intel_framebuffer *intel_fb;
struct drm_i915_gem_object *obj, *old_obj;
int pipe = intel_plane->pipe;
enum transcoder cpu_transcoder = intel_pipe_to_cpu_transcoder(dev_priv,
pipe);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
int ret = 0;
bool disable_primary = false;
bool visible;
int hscale, vscale;
int max_scale, min_scale;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
struct drm_rect src = {
/* sample coordinates in 16.16 fixed point */
.x1 = src_x,
.x2 = src_x + src_w,
.y1 = src_y,
.y2 = src_y + src_h,
};
struct drm_rect dst = {
/* integer pixels */
.x1 = crtc_x,
.x2 = crtc_x + crtc_w,
.y1 = crtc_y,
.y2 = crtc_y + crtc_h,
};
const struct drm_rect clip = {
.x2 = intel_crtc->config.pipe_src_w,
.y2 = intel_crtc->config.pipe_src_h,
};
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
intel_fb = to_intel_framebuffer(fb);
obj = intel_fb->obj;
old_obj = intel_plane->obj;
intel_plane->crtc_x = crtc_x;
intel_plane->crtc_y = crtc_y;
intel_plane->crtc_w = crtc_w;
intel_plane->crtc_h = crtc_h;
intel_plane->src_x = src_x;
intel_plane->src_y = src_y;
intel_plane->src_w = src_w;
intel_plane->src_h = src_h;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* Pipe must be running... */
if (!(I915_READ(PIPECONF(cpu_transcoder)) & PIPECONF_ENABLE)) {
DRM_DEBUG_KMS("Pipe disabled\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* Don't modify another pipe's plane */
if (intel_plane->pipe != intel_crtc->pipe) {
DRM_DEBUG_KMS("Wrong plane <-> crtc mapping\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* FIXME check all gen limits */
if (fb->width < 3 || fb->height < 3 || fb->pitches[0] > 16384) {
DRM_DEBUG_KMS("Unsuitable framebuffer for plane\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* Sprite planes can be linear or x-tiled surfaces */
switch (obj->tiling_mode) {
case I915_TILING_NONE:
case I915_TILING_X:
break;
default:
DRM_DEBUG_KMS("Unsupported tiling mode\n");
return -EINVAL;
}
/*
* FIXME the following code does a bunch of fuzzy adjustments to the
* coordinates and sizes. We probably need some way to decide whether
* more strict checking should be done instead.
*/
max_scale = intel_plane->max_downscale << 16;
min_scale = intel_plane->can_scale ? 1 : (1 << 16);
hscale = drm_rect_calc_hscale_relaxed(&src, &dst, min_scale, max_scale);
BUG_ON(hscale < 0);
vscale = drm_rect_calc_vscale_relaxed(&src, &dst, min_scale, max_scale);
BUG_ON(vscale < 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
visible = drm_rect_clip_scaled(&src, &dst, &clip, hscale, vscale);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
crtc_x = dst.x1;
crtc_y = dst.y1;
crtc_w = drm_rect_width(&dst);
crtc_h = drm_rect_height(&dst);
if (visible) {
/* check again in case clipping clamped the results */
hscale = drm_rect_calc_hscale(&src, &dst, min_scale, max_scale);
if (hscale < 0) {
DRM_DEBUG_KMS("Horizontal scaling factor out of limits\n");
drm_rect_debug_print(&src, true);
drm_rect_debug_print(&dst, false);
return hscale;
}
vscale = drm_rect_calc_vscale(&src, &dst, min_scale, max_scale);
if (vscale < 0) {
DRM_DEBUG_KMS("Vertical scaling factor out of limits\n");
drm_rect_debug_print(&src, true);
drm_rect_debug_print(&dst, false);
return vscale;
}
/* Make the source viewport size an exact multiple of the scaling factors. */
drm_rect_adjust_size(&src,
drm_rect_width(&dst) * hscale - drm_rect_width(&src),
drm_rect_height(&dst) * vscale - drm_rect_height(&src));
/* sanity check to make sure the src viewport wasn't enlarged */
WARN_ON(src.x1 < (int) src_x ||
src.y1 < (int) src_y ||
src.x2 > (int) (src_x + src_w) ||
src.y2 > (int) (src_y + src_h));
/*
* Hardware doesn't handle subpixel coordinates.
* Adjust to (macro)pixel boundary, but be careful not to
* increase the source viewport size, because that could
* push the downscaling factor out of bounds.
*/
src_x = src.x1 >> 16;
src_w = drm_rect_width(&src) >> 16;
src_y = src.y1 >> 16;
src_h = drm_rect_height(&src) >> 16;
if (format_is_yuv(fb->pixel_format)) {
src_x &= ~1;
src_w &= ~1;
/*
* Must keep src and dst the
* same if we can't scale.
*/
if (!intel_plane->can_scale)
crtc_w &= ~1;
if (crtc_w == 0)
visible = false;
}
}
/* Check size restrictions when scaling */
if (visible && (src_w != crtc_w || src_h != crtc_h)) {
unsigned int width_bytes;
WARN_ON(!intel_plane->can_scale);
/* FIXME interlacing min height is 6 */
if (crtc_w < 3 || crtc_h < 3)
visible = false;
if (src_w < 3 || src_h < 3)
visible = false;
width_bytes = ((src_x * pixel_size) & 63) + src_w * pixel_size;
if (src_w > 2048 || src_h > 2048 ||
width_bytes > 4096 || fb->pitches[0] > 4096) {
DRM_DEBUG_KMS("Source dimensions exceed hardware limits\n");
return -EINVAL;
}
}
dst.x1 = crtc_x;
dst.x2 = crtc_x + crtc_w;
dst.y1 = crtc_y;
dst.y2 = crtc_y + crtc_h;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/*
* If the sprite is completely covering the primary plane,
* we can disable the primary and save power.
*/
disable_primary = drm_rect_equals(&dst, &clip);
WARN_ON(disable_primary && !visible);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
mutex_lock(&dev->struct_mutex);
/* Note that this will apply the VT-d workaround for scanouts,
* which is more restrictive than required for sprites. (The
* primary plane requires 256KiB alignment with 64 PTE padding,
* the sprite planes only require 128KiB alignment and 32 PTE padding.
*/
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
if (ret)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
goto out_unlock;
intel_plane->obj = obj;
/*
* Be sure to re-enable the primary before the sprite is no longer
* covering it fully.
*/
if (!disable_primary)
intel_enable_primary(crtc);
if (visible)
intel_plane->update_plane(plane, crtc, fb, obj,
crtc_x, crtc_y, crtc_w, crtc_h,
src_x, src_y, src_w, src_h);
else
intel_plane->disable_plane(plane, crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
if (disable_primary)
intel_disable_primary(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
/* Unpin old obj after new one is active to avoid ugliness */
if (old_obj) {
/*
* It's fairly common to simply update the position of
* an existing object. In that case, we don't need to
* wait for vblank to avoid ugliness, we only need to
* do the pin & ref bookkeeping.
*/
if (old_obj != obj) {
mutex_unlock(&dev->struct_mutex);
intel_wait_for_vblank(dev, to_intel_crtc(crtc)->pipe);
mutex_lock(&dev->struct_mutex);
}
intel_unpin_fb_obj(old_obj);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
}
out_unlock:
mutex_unlock(&dev->struct_mutex);
return ret;
}
static int
intel_disable_plane(struct drm_plane *plane)
{
struct drm_device *dev = plane->dev;
struct intel_plane *intel_plane = to_intel_plane(plane);
int ret = 0;
if (!plane->fb)
return 0;
if (WARN_ON(!plane->crtc))
return -EINVAL;
intel_enable_primary(plane->crtc);
intel_plane->disable_plane(plane, plane->crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
if (!intel_plane->obj)
goto out;
intel_wait_for_vblank(dev, intel_plane->pipe);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
mutex_lock(&dev->struct_mutex);
intel_unpin_fb_obj(intel_plane->obj);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
intel_plane->obj = NULL;
mutex_unlock(&dev->struct_mutex);
out:
return ret;
}
static void intel_destroy_plane(struct drm_plane *plane)
{
struct intel_plane *intel_plane = to_intel_plane(plane);
intel_disable_plane(plane);
drm_plane_cleanup(plane);
kfree(intel_plane);
}
int intel_sprite_set_colorkey(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_intel_sprite_colorkey *set = data;
struct drm_mode_object *obj;
struct drm_plane *plane;
struct intel_plane *intel_plane;
int ret = 0;
if (!drm_core_check_feature(dev, DRIVER_MODESET))
return -ENODEV;
/* Make sure we don't try to enable both src & dest simultaneously */
if ((set->flags & (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE)) == (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE))
return -EINVAL;
drm_modeset_lock_all(dev);
obj = drm_mode_object_find(dev, set->plane_id, DRM_MODE_OBJECT_PLANE);
if (!obj) {
ret = -EINVAL;
goto out_unlock;
}
plane = obj_to_plane(obj);
intel_plane = to_intel_plane(plane);
ret = intel_plane->update_colorkey(plane, set);
out_unlock:
drm_modeset_unlock_all(dev);
return ret;
}
int intel_sprite_get_colorkey(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_intel_sprite_colorkey *get = data;
struct drm_mode_object *obj;
struct drm_plane *plane;
struct intel_plane *intel_plane;
int ret = 0;
if (!drm_core_check_feature(dev, DRIVER_MODESET))
return -ENODEV;
drm_modeset_lock_all(dev);
obj = drm_mode_object_find(dev, get->plane_id, DRM_MODE_OBJECT_PLANE);
if (!obj) {
ret = -EINVAL;
goto out_unlock;
}
plane = obj_to_plane(obj);
intel_plane = to_intel_plane(plane);
intel_plane->get_colorkey(plane, get);
out_unlock:
drm_modeset_unlock_all(dev);
return ret;
}
void intel_plane_restore(struct drm_plane *plane)
{
struct intel_plane *intel_plane = to_intel_plane(plane);
if (!plane->crtc || !plane->fb)
return;
intel_update_plane(plane, plane->crtc, plane->fb,
intel_plane->crtc_x, intel_plane->crtc_y,
intel_plane->crtc_w, intel_plane->crtc_h,
intel_plane->src_x, intel_plane->src_y,
intel_plane->src_w, intel_plane->src_h);
}
void intel_plane_disable(struct drm_plane *plane)
{
if (!plane->crtc || !plane->fb)
return;
intel_disable_plane(plane);
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
static const struct drm_plane_funcs intel_plane_funcs = {
.update_plane = intel_update_plane,
.disable_plane = intel_disable_plane,
.destroy = intel_destroy_plane,
};
static uint32_t ilk_plane_formats[] = {
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
static uint32_t snb_plane_formats[] = {
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static uint32_t vlv_plane_formats[] = {
DRM_FORMAT_RGB565,
DRM_FORMAT_ABGR8888,
DRM_FORMAT_ARGB8888,
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_XBGR2101010,
DRM_FORMAT_ABGR2101010,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
int
intel_plane_init(struct drm_device *dev, enum pipe pipe, int plane)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
{
struct intel_plane *intel_plane;
unsigned long possible_crtcs;
const uint32_t *plane_formats;
int num_plane_formats;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
int ret;
if (INTEL_INFO(dev)->gen < 5)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
return -ENODEV;
intel_plane = kzalloc(sizeof(struct intel_plane), GFP_KERNEL);
if (!intel_plane)
return -ENOMEM;
switch (INTEL_INFO(dev)->gen) {
case 5:
case 6:
intel_plane->can_scale = true;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
intel_plane->max_downscale = 16;
intel_plane->update_plane = ilk_update_plane;
intel_plane->disable_plane = ilk_disable_plane;
intel_plane->update_colorkey = ilk_update_colorkey;
intel_plane->get_colorkey = ilk_get_colorkey;
if (IS_GEN6(dev)) {
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
} else {
plane_formats = ilk_plane_formats;
num_plane_formats = ARRAY_SIZE(ilk_plane_formats);
}
break;
case 7:
if (IS_IVYBRIDGE(dev)) {
intel_plane->can_scale = true;
intel_plane->max_downscale = 2;
} else {
intel_plane->can_scale = false;
intel_plane->max_downscale = 1;
}
if (IS_VALLEYVIEW(dev)) {
intel_plane->update_plane = vlv_update_plane;
intel_plane->disable_plane = vlv_disable_plane;
intel_plane->update_colorkey = vlv_update_colorkey;
intel_plane->get_colorkey = vlv_get_colorkey;
plane_formats = vlv_plane_formats;
num_plane_formats = ARRAY_SIZE(vlv_plane_formats);
} else {
intel_plane->update_plane = ivb_update_plane;
intel_plane->disable_plane = ivb_disable_plane;
intel_plane->update_colorkey = ivb_update_colorkey;
intel_plane->get_colorkey = ivb_get_colorkey;
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
}
break;
default:
kfree(intel_plane);
return -ENODEV;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
}
intel_plane->pipe = pipe;
intel_plane->plane = plane;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
possible_crtcs = (1 << pipe);
ret = drm_plane_init(dev, &intel_plane->base, possible_crtcs,
&intel_plane_funcs,
plane_formats, num_plane_formats,
false);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-13 21:19:38 +00:00
if (ret)
kfree(intel_plane);
return ret;
}