diff --git a/README.MD b/README.MD index 0b7798a..02aacd0 100644 --- a/README.MD +++ b/README.MD @@ -21,7 +21,7 @@ Additionally, the Upscale feature supports any input resolution, and the followi NVIDIA VideoEffects SDK is distributed in the following parts: -- This open source repository that includes the [SDK API and proxy linking source code](https://github.com/NVIDIA/BROADCAST-VFX-SDK/tree/master), and [sample applications and their dependency libraries](https://github.com/NVIDIA/BROADCAST-VFX-SDK/tree/master/samples). +- This open source repository that includes the [SDK API and proxy linking source code](https://github.com/NVIDIA/BROADCAST-VFX-SDK/tree/master/nvvfx), and [sample applications and their dependency libraries](https://github.com/NVIDIA/BROADCAST-VFX-SDK/tree/master/samples). - An installer hosted on [RTX broadcast engine developer page](https://developer.nvidia.com/rtx-broadcast-engine) that installs the SDK DLLs, the models, and the SDK dependency libraries. Please refer to [SDK programming guide](https://github.com/NVIDIA/BROADCAST-VFX-SDK/blob/master/docs/NVIDIA%20Video%20Effects%20SDK%20Programming%20Guide.pdf) for configuring and integrating the SDK, compiling and running the sample applications. diff --git a/samples/UpscalePipelineApp/run.sh b/samples/UpscalePipelineApp/run.sh deleted file mode 100644 index 4ad7197..0000000 --- a/samples/UpscalePipelineApp/run.sh +++ /dev/null @@ -1,21 +0,0 @@ -#!/bin/sh - -. ./run_util.sh - -UpscalePipelineApp \ - --model_dir=$_VFX/bin/models \ - --in_file=../input/input2.png \ - --ar_strength=0 \ - --upscale_strength=0 \ - --resolution=1080 \ - --show \ - --out_file=ar_sr_0.png - -UpscalePipelineApp \ - --model_dir=$_VFX/bin/models \ - --in_file=../input/input2.png \ - --ar_strength=0 \ - --upscale_strength=1 \ - --resolution=1080 \ - --show \ - --out_file=ar_sr_1.png diff --git a/samples/UpscalePipelineApp/run_util.sh b/samples/UpscalePipelineApp/run_util.sh deleted file mode 100644 index 743e640..0000000 --- a/samples/UpscalePipelineApp/run_util.sh +++ /dev/null @@ -1,30 +0,0 @@ -# --- do not invoke this directly --- -# -# this is a helper script for run_VFX_*.sh to set up -# PATH and LD_LIBRARY_PATH automatically -# - -findpath() { - # findpath "descriptive error text" file-that-must-exist locations-to-look... - # used to find a library based on files that should exist in that location - err_desc="$1" - req_file="$2" - shift 2 - for prefix in "$@" - do - if [ -e "$prefix/$req_file" ] - then - echo $prefix - return - fi - done - echo "Could not find $err_desc" 1>&2 - exit 1 -} - - -_CUDA=`findpath "Cuda 10.1/10.2" include/cuda.h $CUDA_TOOLKIT /usr/local/cuda-10.1 /usr/local/cuda-10.2` -_TRT=`findpath "TensorRT 6.0.1.5/6.0.1.8" include/NvInfer.h $TensorRT_DIR /usr/local/TensorRT-6.0.1.5 /usr/local/TensorRT-6.0.1.8` -_VFX=`findpath "VideoFX" lib/libNVVideoEffects.so ../lib /usr/local/VideoFX /usr` - -export LD_LIBRARY_PATH=$_VFX/lib:$_CUDA/lib64:$_TRT/lib${LD_LIBRARY_PATH:+:${LD_LIBRARY_PATH}}